According to this study, the global VR for Medical market size will reach US$ million by 2030.
Virtual realityÌý(VR) for medical is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world in medical filed.
This report presents a comprehensive overview, market shares, and growth opportunities of VR for Medical market by product type, application, key players and key regions and countries.
Segmentation by product type:
Hardware
Software
Segmentation by Application:
PTSD Treatment
Bipolar Disorder
Revolutionizing Heart Surgery
Memory Loss Treatment
Cancer Surgeon Trains
Others
This report also splits the market by region:
United States
China
Europe
Other regions:
Japan
South Korea
Southeast Asia
Rest of world
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
Psious
zSpace
MindMaze
CanquerMobile
3D systems
DeepstreamV
VividVision
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 Âé¶¹Ô´´ Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Âé¶¹Ô´´ Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Âé¶¹Ô´´ Overview
2.1.1 Global VR for Medical Âé¶¹Ô´´ Size 2024-2030
2.1.2 VR for Medical Âé¶¹Ô´´ Size CAGR by Region
2.2 VR for Medical Segment by Type
2.2.1 Hardware
2.2.2 Software
2.3 VR for Medical Âé¶¹Ô´´ Size by Type
2.3.1 Global VR for Medical Âé¶¹Ô´´ Size Âé¶¹Ô´´ Share by Type (2024-2030)
2.3.2 Global VR for Medical Âé¶¹Ô´´ Size Growth Rate by Type (2024-2030)
2.4 VR for Medical Segment by Application
2.4.1 PTSD Treatment
2.4.2 Bipolar Disorder
2.4.3 Revolutionizing Heart Surgery
2.4.4 Memory Loss Treatment
2.4.5 Cancer Surgeon Trains
2.4.6 Others
2.5 VR for Medical Âé¶¹Ô´´ Size by Application
2.5.1 Global VR for Medical Âé¶¹Ô´´ Size Âé¶¹Ô´´ Share by Application (2024-2030)
2.5.2 Global VR for Medical Âé¶¹Ô´´ Size Growth Rate by Application (2024-2030)
3 VR for Medical Key Players
3.1 Date of Key Players Enter into VR for Medical
3.2 Key Players VR for Medical Product Offered
3.3 Key Players VR for Medical Funding/Investment Analysis
3.4 Funding/Investment
3.4.1 Funding/Investment by Regions
3.4.2 Funding/Investment by End-Industry
3.5 Key Players VR for Medical Valuation & Âé¶¹Ô´´ Capitalization
3.6 Key Players Mergers & Acquisitions, Expansion Plans
3.7 Âé¶¹Ô´´ Ranking
3.8 New Product/Technology Launches
3.9 Partnerships, Agreements, and Collaborations
3.10 Mergers and Acquisitions
4 VR for Medical by Regions
4.1 VR for Medical Âé¶¹Ô´´ Size by Regions (2024-2030)
4.2 United States VR for Medical Âé¶¹Ô´´ Size Growth (2024-2030)
4.3 China VR for Medical Âé¶¹Ô´´ Size Growth (2024-2030)
4.4 Europe VR for Medical Âé¶¹Ô´´ Size Growth (2024-2030)
4.5 Rest of World VR for Medical Âé¶¹Ô´´ Size Growth (2024-2030)
5 United States
5.1 United States VR for Medical Âé¶¹Ô´´ Size by Type (2024-2030)
5.2 United States VR for Medical Âé¶¹Ô´´ Size by Application (2024-2030)
6 Europe
6.1 Europe VR for Medical Âé¶¹Ô´´ Size by Type (2024-2030)
6.2 Europe VR for Medical Âé¶¹Ô´´ Size by Application (2024-2030)
7 China
7.1 China VR for Medical Âé¶¹Ô´´ Size by Type (2024-2030)
7.2 China VR for Medical Âé¶¹Ô´´ Size by Application (2024-2030)
8 Rest of World
8.1 Rest of World VR for Medical Âé¶¹Ô´´ Size by Type (2024-2030)
8.2 Rest of World VR for Medical Âé¶¹Ô´´ Size by Application (2024-2030)
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
9 Âé¶¹Ô´´ Drivers, Challenges and Trends
9.1 Âé¶¹Ô´´ Drivers & Growth Opportunities
9.2 Âé¶¹Ô´´ Challenges & Risks
9.3 Industry Trends
10 Key Investors in VR for Medical
10.1 Company A
10.1.1 Company A Company Details
10.1.2 Company Description
10.1.3 Companies Invested by Company A
10.1.4 Company A Key Development and Âé¶¹Ô´´ Layout
10.2 Company B
10.2.1 Company B Company Details
10.2.2 Company Description
10.2.3 Companies Invested by Company B
10.2.4 Company B Key Development and Âé¶¹Ô´´ Layout
10.3 Company C
10.3.1 Company C Company Details
10.3.2 Company Description
10.3.3 Companies Invested by Company C
10.3.4 Company C Key Development and Âé¶¹Ô´´ Layout
10.4 Company D
10.5 ……
11 Key Players Analysis
11.1 Psious
11.1.1 Psious Company Details
11.1.2 Psious VR for Medical Product Offered
11.1.3 Psious VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.1.4 Psious Main Business Overview
11.1.5 Psious News
11.2 zSpace
11.2.1 zSpace Company Details
11.2.2 zSpace VR for Medical Product Offered
11.2.3 zSpace VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.2.4 zSpace Main Business Overview
11.2.5 zSpace News
11.3 MindMaze
11.3.1 MindMaze Company Details
11.3.2 MindMaze VR for Medical Product Offered
11.3.3 MindMaze VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.3.4 MindMaze Main Business Overview
11.3.5 MindMaze News
11.4 CanquerMobile
11.4.1 CanquerMobile Company Details
11.4.2 CanquerMobile VR for Medical Product Offered
11.4.3 CanquerMobile VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.4.4 CanquerMobile Main Business Overview
11.4.5 CanquerMobile News
11.5 3D systems
11.5.1 3D systems Company Details
11.5.2 3D systems VR for Medical Product Offered
11.5.3 3D systems VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.5.4 3D systems Main Business Overview
11.5.5 3D systems News
11.6 DeepstreamV
11.6.1 DeepstreamV Company Details
11.6.2 DeepstreamV VR for Medical Product Offered
11.6.3 DeepstreamV VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.6.4 DeepstreamV Main Business Overview
11.6.5 DeepstreamV News
11.7 VividVision
11.7.1 VividVision Company Details
11.7.2 VividVision VR for Medical Product Offered
11.7.3 VividVision VR for Medical Âé¶¹Ô´´ Size (2024 VS 2030)
11.7.4 VividVision Main Business Overview
11.7.5 VividVision News
...
12 Research Findings and Conclusion
Ìý
Ìý
*If Applicable.