

The global Virtual Event Platforms market size is predicted to grow from US$ 1274 million in 2025 to US$ 2189 million in 2031; it is expected to grow at a CAGR of 9.4% from 2025 to 2031.
Virtual event platforms incorporate a variety of tools to plan, promote, and execute online events. These products are designed to help businesses deliver the same feel and value of in-person events through digital experiences. As a result, virtual event platforms are flexible software solutions that can be used to manage and host different types of online events, such as association meetings, multi-session conferences, trade shows, and job fairs.
The Virtual Event Platforms market covers Vitual Conference, Vitual Job Fair, etc. The typical players include InEvent, Townscript, Cvent, Bevy Labs, etc.
For applications of Global Space Mining 麻豆原创, the BFSI was the largest segment with a market share of nealy 30% in 2019, while the Retail and eCommerence made up the market share about 24% and the Telecom and IT was 22%.
Americas accounted for the largest market share about 78% in 2019,while the other religons were all less than 15%.
The 鈥淰irtual Event Platforms Industry Forecast鈥 looks at past sales and reviews total world Virtual Event Platforms sales in 2024, providing a comprehensive analysis by region and market sector of projected Virtual Event Platforms sales for 2025 through 2031. With Virtual Event Platforms sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Virtual Event Platforms industry.
This Insight Report provides a comprehensive analysis of the global Virtual Event Platforms landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Virtual Event Platforms portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Virtual Event Platforms market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Virtual Event Platforms and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Virtual Event Platforms.
This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Event Platforms market by product type, application, key players and key regions and countries.
Segmentation by Type:
Vitual Conference
Vitual Job Fair
Vitual Exhibition
Segmentation by Application:
Government
Retail and eCommerce
BFSI
Telecom and IT
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
InEvent
Townscript
Cvent
Bevy Labs
Hopin
Influitive
RainFocus
Eventzilla
Socio
Brazen
SpotMe
Accelevents
TOCCA
Whova
Boomset
KitApps
All In The Loop
PheedLoop
6Connex
Airmeet
HexaFair
Intrado Corporation
EventXtra
Eventtia
eZ-XPO
Bizzabo
AIDAIO Software Solutions
Engagez
Azavista
Evenium
vFairs
Run The World
Pathable
ViewStub
SCHED
Remo.co
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Virtual Event Platforms 麻豆原创 Size (2020-2031)
2.1.2 Virtual Event Platforms 麻豆原创 Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Virtual Event Platforms by Country/Region (2020, 2024 & 2031)
2.2 Virtual Event Platforms Segment by Type
2.2.1 Vitual Conference
2.2.2 Vitual Job Fair
2.2.3 Vitual Exhibition
2.3 Virtual Event Platforms 麻豆原创 Size by Type
2.3.1 Virtual Event Platforms 麻豆原创 Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Virtual Event Platforms 麻豆原创 Size 麻豆原创 Share by Type (2020-2025)
2.4 Virtual Event Platforms Segment by Application
2.4.1 Government
2.4.2 Retail and eCommerce
2.4.3 BFSI
2.4.4 Telecom and IT
2.5 Virtual Event Platforms 麻豆原创 Size by Application
2.5.1 Virtual Event Platforms 麻豆原创 Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Virtual Event Platforms 麻豆原创 Size 麻豆原创 Share by Application (2020-2025)
3 Virtual Event Platforms 麻豆原创 Size by Player
3.1 Virtual Event Platforms 麻豆原创 Size 麻豆原创 Share by Player
3.1.1 Global Virtual Event Platforms Revenue by Player (2020-2025)
3.1.2 Global Virtual Event Platforms Revenue 麻豆原创 Share by Player (2020-2025)
3.2 Global Virtual Event Platforms Key Players Head office and Products Offered
3.3 麻豆原创 Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Virtual Event Platforms by Region
4.1 Virtual Event Platforms 麻豆原创 Size by Region (2020-2025)
4.2 Global Virtual Event Platforms Annual Revenue by Country/Region (2020-2025)
4.3 Americas Virtual Event Platforms 麻豆原创 Size Growth (2020-2025)
4.4 APAC Virtual Event Platforms 麻豆原创 Size Growth (2020-2025)
4.5 Europe Virtual Event Platforms 麻豆原创 Size Growth (2020-2025)
4.6 Middle East & Africa Virtual Event Platforms 麻豆原创 Size Growth (2020-2025)
5 Americas
5.1 Americas Virtual Event Platforms 麻豆原创 Size by Country (2020-2025)
5.2 Americas Virtual Event Platforms 麻豆原创 Size by Type (2020-2025)
5.3 Americas Virtual Event Platforms 麻豆原创 Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Virtual Event Platforms 麻豆原创 Size by Region (2020-2025)
6.2 APAC Virtual Event Platforms 麻豆原创 Size by Type (2020-2025)
6.3 APAC Virtual Event Platforms 麻豆原创 Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Virtual Event Platforms 麻豆原创 Size by Country (2020-2025)
7.2 Europe Virtual Event Platforms 麻豆原创 Size by Type (2020-2025)
7.3 Europe Virtual Event Platforms 麻豆原创 Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Virtual Event Platforms by Region (2020-2025)
8.2 Middle East & Africa Virtual Event Platforms 麻豆原创 Size by Type (2020-2025)
8.3 Middle East & Africa Virtual Event Platforms 麻豆原创 Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Global Virtual Event Platforms 麻豆原创 Forecast
10.1 Global Virtual Event Platforms Forecast by Region (2026-2031)
10.1.1 Global Virtual Event Platforms Forecast by Region (2026-2031)
10.1.2 Americas Virtual Event Platforms Forecast
10.1.3 APAC Virtual Event Platforms Forecast
10.1.4 Europe Virtual Event Platforms Forecast
10.1.5 Middle East & Africa Virtual Event Platforms Forecast
10.2 Americas Virtual Event Platforms Forecast by Country (2026-2031)
10.2.1 United States 麻豆原创 Virtual Event Platforms Forecast
10.2.2 Canada 麻豆原创 Virtual Event Platforms Forecast
10.2.3 Mexico 麻豆原创 Virtual Event Platforms Forecast
10.2.4 Brazil 麻豆原创 Virtual Event Platforms Forecast
10.3 APAC Virtual Event Platforms Forecast by Region (2026-2031)
10.3.1 China Virtual Event Platforms 麻豆原创 Forecast
10.3.2 Japan 麻豆原创 Virtual Event Platforms Forecast
10.3.3 Korea 麻豆原创 Virtual Event Platforms Forecast
10.3.4 Southeast Asia 麻豆原创 Virtual Event Platforms Forecast
10.3.5 India 麻豆原创 Virtual Event Platforms Forecast
10.3.6 Australia 麻豆原创 Virtual Event Platforms Forecast
10.4 Europe Virtual Event Platforms Forecast by Country (2026-2031)
10.4.1 Germany 麻豆原创 Virtual Event Platforms Forecast
10.4.2 France 麻豆原创 Virtual Event Platforms Forecast
10.4.3 UK 麻豆原创 Virtual Event Platforms Forecast
10.4.4 Italy 麻豆原创 Virtual Event Platforms Forecast
10.4.5 Russia 麻豆原创 Virtual Event Platforms Forecast
10.5 Middle East & Africa Virtual Event Platforms Forecast by Region (2026-2031)
10.5.1 Egypt 麻豆原创 Virtual Event Platforms Forecast
10.5.2 South Africa 麻豆原创 Virtual Event Platforms Forecast
10.5.3 Israel 麻豆原创 Virtual Event Platforms Forecast
10.5.4 Turkey 麻豆原创 Virtual Event Platforms Forecast
10.6 Global Virtual Event Platforms Forecast by Type (2026-2031)
10.7 Global Virtual Event Platforms Forecast by Application (2026-2031)
10.7.1 GCC Countries 麻豆原创 Virtual Event Platforms Forecast
11 Key Players Analysis
11.1 InEvent
11.1.1 InEvent Company Information
11.1.2 InEvent Virtual Event Platforms Product Offered
11.1.3 InEvent Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.1.4 InEvent Main Business Overview
11.1.5 InEvent Latest Developments
11.2 Townscript
11.2.1 Townscript Company Information
11.2.2 Townscript Virtual Event Platforms Product Offered
11.2.3 Townscript Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.2.4 Townscript Main Business Overview
11.2.5 Townscript Latest Developments
11.3 Cvent
11.3.1 Cvent Company Information
11.3.2 Cvent Virtual Event Platforms Product Offered
11.3.3 Cvent Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.3.4 Cvent Main Business Overview
11.3.5 Cvent Latest Developments
11.4 Bevy Labs
11.4.1 Bevy Labs Company Information
11.4.2 Bevy Labs Virtual Event Platforms Product Offered
11.4.3 Bevy Labs Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.4.4 Bevy Labs Main Business Overview
11.4.5 Bevy Labs Latest Developments
11.5 Hopin
11.5.1 Hopin Company Information
11.5.2 Hopin Virtual Event Platforms Product Offered
11.5.3 Hopin Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.5.4 Hopin Main Business Overview
11.5.5 Hopin Latest Developments
11.6 Influitive
11.6.1 Influitive Company Information
11.6.2 Influitive Virtual Event Platforms Product Offered
11.6.3 Influitive Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.6.4 Influitive Main Business Overview
11.6.5 Influitive Latest Developments
11.7 RainFocus
11.7.1 RainFocus Company Information
11.7.2 RainFocus Virtual Event Platforms Product Offered
11.7.3 RainFocus Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.7.4 RainFocus Main Business Overview
11.7.5 RainFocus Latest Developments
11.8 Eventzilla
11.8.1 Eventzilla Company Information
11.8.2 Eventzilla Virtual Event Platforms Product Offered
11.8.3 Eventzilla Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.8.4 Eventzilla Main Business Overview
11.8.5 Eventzilla Latest Developments
11.9 Socio
11.9.1 Socio Company Information
11.9.2 Socio Virtual Event Platforms Product Offered
11.9.3 Socio Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.9.4 Socio Main Business Overview
11.9.5 Socio Latest Developments
11.10 Brazen
11.10.1 Brazen Company Information
11.10.2 Brazen Virtual Event Platforms Product Offered
11.10.3 Brazen Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.10.4 Brazen Main Business Overview
11.10.5 Brazen Latest Developments
11.11 SpotMe
11.11.1 SpotMe Company Information
11.11.2 SpotMe Virtual Event Platforms Product Offered
11.11.3 SpotMe Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.11.4 SpotMe Main Business Overview
11.11.5 SpotMe Latest Developments
11.12 Accelevents
11.12.1 Accelevents Company Information
11.12.2 Accelevents Virtual Event Platforms Product Offered
11.12.3 Accelevents Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.12.4 Accelevents Main Business Overview
11.12.5 Accelevents Latest Developments
11.13 TOCCA
11.13.1 TOCCA Company Information
11.13.2 TOCCA Virtual Event Platforms Product Offered
11.13.3 TOCCA Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.13.4 TOCCA Main Business Overview
11.13.5 TOCCA Latest Developments
11.14 Whova
11.14.1 Whova Company Information
11.14.2 Whova Virtual Event Platforms Product Offered
11.14.3 Whova Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.14.4 Whova Main Business Overview
11.14.5 Whova Latest Developments
11.15 Boomset
11.15.1 Boomset Company Information
11.15.2 Boomset Virtual Event Platforms Product Offered
11.15.3 Boomset Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.15.4 Boomset Main Business Overview
11.15.5 Boomset Latest Developments
11.16 KitApps
11.16.1 KitApps Company Information
11.16.2 KitApps Virtual Event Platforms Product Offered
11.16.3 KitApps Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.16.4 KitApps Main Business Overview
11.16.5 KitApps Latest Developments
11.17 All In The Loop
11.17.1 All In The Loop Company Information
11.17.2 All In The Loop Virtual Event Platforms Product Offered
11.17.3 All In The Loop Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.17.4 All In The Loop Main Business Overview
11.17.5 All In The Loop Latest Developments
11.18 PheedLoop
11.18.1 PheedLoop Company Information
11.18.2 PheedLoop Virtual Event Platforms Product Offered
11.18.3 PheedLoop Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.18.4 PheedLoop Main Business Overview
11.18.5 PheedLoop Latest Developments
11.19 6Connex
11.19.1 6Connex Company Information
11.19.2 6Connex Virtual Event Platforms Product Offered
11.19.3 6Connex Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.19.4 6Connex Main Business Overview
11.19.5 6Connex Latest Developments
11.20 Airmeet
11.20.1 Airmeet Company Information
11.20.2 Airmeet Virtual Event Platforms Product Offered
11.20.3 Airmeet Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.20.4 Airmeet Main Business Overview
11.20.5 Airmeet Latest Developments
11.21 HexaFair
11.21.1 HexaFair Company Information
11.21.2 HexaFair Virtual Event Platforms Product Offered
11.21.3 HexaFair Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.21.4 HexaFair Main Business Overview
11.21.5 HexaFair Latest Developments
11.22 Intrado Corporation
11.22.1 Intrado Corporation Company Information
11.22.2 Intrado Corporation Virtual Event Platforms Product Offered
11.22.3 Intrado Corporation Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.22.4 Intrado Corporation Main Business Overview
11.22.5 Intrado Corporation Latest Developments
11.23 EventXtra
11.23.1 EventXtra Company Information
11.23.2 EventXtra Virtual Event Platforms Product Offered
11.23.3 EventXtra Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.23.4 EventXtra Main Business Overview
11.23.5 EventXtra Latest Developments
11.24 Eventtia
11.24.1 Eventtia Company Information
11.24.2 Eventtia Virtual Event Platforms Product Offered
11.24.3 Eventtia Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.24.4 Eventtia Main Business Overview
11.24.5 Eventtia Latest Developments
11.25 eZ-XPO
11.25.1 eZ-XPO Company Information
11.25.2 eZ-XPO Virtual Event Platforms Product Offered
11.25.3 eZ-XPO Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.25.4 eZ-XPO Main Business Overview
11.25.5 eZ-XPO Latest Developments
11.26 Bizzabo
11.26.1 Bizzabo Company Information
11.26.2 Bizzabo Virtual Event Platforms Product Offered
11.26.3 Bizzabo Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.26.4 Bizzabo Main Business Overview
11.26.5 Bizzabo Latest Developments
11.27 AIDAIO Software Solutions
11.27.1 AIDAIO Software Solutions Company Information
11.27.2 AIDAIO Software Solutions Virtual Event Platforms Product Offered
11.27.3 AIDAIO Software Solutions Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.27.4 AIDAIO Software Solutions Main Business Overview
11.27.5 AIDAIO Software Solutions Latest Developments
11.28 Engagez
11.28.1 Engagez Company Information
11.28.2 Engagez Virtual Event Platforms Product Offered
11.28.3 Engagez Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.28.4 Engagez Main Business Overview
11.28.5 Engagez Latest Developments
11.29 Azavista
11.29.1 Azavista Company Information
11.29.2 Azavista Virtual Event Platforms Product Offered
11.29.3 Azavista Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.29.4 Azavista Main Business Overview
11.29.5 Azavista Latest Developments
11.30 Evenium
11.30.1 Evenium Company Information
11.30.2 Evenium Virtual Event Platforms Product Offered
11.30.3 Evenium Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.30.4 Evenium Main Business Overview
11.30.5 Evenium Latest Developments
11.31 vFairs
11.31.1 vFairs Company Information
11.31.2 vFairs Virtual Event Platforms Product Offered
11.31.3 vFairs Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.31.4 vFairs Main Business Overview
11.31.5 vFairs Latest Developments
11.32 Run The World
11.32.1 Run The World Company Information
11.32.2 Run The World Virtual Event Platforms Product Offered
11.32.3 Run The World Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.32.4 Run The World Main Business Overview
11.32.5 Run The World Latest Developments
11.33 Pathable
11.33.1 Pathable Company Information
11.33.2 Pathable Virtual Event Platforms Product Offered
11.33.3 Pathable Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.33.4 Pathable Main Business Overview
11.33.5 Pathable Latest Developments
11.34 ViewStub
11.34.1 ViewStub Company Information
11.34.2 ViewStub Virtual Event Platforms Product Offered
11.34.3 ViewStub Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.34.4 ViewStub Main Business Overview
11.34.5 ViewStub Latest Developments
11.35 SCHED
11.35.1 SCHED Company Information
11.35.2 SCHED Virtual Event Platforms Product Offered
11.35.3 SCHED Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.35.4 SCHED Main Business Overview
11.35.5 SCHED Latest Developments
11.36 Remo.co
11.36.1 Remo.co Company Information
11.36.2 Remo.co Virtual Event Platforms Product Offered
11.36.3 Remo.co Virtual Event Platforms Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.36.4 Remo.co Main Business Overview
11.36.5 Remo.co Latest Developments
12 Research Findings and Conclusion
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*If Applicable.