Service Virtual Digital People refers to a type of virtual digital person whose primary use is to provide support and services to the service industry. These virtual digital people are typically created through artificial intelligence techniques and computer graphics and can simulate human appearance, speech and behavior in order to interact with users and provide a variety of services and support.
The global Service Virtual Digital People market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The 鈥淪ervice Virtual Digital People Industry Forecast鈥 looks at past sales and reviews total world Service Virtual Digital People sales in 2022, providing a comprehensive analysis by region and market sector of projected Service Virtual Digital People sales for 2023 through 2029. With Service Virtual Digital People sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Service Virtual Digital People industry.
This Insight Report provides a comprehensive analysis of the global Service Virtual Digital People landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Service Virtual Digital People portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Service Virtual Digital People market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Service Virtual Digital People and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Service Virtual Digital People.
United States market for Service Virtual Digital People is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Service Virtual Digital People is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Service Virtual Digital People is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Service Virtual Digital People players cover UneeQ, Samsung, Soul Machines, Synthesia, Genies, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Service Virtual Digital People market by product type, application, key players and key regions and countries.
Segmentation by Type:
Real-life Service Replacement
Multimodal AI Assistants
Segmentation by Application:
Customer Service
Retail
Finance
Education
Healthcare
Travel & Tourism
Human Resources
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Real-life Service Replacement
Multimodal AI Assistants
Segmentation by Application:
Customer Service
Retail
Finance
Education
Healthcare
Travel & Tourism
Human Resources
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
UneeQ
Samsung
Soul Machines
Synthesia
Genies
NVIDIA
Tencent
Xmov
Sogou
Baidu
Volcano Engine
DeepScience Ltd.
DGene Inc.
Hangzhou Xiangxin Science and Technology
HourOne
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Service Virtual Digital People 麻豆原创 Size 2019-2030
2.1.2 Service Virtual Digital People 麻豆原创 Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for Service Virtual Digital People by Country/Region, 2019, 2023 & 2030
2.2 Service Virtual Digital People Segment by Type
2.2.1 Real-life Service Replacement
2.2.2 Multimodal AI Assistants
2.3 Service Virtual Digital People 麻豆原创 Size by Type
2.3.1 Service Virtual Digital People 麻豆原创 Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Service Virtual Digital People 麻豆原创 Size 麻豆原创 Share by Type (2019-2024)
2.4 Service Virtual Digital People Segment by Application
2.4.1 Customer Service
2.4.2 Retail
2.4.3 Finance
2.4.4 Education
2.4.5 Healthcare
2.4.6 Travel & Tourism
2.4.7 Human Resources
2.4.8 Others
2.5 Service Virtual Digital People 麻豆原创 Size by Application
2.5.1 Service Virtual Digital People 麻豆原创 Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Service Virtual Digital People 麻豆原创 Size 麻豆原创 Share by Application (2019-2024)
3 Service Virtual Digital People 麻豆原创 Size by Player
3.1 Service Virtual Digital People 麻豆原创 Size 麻豆原创 Share by Player
3.1.1 Global Service Virtual Digital People Revenue by Player (2019-2024)
3.1.2 Global Service Virtual Digital People Revenue 麻豆原创 Share by Player (2019-2024)
3.2 Global Service Virtual Digital People Key Players Head office and Products Offered
3.3 麻豆原创 Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Service Virtual Digital People by Region
4.1 Service Virtual Digital People 麻豆原创 Size by Region (2019-2024)
4.2 Global Service Virtual Digital People Annual Revenue by Country/Region (2019-2024)
4.3 Americas Service Virtual Digital People 麻豆原创 Size Growth (2019-2024)
4.4 APAC Service Virtual Digital People 麻豆原创 Size Growth (2019-2024)
4.5 Europe Service Virtual Digital People 麻豆原创 Size Growth (2019-2024)
4.6 Middle East & Africa Service Virtual Digital People 麻豆原创 Size Growth (2019-2024)
5 Americas
5.1 Americas Service Virtual Digital People 麻豆原创 Size by Country (2019-2024)
5.2 Americas Service Virtual Digital People 麻豆原创 Size by Type (2019-2024)
5.3 Americas Service Virtual Digital People 麻豆原创 Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Service Virtual Digital People 麻豆原创 Size by Region (2019-2024)
6.2 APAC Service Virtual Digital People 麻豆原创 Size by Type (2019-2024)
6.3 APAC Service Virtual Digital People 麻豆原创 Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Service Virtual Digital People 麻豆原创 Size by Country (2019-2024)
7.2 Europe Service Virtual Digital People 麻豆原创 Size by Type (2019-2024)
7.3 Europe Service Virtual Digital People 麻豆原创 Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Service Virtual Digital People by Region (2019-2024)
8.2 Middle East & Africa Service Virtual Digital People 麻豆原创 Size by Type (2019-2024)
8.3 Middle East & Africa Service Virtual Digital People 麻豆原创 Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Global Service Virtual Digital People 麻豆原创 Forecast
10.1 Global Service Virtual Digital People Forecast by Region (2025-2030)
10.1.1 Global Service Virtual Digital People Forecast by Region (2025-2030)
10.1.2 Americas Service Virtual Digital People Forecast
10.1.3 APAC Service Virtual Digital People Forecast
10.1.4 Europe Service Virtual Digital People Forecast
10.1.5 Middle East & Africa Service Virtual Digital People Forecast
10.2 Americas Service Virtual Digital People Forecast by Country (2025-2030)
10.2.1 United States 麻豆原创 Service Virtual Digital People Forecast
10.2.2 Canada 麻豆原创 Service Virtual Digital People Forecast
10.2.3 Mexico 麻豆原创 Service Virtual Digital People Forecast
10.2.4 Brazil 麻豆原创 Service Virtual Digital People Forecast
10.3 APAC Service Virtual Digital People Forecast by Region (2025-2030)
10.3.1 China Service Virtual Digital People 麻豆原创 Forecast
10.3.2 Japan 麻豆原创 Service Virtual Digital People Forecast
10.3.3 Korea 麻豆原创 Service Virtual Digital People Forecast
10.3.4 Southeast Asia 麻豆原创 Service Virtual Digital People Forecast
10.3.5 India 麻豆原创 Service Virtual Digital People Forecast
10.3.6 Australia 麻豆原创 Service Virtual Digital People Forecast
10.4 Europe Service Virtual Digital People Forecast by Country (2025-2030)
10.4.1 Germany 麻豆原创 Service Virtual Digital People Forecast
10.4.2 France 麻豆原创 Service Virtual Digital People Forecast
10.4.3 UK 麻豆原创 Service Virtual Digital People Forecast
10.4.4 Italy 麻豆原创 Service Virtual Digital People Forecast
10.4.5 Russia 麻豆原创 Service Virtual Digital People Forecast
10.5 Middle East & Africa Service Virtual Digital People Forecast by Region (2025-2030)
10.5.1 Egypt 麻豆原创 Service Virtual Digital People Forecast
10.5.2 South Africa 麻豆原创 Service Virtual Digital People Forecast
10.5.3 Israel 麻豆原创 Service Virtual Digital People Forecast
10.5.4 Turkey 麻豆原创 Service Virtual Digital People Forecast
10.6 Global Service Virtual Digital People Forecast by Type (2025-2030)
10.7 Global Service Virtual Digital People Forecast by Application (2025-2030)
10.7.1 GCC Countries 麻豆原创 Service Virtual Digital People Forecast
11 Key Players Analysis
11.1 UneeQ
11.1.1 UneeQ Company Information
11.1.2 UneeQ Service Virtual Digital People Product Offered
11.1.3 UneeQ Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.1.4 UneeQ Main Business Overview
11.1.5 UneeQ Latest Developments
11.2 Samsung
11.2.1 Samsung Company Information
11.2.2 Samsung Service Virtual Digital People Product Offered
11.2.3 Samsung Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.2.4 Samsung Main Business Overview
11.2.5 Samsung Latest Developments
11.3 Soul Machines
11.3.1 Soul Machines Company Information
11.3.2 Soul Machines Service Virtual Digital People Product Offered
11.3.3 Soul Machines Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.3.4 Soul Machines Main Business Overview
11.3.5 Soul Machines Latest Developments
11.4 Synthesia
11.4.1 Synthesia Company Information
11.4.2 Synthesia Service Virtual Digital People Product Offered
11.4.3 Synthesia Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.4.4 Synthesia Main Business Overview
11.4.5 Synthesia Latest Developments
11.5 Genies
11.5.1 Genies Company Information
11.5.2 Genies Service Virtual Digital People Product Offered
11.5.3 Genies Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.5.4 Genies Main Business Overview
11.5.5 Genies Latest Developments
11.6 NVIDIA
11.6.1 NVIDIA Company Information
11.6.2 NVIDIA Service Virtual Digital People Product Offered
11.6.3 NVIDIA Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.6.4 NVIDIA Main Business Overview
11.6.5 NVIDIA Latest Developments
11.7 Tencent
11.7.1 Tencent Company Information
11.7.2 Tencent Service Virtual Digital People Product Offered
11.7.3 Tencent Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.7.4 Tencent Main Business Overview
11.7.5 Tencent Latest Developments
11.8 Xmov
11.8.1 Xmov Company Information
11.8.2 Xmov Service Virtual Digital People Product Offered
11.8.3 Xmov Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.8.4 Xmov Main Business Overview
11.8.5 Xmov Latest Developments
11.9 Sogou
11.9.1 Sogou Company Information
11.9.2 Sogou Service Virtual Digital People Product Offered
11.9.3 Sogou Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.9.4 Sogou Main Business Overview
11.9.5 Sogou Latest Developments
11.10 Baidu
11.10.1 Baidu Company Information
11.10.2 Baidu Service Virtual Digital People Product Offered
11.10.3 Baidu Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.10.4 Baidu Main Business Overview
11.10.5 Baidu Latest Developments
11.11 Volcano Engine
11.11.1 Volcano Engine Company Information
11.11.2 Volcano Engine Service Virtual Digital People Product Offered
11.11.3 Volcano Engine Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.11.4 Volcano Engine Main Business Overview
11.11.5 Volcano Engine Latest Developments
11.12 DeepScience Ltd.
11.12.1 DeepScience Ltd. Company Information
11.12.2 DeepScience Ltd. Service Virtual Digital People Product Offered
11.12.3 DeepScience Ltd. Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.12.4 DeepScience Ltd. Main Business Overview
11.12.5 DeepScience Ltd. Latest Developments
11.13 DGene Inc.
11.13.1 DGene Inc. Company Information
11.13.2 DGene Inc. Service Virtual Digital People Product Offered
11.13.3 DGene Inc. Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.13.4 DGene Inc. Main Business Overview
11.13.5 DGene Inc. Latest Developments
11.14 Hangzhou Xiangxin Science and Technology
11.14.1 Hangzhou Xiangxin Science and Technology Company Information
11.14.2 Hangzhou Xiangxin Science and Technology Service Virtual Digital People Product Offered
11.14.3 Hangzhou Xiangxin Science and Technology Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.14.4 Hangzhou Xiangxin Science and Technology Main Business Overview
11.14.5 Hangzhou Xiangxin Science and Technology Latest Developments
11.15 HourOne
11.15.1 HourOne Company Information
11.15.2 HourOne Service Virtual Digital People Product Offered
11.15.3 HourOne Service Virtual Digital People Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.15.4 HourOne Main Business Overview
11.15.5 HourOne Latest Developments
12 Research Findings and Conclusion
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*If Applicable.