The global Online Esports Betting market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
Esports betting is a relatively new form of entertainment that millions of people enjoy.
Esports is a term for competitive gaming. In many ways it鈥檚 the same as traditional sports with fans following teams, watching matches and placing bets on who will win.
Esports are streamed live, with millions of viewers around the world watching contests at any given time, leading to esports becoming a billion-dollar industry in recent years. There are two main types of esports, the simulation of real-life sports (FIFA, NBA and MLS have their own esports teams, for example) and classic esports games like League of Legends, DOTA 2 and CS:GO.
The 鈥淥nline Esports Betting Industry Forecast鈥 looks at past sales and reviews total world Online Esports Betting sales in 2024, providing a comprehensive analysis by region and market sector of projected Online Esports Betting sales for 2025 through 2031. With Online Esports Betting sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Online Esports Betting industry.
This Insight Report provides a comprehensive analysis of the global Online Esports Betting landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Online Esports Betting portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Online Esports Betting market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Online Esports Betting and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Online Esports Betting.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Esports Betting market by product type, application, key players and key regions and countries.
Segmentation by Type:
League of Legends
Dota 2
CS: GO
Others
Segmentation by Application:
Ages 18-25
Ages 26-30
Ages 31 and Above
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Online Esports Betting 麻豆原创 Size (2020-2031)
2.1.2 Online Esports Betting 麻豆原创 Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Online Esports Betting by Country/Region (2020, 2024 & 2031)
2.2 Online Esports Betting Segment by Type
2.2.1 League of Legends
2.2.2 Dota 2
2.2.3 CS: GO
2.2.4 Others
2.3 Online Esports Betting 麻豆原创 Size by Type
2.3.1 Online Esports Betting 麻豆原创 Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Online Esports Betting 麻豆原创 Size 麻豆原创 Share by Type (2020-2025)
2.4 Online Esports Betting Segment by Application
2.4.1 Ages 18-25
2.4.2 Ages 26-30
2.4.3 Ages 31 and Above
2.5 Online Esports Betting 麻豆原创 Size by Application
2.5.1 Online Esports Betting 麻豆原创 Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Online Esports Betting 麻豆原创 Size 麻豆原创 Share by Application (2020-2025)
3 Online Esports Betting 麻豆原创 Size by Player
3.1 Online Esports Betting 麻豆原创 Size 麻豆原创 Share by Player
3.1.1 Global Online Esports Betting Revenue by Player (2020-2025)
3.1.2 Global Online Esports Betting Revenue 麻豆原创 Share by Player (2020-2025)
3.2 Global Online Esports Betting Key Players Head office and Products Offered
3.3 麻豆原创 Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Online Esports Betting by Region
4.1 Online Esports Betting 麻豆原创 Size by Region (2020-2025)
4.2 Global Online Esports Betting Annual Revenue by Country/Region (2020-2025)
4.3 Americas Online Esports Betting 麻豆原创 Size Growth (2020-2025)
4.4 APAC Online Esports Betting 麻豆原创 Size Growth (2020-2025)
4.5 Europe Online Esports Betting 麻豆原创 Size Growth (2020-2025)
4.6 Middle East & Africa Online Esports Betting 麻豆原创 Size Growth (2020-2025)
5 Americas
5.1 Americas Online Esports Betting 麻豆原创 Size by Country (2020-2025)
5.2 Americas Online Esports Betting 麻豆原创 Size by Type (2020-2025)
5.3 Americas Online Esports Betting 麻豆原创 Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Online Esports Betting 麻豆原创 Size by Region (2020-2025)
6.2 APAC Online Esports Betting 麻豆原创 Size by Type (2020-2025)
6.3 APAC Online Esports Betting 麻豆原创 Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Online Esports Betting 麻豆原创 Size by Country (2020-2025)
7.2 Europe Online Esports Betting 麻豆原创 Size by Type (2020-2025)
7.3 Europe Online Esports Betting 麻豆原创 Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Online Esports Betting by Region (2020-2025)
8.2 Middle East & Africa Online Esports Betting 麻豆原创 Size by Type (2020-2025)
8.3 Middle East & Africa Online Esports Betting 麻豆原创 Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Global Online Esports Betting 麻豆原创 Forecast
10.1 Global Online Esports Betting Forecast by Region (2026-2031)
10.1.1 Global Online Esports Betting Forecast by Region (2026-2031)
10.1.2 Americas Online Esports Betting Forecast
10.1.3 APAC Online Esports Betting Forecast
10.1.4 Europe Online Esports Betting Forecast
10.1.5 Middle East & Africa Online Esports Betting Forecast
10.2 Americas Online Esports Betting Forecast by Country (2026-2031)
10.2.1 United States 麻豆原创 Online Esports Betting Forecast
10.2.2 Canada 麻豆原创 Online Esports Betting Forecast
10.2.3 Mexico 麻豆原创 Online Esports Betting Forecast
10.2.4 Brazil 麻豆原创 Online Esports Betting Forecast
10.3 APAC Online Esports Betting Forecast by Region (2026-2031)
10.3.1 China Online Esports Betting 麻豆原创 Forecast
10.3.2 Japan 麻豆原创 Online Esports Betting Forecast
10.3.3 Korea 麻豆原创 Online Esports Betting Forecast
10.3.4 Southeast Asia 麻豆原创 Online Esports Betting Forecast
10.3.5 India 麻豆原创 Online Esports Betting Forecast
10.3.6 Australia 麻豆原创 Online Esports Betting Forecast
10.4 Europe Online Esports Betting Forecast by Country (2026-2031)
10.4.1 Germany 麻豆原创 Online Esports Betting Forecast
10.4.2 France 麻豆原创 Online Esports Betting Forecast
10.4.3 UK 麻豆原创 Online Esports Betting Forecast
10.4.4 Italy 麻豆原创 Online Esports Betting Forecast
10.4.5 Russia 麻豆原创 Online Esports Betting Forecast
10.5 Middle East & Africa Online Esports Betting Forecast by Region (2026-2031)
10.5.1 Egypt 麻豆原创 Online Esports Betting Forecast
10.5.2 South Africa 麻豆原创 Online Esports Betting Forecast
10.5.3 Israel 麻豆原创 Online Esports Betting Forecast
10.5.4 Turkey 麻豆原创 Online Esports Betting Forecast
10.6 Global Online Esports Betting Forecast by Type (2026-2031)
10.7 Global Online Esports Betting Forecast by Application (2026-2031)
10.7.1 GCC Countries 麻豆原创 Online Esports Betting Forecast
11 Key Players Analysis
11.1 Entain
11.1.1 Entain Company Information
11.1.2 Entain Online Esports Betting Product Offered
11.1.3 Entain Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.1.4 Entain Main Business Overview
11.1.5 Entain Latest Developments
11.2 888 Holdings
11.2.1 888 Holdings Company Information
11.2.2 888 Holdings Online Esports Betting Product Offered
11.2.3 888 Holdings Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.2.4 888 Holdings Main Business Overview
11.2.5 888 Holdings Latest Developments
11.3 Kindred Group
11.3.1 Kindred Group Company Information
11.3.2 Kindred Group Online Esports Betting Product Offered
11.3.3 Kindred Group Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.3.4 Kindred Group Main Business Overview
11.3.5 Kindred Group Latest Developments
11.4 Betsson AB
11.4.1 Betsson AB Company Information
11.4.2 Betsson AB Online Esports Betting Product Offered
11.4.3 Betsson AB Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.4.4 Betsson AB Main Business Overview
11.4.5 Betsson AB Latest Developments
11.5 Betway
11.5.1 Betway Company Information
11.5.2 Betway Online Esports Betting Product Offered
11.5.3 Betway Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.5.4 Betway Main Business Overview
11.5.5 Betway Latest Developments
11.6 Pinnacle
11.6.1 Pinnacle Company Information
11.6.2 Pinnacle Online Esports Betting Product Offered
11.6.3 Pinnacle Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.6.4 Pinnacle Main Business Overview
11.6.5 Pinnacle Latest Developments
11.7 Bet365
11.7.1 Bet365 Company Information
11.7.2 Bet365 Online Esports Betting Product Offered
11.7.3 Bet365 Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.7.4 Bet365 Main Business Overview
11.7.5 Bet365 Latest Developments
11.8 Bet-at-home
11.8.1 Bet-at-home Company Information
11.8.2 Bet-at-home Online Esports Betting Product Offered
11.8.3 Bet-at-home Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.8.4 Bet-at-home Main Business Overview
11.8.5 Bet-at-home Latest Developments
11.9 Betfred
11.9.1 Betfred Company Information
11.9.2 Betfred Online Esports Betting Product Offered
11.9.3 Betfred Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.9.4 Betfred Main Business Overview
11.9.5 Betfred Latest Developments
11.10 BetWinner
11.10.1 BetWinner Company Information
11.10.2 BetWinner Online Esports Betting Product Offered
11.10.3 BetWinner Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.10.4 BetWinner Main Business Overview
11.10.5 BetWinner Latest Developments
11.11 Betvictor
11.11.1 Betvictor Company Information
11.11.2 Betvictor Online Esports Betting Product Offered
11.11.3 Betvictor Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.11.4 Betvictor Main Business Overview
11.11.5 Betvictor Latest Developments
11.12 GG.BET
11.12.1 GG.BET Company Information
11.12.2 GG.BET Online Esports Betting Product Offered
11.12.3 GG.BET Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.12.4 GG.BET Main Business Overview
11.12.5 GG.BET Latest Developments
11.13 Buff.bet
11.13.1 Buff.bet Company Information
11.13.2 Buff.bet Online Esports Betting Product Offered
11.13.3 Buff.bet Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.13.4 Buff.bet Main Business Overview
11.13.5 Buff.bet Latest Developments
11.14 EveryGame
11.14.1 EveryGame Company Information
11.14.2 EveryGame Online Esports Betting Product Offered
11.14.3 EveryGame Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.14.4 EveryGame Main Business Overview
11.14.5 EveryGame Latest Developments
11.15 Betcris
11.15.1 Betcris Company Information
11.15.2 Betcris Online Esports Betting Product Offered
11.15.3 Betcris Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.15.4 Betcris Main Business Overview
11.15.5 Betcris Latest Developments
11.16 Thunderpick
11.16.1 Thunderpick Company Information
11.16.2 Thunderpick Online Esports Betting Product Offered
11.16.3 Thunderpick Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.16.4 Thunderpick Main Business Overview
11.16.5 Thunderpick Latest Developments
11.17 Rivalry
11.17.1 Rivalry Company Information
11.17.2 Rivalry Online Esports Betting Product Offered
11.17.3 Rivalry Online Esports Betting Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.17.4 Rivalry Main Business Overview
11.17.5 Rivalry Latest Developments
12 Research Findings and Conclusion
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*If Applicable.