The global Mobile Games IP market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
Mobile Games IP, or Intellectual Property, refers to the ownership and legal rights associated with creative elements within mobile games. These elements can include characters, storylines, artwork, music, and unique gameplay mechanics. IP protection ensures that game developers have exclusive rights to their creations, preventing others from copying or using them without permission. This safeguards the financial and creative investments made in mobile game development and allows for the potential monetization of IP through licensing or merchandise.
The mobile games IP industry has witnessed a dynamic shift in recent years. The trend was marked by a growing focus on established IP adaptations (e.g., movie tie-ins, popular franchises) for mobile gaming to leverage existing fan bases. Additionally, the industry was exploring augmented reality (AR) and virtual reality (VR) integration, enhancing the immersive potential of mobile games. Monetization models were diversifying, with in-game purchases, subscription services, and ad-based revenue becoming prominent. Continuous technological advancements and evolving player preferences were shaping the landscape, making innovation and adaptability key to success.
The 鈥淢obile Games IP Industry Forecast鈥 looks at past sales and reviews total world Mobile Games IP sales in 2024, providing a comprehensive analysis by region and market sector of projected Mobile Games IP sales for 2025 through 2031. With Mobile Games IP sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Mobile Games IP industry.
This Insight Report provides a comprehensive analysis of the global Mobile Games IP landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Mobile Games IP portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Mobile Games IP market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Mobile Games IP and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Mobile Games IP.
This report presents a comprehensive overview, market shares, and growth opportunities of Mobile Games IP market by product type, application, key players and key regions and countries.
Segmentation by Type:
Television
Comics
Others
Segmentation by Application:
Android
IOS
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Bandai Namco
Niantic
Tencent
Scopely
Nintendo
FoxNext
Minecraft
TYPE-MOON
Kabam
Riot Games
Jam City, Inc
Roblox
Fuchun Technology
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Mobile Games IP 麻豆原创 Size (2020-2031)
2.1.2 Mobile Games IP 麻豆原创 Size CAGR by Region (2020 VS 2024 VS 2031)
2.1.3 World Current & Future Analysis for Mobile Games IP by Country/Region (2020, 2024 & 2031)
2.2 Mobile Games IP Segment by Type
2.2.1 Television
2.2.2 Comics
2.2.3 Others
2.3 Mobile Games IP 麻豆原创 Size by Type
2.3.1 Mobile Games IP 麻豆原创 Size CAGR by Type (2020 VS 2024 VS 2031)
2.3.2 Global Mobile Games IP 麻豆原创 Size 麻豆原创 Share by Type (2020-2025)
2.4 Mobile Games IP Segment by Application
2.4.1 Android
2.4.2 IOS
2.5 Mobile Games IP 麻豆原创 Size by Application
2.5.1 Mobile Games IP 麻豆原创 Size CAGR by Application (2020 VS 2024 VS 2031)
2.5.2 Global Mobile Games IP 麻豆原创 Size 麻豆原创 Share by Application (2020-2025)
3 Mobile Games IP 麻豆原创 Size by Player
3.1 Mobile Games IP 麻豆原创 Size 麻豆原创 Share by Player
3.1.1 Global Mobile Games IP Revenue by Player (2020-2025)
3.1.2 Global Mobile Games IP Revenue 麻豆原创 Share by Player (2020-2025)
3.2 Global Mobile Games IP Key Players Head office and Products Offered
3.3 麻豆原创 Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Mobile Games IP by Region
4.1 Mobile Games IP 麻豆原创 Size by Region (2020-2025)
4.2 Global Mobile Games IP Annual Revenue by Country/Region (2020-2025)
4.3 Americas Mobile Games IP 麻豆原创 Size Growth (2020-2025)
4.4 APAC Mobile Games IP 麻豆原创 Size Growth (2020-2025)
4.5 Europe Mobile Games IP 麻豆原创 Size Growth (2020-2025)
4.6 Middle East & Africa Mobile Games IP 麻豆原创 Size Growth (2020-2025)
5 Americas
5.1 Americas Mobile Games IP 麻豆原创 Size by Country (2020-2025)
5.2 Americas Mobile Games IP 麻豆原创 Size by Type (2020-2025)
5.3 Americas Mobile Games IP 麻豆原创 Size by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Mobile Games IP 麻豆原创 Size by Region (2020-2025)
6.2 APAC Mobile Games IP 麻豆原创 Size by Type (2020-2025)
6.3 APAC Mobile Games IP 麻豆原创 Size by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Mobile Games IP 麻豆原创 Size by Country (2020-2025)
7.2 Europe Mobile Games IP 麻豆原创 Size by Type (2020-2025)
7.3 Europe Mobile Games IP 麻豆原创 Size by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Mobile Games IP by Region (2020-2025)
8.2 Middle East & Africa Mobile Games IP 麻豆原创 Size by Type (2020-2025)
8.3 Middle East & Africa Mobile Games IP 麻豆原创 Size by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Global Mobile Games IP 麻豆原创 Forecast
10.1 Global Mobile Games IP Forecast by Region (2026-2031)
10.1.1 Global Mobile Games IP Forecast by Region (2026-2031)
10.1.2 Americas Mobile Games IP Forecast
10.1.3 APAC Mobile Games IP Forecast
10.1.4 Europe Mobile Games IP Forecast
10.1.5 Middle East & Africa Mobile Games IP Forecast
10.2 Americas Mobile Games IP Forecast by Country (2026-2031)
10.2.1 United States 麻豆原创 Mobile Games IP Forecast
10.2.2 Canada 麻豆原创 Mobile Games IP Forecast
10.2.3 Mexico 麻豆原创 Mobile Games IP Forecast
10.2.4 Brazil 麻豆原创 Mobile Games IP Forecast
10.3 APAC Mobile Games IP Forecast by Region (2026-2031)
10.3.1 China Mobile Games IP 麻豆原创 Forecast
10.3.2 Japan 麻豆原创 Mobile Games IP Forecast
10.3.3 Korea 麻豆原创 Mobile Games IP Forecast
10.3.4 Southeast Asia 麻豆原创 Mobile Games IP Forecast
10.3.5 India 麻豆原创 Mobile Games IP Forecast
10.3.6 Australia 麻豆原创 Mobile Games IP Forecast
10.4 Europe Mobile Games IP Forecast by Country (2026-2031)
10.4.1 Germany 麻豆原创 Mobile Games IP Forecast
10.4.2 France 麻豆原创 Mobile Games IP Forecast
10.4.3 UK 麻豆原创 Mobile Games IP Forecast
10.4.4 Italy 麻豆原创 Mobile Games IP Forecast
10.4.5 Russia 麻豆原创 Mobile Games IP Forecast
10.5 Middle East & Africa Mobile Games IP Forecast by Region (2026-2031)
10.5.1 Egypt 麻豆原创 Mobile Games IP Forecast
10.5.2 South Africa 麻豆原创 Mobile Games IP Forecast
10.5.3 Israel 麻豆原创 Mobile Games IP Forecast
10.5.4 Turkey 麻豆原创 Mobile Games IP Forecast
10.6 Global Mobile Games IP Forecast by Type (2026-2031)
10.7 Global Mobile Games IP Forecast by Application (2026-2031)
10.7.1 GCC Countries 麻豆原创 Mobile Games IP Forecast
11 Key Players Analysis
11.1 Bandai Namco
11.1.1 Bandai Namco Company Information
11.1.2 Bandai Namco Mobile Games IP Product Offered
11.1.3 Bandai Namco Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.1.4 Bandai Namco Main Business Overview
11.1.5 Bandai Namco Latest Developments
11.2 Niantic
11.2.1 Niantic Company Information
11.2.2 Niantic Mobile Games IP Product Offered
11.2.3 Niantic Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.2.4 Niantic Main Business Overview
11.2.5 Niantic Latest Developments
11.3 Tencent
11.3.1 Tencent Company Information
11.3.2 Tencent Mobile Games IP Product Offered
11.3.3 Tencent Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.3.4 Tencent Main Business Overview
11.3.5 Tencent Latest Developments
11.4 Scopely
11.4.1 Scopely Company Information
11.4.2 Scopely Mobile Games IP Product Offered
11.4.3 Scopely Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.4.4 Scopely Main Business Overview
11.4.5 Scopely Latest Developments
11.5 Nintendo
11.5.1 Nintendo Company Information
11.5.2 Nintendo Mobile Games IP Product Offered
11.5.3 Nintendo Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.5.4 Nintendo Main Business Overview
11.5.5 Nintendo Latest Developments
11.6 FoxNext
11.6.1 FoxNext Company Information
11.6.2 FoxNext Mobile Games IP Product Offered
11.6.3 FoxNext Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.6.4 FoxNext Main Business Overview
11.6.5 FoxNext Latest Developments
11.7 Minecraft
11.7.1 Minecraft Company Information
11.7.2 Minecraft Mobile Games IP Product Offered
11.7.3 Minecraft Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.7.4 Minecraft Main Business Overview
11.7.5 Minecraft Latest Developments
11.8 TYPE-MOON
11.8.1 TYPE-MOON Company Information
11.8.2 TYPE-MOON Mobile Games IP Product Offered
11.8.3 TYPE-MOON Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.8.4 TYPE-MOON Main Business Overview
11.8.5 TYPE-MOON Latest Developments
11.9 Kabam
11.9.1 Kabam Company Information
11.9.2 Kabam Mobile Games IP Product Offered
11.9.3 Kabam Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.9.4 Kabam Main Business Overview
11.9.5 Kabam Latest Developments
11.10 Riot Games
11.10.1 Riot Games Company Information
11.10.2 Riot Games Mobile Games IP Product Offered
11.10.3 Riot Games Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.10.4 Riot Games Main Business Overview
11.10.5 Riot Games Latest Developments
11.11 Jam City, Inc
11.11.1 Jam City, Inc Company Information
11.11.2 Jam City, Inc Mobile Games IP Product Offered
11.11.3 Jam City, Inc Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.11.4 Jam City, Inc Main Business Overview
11.11.5 Jam City, Inc Latest Developments
11.12 Roblox
11.12.1 Roblox Company Information
11.12.2 Roblox Mobile Games IP Product Offered
11.12.3 Roblox Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.12.4 Roblox Main Business Overview
11.12.5 Roblox Latest Developments
11.13 Fuchun Technology
11.13.1 Fuchun Technology Company Information
11.13.2 Fuchun Technology Mobile Games IP Product Offered
11.13.3 Fuchun Technology Mobile Games IP Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
11.13.4 Fuchun Technology Main Business Overview
11.13.5 Fuchun Technology Latest Developments
12 Research Findings and Conclusion
听
听
*If Applicable.