

Immersive video is a video technology that can provide viewers with an immersive viewing experience. It uses high definition, wide viewing angles, three-dimensional sound and other technical means to create an effect that makes the audience feel as if they are in the video scene. This video technology usually requires the use of some special display and playback equipment, such as large screens, surround sound systems, VR helmets, etc.
The global Immersive Videos market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The 鈥淚mmersive Videos Industry Forecast鈥 looks at past sales and reviews total world Immersive Videos sales in 2022, providing a comprehensive analysis by region and market sector of projected Immersive Videos sales for 2023 through 2029. With Immersive Videos sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Immersive Videos industry.
This Insight Report provides a comprehensive analysis of the global Immersive Videos landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on Immersive Videos portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Immersive Videos market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Immersive Videos and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Immersive Videos.
United States market for Immersive Videos is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Immersive Videos is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Immersive Videos is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Immersive Videos players cover Gefen, Dacast, Launch Media, SVTA, Visualise Creative Limited, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Immersive Videos market by product type, application, key players and key regions and countries.
Segmentation by Type:
VR
AR
Others
Segmentation by Application:
Drama Performances
Games
Education
Medical Care
Tourism
Military
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
VR
AR
Others
Segmentation by Application:
Drama Performances
Games
Education
Medical Care
Tourism
Military
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
Gefen
Dacast
Launch Media
SVTA
Visualise Creative Limited
Broadpeak
Video Supply
Immersion VR
Euphoria XR
Impressive Immersive
MediaKind
A3 Visual
Sam Baumel
Immersive Technologies
Igloo Vision
VSGi Solutions
Koncept VR
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Immersive Videos 麻豆原创 Size 2019-2030
2.1.2 Immersive Videos 麻豆原创 Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for Immersive Videos by Country/Region, 2019, 2023 & 2030
2.2 Immersive Videos Segment by Type
2.2.1 VR
2.2.2 AR
2.2.3 Others
2.3 Immersive Videos 麻豆原创 Size by Type
2.3.1 Immersive Videos 麻豆原创 Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Immersive Videos 麻豆原创 Size 麻豆原创 Share by Type (2019-2024)
2.4 Immersive Videos Segment by Application
2.4.1 Drama Performances
2.4.2 Games
2.4.3 Education
2.4.4 Medical Care
2.4.5 Tourism
2.4.6 Military
2.4.7 Others
2.5 Immersive Videos 麻豆原创 Size by Application
2.5.1 Immersive Videos 麻豆原创 Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Immersive Videos 麻豆原创 Size 麻豆原创 Share by Application (2019-2024)
3 Immersive Videos 麻豆原创 Size by Player
3.1 Immersive Videos 麻豆原创 Size 麻豆原创 Share by Player
3.1.1 Global Immersive Videos Revenue by Player (2019-2024)
3.1.2 Global Immersive Videos Revenue 麻豆原创 Share by Player (2019-2024)
3.2 Global Immersive Videos Key Players Head office and Products Offered
3.3 麻豆原创 Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Immersive Videos by Region
4.1 Immersive Videos 麻豆原创 Size by Region (2019-2024)
4.2 Global Immersive Videos Annual Revenue by Country/Region (2019-2024)
4.3 Americas Immersive Videos 麻豆原创 Size Growth (2019-2024)
4.4 APAC Immersive Videos 麻豆原创 Size Growth (2019-2024)
4.5 Europe Immersive Videos 麻豆原创 Size Growth (2019-2024)
4.6 Middle East & Africa Immersive Videos 麻豆原创 Size Growth (2019-2024)
5 Americas
5.1 Americas Immersive Videos 麻豆原创 Size by Country (2019-2024)
5.2 Americas Immersive Videos 麻豆原创 Size by Type (2019-2024)
5.3 Americas Immersive Videos 麻豆原创 Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Immersive Videos 麻豆原创 Size by Region (2019-2024)
6.2 APAC Immersive Videos 麻豆原创 Size by Type (2019-2024)
6.3 APAC Immersive Videos 麻豆原创 Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Immersive Videos 麻豆原创 Size by Country (2019-2024)
7.2 Europe Immersive Videos 麻豆原创 Size by Type (2019-2024)
7.3 Europe Immersive Videos 麻豆原创 Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Immersive Videos by Region (2019-2024)
8.2 Middle East & Africa Immersive Videos 麻豆原创 Size by Type (2019-2024)
8.3 Middle East & Africa Immersive Videos 麻豆原创 Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Global Immersive Videos 麻豆原创 Forecast
10.1 Global Immersive Videos Forecast by Region (2025-2030)
10.1.1 Global Immersive Videos Forecast by Region (2025-2030)
10.1.2 Americas Immersive Videos Forecast
10.1.3 APAC Immersive Videos Forecast
10.1.4 Europe Immersive Videos Forecast
10.1.5 Middle East & Africa Immersive Videos Forecast
10.2 Americas Immersive Videos Forecast by Country (2025-2030)
10.2.1 United States 麻豆原创 Immersive Videos Forecast
10.2.2 Canada 麻豆原创 Immersive Videos Forecast
10.2.3 Mexico 麻豆原创 Immersive Videos Forecast
10.2.4 Brazil 麻豆原创 Immersive Videos Forecast
10.3 APAC Immersive Videos Forecast by Region (2025-2030)
10.3.1 China Immersive Videos 麻豆原创 Forecast
10.3.2 Japan 麻豆原创 Immersive Videos Forecast
10.3.3 Korea 麻豆原创 Immersive Videos Forecast
10.3.4 Southeast Asia 麻豆原创 Immersive Videos Forecast
10.3.5 India 麻豆原创 Immersive Videos Forecast
10.3.6 Australia 麻豆原创 Immersive Videos Forecast
10.4 Europe Immersive Videos Forecast by Country (2025-2030)
10.4.1 Germany 麻豆原创 Immersive Videos Forecast
10.4.2 France 麻豆原创 Immersive Videos Forecast
10.4.3 UK 麻豆原创 Immersive Videos Forecast
10.4.4 Italy 麻豆原创 Immersive Videos Forecast
10.4.5 Russia 麻豆原创 Immersive Videos Forecast
10.5 Middle East & Africa Immersive Videos Forecast by Region (2025-2030)
10.5.1 Egypt 麻豆原创 Immersive Videos Forecast
10.5.2 South Africa 麻豆原创 Immersive Videos Forecast
10.5.3 Israel 麻豆原创 Immersive Videos Forecast
10.5.4 Turkey 麻豆原创 Immersive Videos Forecast
10.6 Global Immersive Videos Forecast by Type (2025-2030)
10.7 Global Immersive Videos Forecast by Application (2025-2030)
10.7.1 GCC Countries 麻豆原创 Immersive Videos Forecast
11 Key Players Analysis
11.1 Gefen
11.1.1 Gefen Company Information
11.1.2 Gefen Immersive Videos Product Offered
11.1.3 Gefen Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.1.4 Gefen Main Business Overview
11.1.5 Gefen Latest Developments
11.2 Dacast
11.2.1 Dacast Company Information
11.2.2 Dacast Immersive Videos Product Offered
11.2.3 Dacast Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.2.4 Dacast Main Business Overview
11.2.5 Dacast Latest Developments
11.3 Launch Media
11.3.1 Launch Media Company Information
11.3.2 Launch Media Immersive Videos Product Offered
11.3.3 Launch Media Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.3.4 Launch Media Main Business Overview
11.3.5 Launch Media Latest Developments
11.4 SVTA
11.4.1 SVTA Company Information
11.4.2 SVTA Immersive Videos Product Offered
11.4.3 SVTA Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.4.4 SVTA Main Business Overview
11.4.5 SVTA Latest Developments
11.5 Visualise Creative Limited
11.5.1 Visualise Creative Limited Company Information
11.5.2 Visualise Creative Limited Immersive Videos Product Offered
11.5.3 Visualise Creative Limited Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.5.4 Visualise Creative Limited Main Business Overview
11.5.5 Visualise Creative Limited Latest Developments
11.6 Broadpeak
11.6.1 Broadpeak Company Information
11.6.2 Broadpeak Immersive Videos Product Offered
11.6.3 Broadpeak Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.6.4 Broadpeak Main Business Overview
11.6.5 Broadpeak Latest Developments
11.7 Video Supply
11.7.1 Video Supply Company Information
11.7.2 Video Supply Immersive Videos Product Offered
11.7.3 Video Supply Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.7.4 Video Supply Main Business Overview
11.7.5 Video Supply Latest Developments
11.8 Immersion VR
11.8.1 Immersion VR Company Information
11.8.2 Immersion VR Immersive Videos Product Offered
11.8.3 Immersion VR Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.8.4 Immersion VR Main Business Overview
11.8.5 Immersion VR Latest Developments
11.9 Euphoria XR
11.9.1 Euphoria XR Company Information
11.9.2 Euphoria XR Immersive Videos Product Offered
11.9.3 Euphoria XR Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.9.4 Euphoria XR Main Business Overview
11.9.5 Euphoria XR Latest Developments
11.10 Impressive Immersive
11.10.1 Impressive Immersive Company Information
11.10.2 Impressive Immersive Immersive Videos Product Offered
11.10.3 Impressive Immersive Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.10.4 Impressive Immersive Main Business Overview
11.10.5 Impressive Immersive Latest Developments
11.11 MediaKind
11.11.1 MediaKind Company Information
11.11.2 MediaKind Immersive Videos Product Offered
11.11.3 MediaKind Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.11.4 MediaKind Main Business Overview
11.11.5 MediaKind Latest Developments
11.12 A3 Visual
11.12.1 A3 Visual Company Information
11.12.2 A3 Visual Immersive Videos Product Offered
11.12.3 A3 Visual Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.12.4 A3 Visual Main Business Overview
11.12.5 A3 Visual Latest Developments
11.13 Sam Baumel
11.13.1 Sam Baumel Company Information
11.13.2 Sam Baumel Immersive Videos Product Offered
11.13.3 Sam Baumel Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.13.4 Sam Baumel Main Business Overview
11.13.5 Sam Baumel Latest Developments
11.14 Immersive Technologies
11.14.1 Immersive Technologies Company Information
11.14.2 Immersive Technologies Immersive Videos Product Offered
11.14.3 Immersive Technologies Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.14.4 Immersive Technologies Main Business Overview
11.14.5 Immersive Technologies Latest Developments
11.15 Igloo Vision
11.15.1 Igloo Vision Company Information
11.15.2 Igloo Vision Immersive Videos Product Offered
11.15.3 Igloo Vision Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.15.4 Igloo Vision Main Business Overview
11.15.5 Igloo Vision Latest Developments
11.16 VSGi Solutions
11.16.1 VSGi Solutions Company Information
11.16.2 VSGi Solutions Immersive Videos Product Offered
11.16.3 VSGi Solutions Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.16.4 VSGi Solutions Main Business Overview
11.16.5 VSGi Solutions Latest Developments
11.17 Koncept VR
11.17.1 Koncept VR Company Information
11.17.2 Koncept VR Immersive Videos Product Offered
11.17.3 Koncept VR Immersive Videos Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.17.4 Koncept VR Main Business Overview
11.17.5 Koncept VR Latest Developments
12 Research Findings and Conclusion
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*If Applicable.