The global Gaming Console market size is predicted to grow from US$ 7415 million in 2025 to US$ 5352 million in 2031; it is expected to grow at a CAGR of -5.3% from 2025 to 2031.
A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc.
Global Gaming Console key players include Nintendo, Sony, etc. Global top two manufacturers hold a share about 85%.
North America is the largest market, with a share about 40%, followed by Europe, and Japan, both have a share over 40 percent.
In terms of product, 麻豆原创 Console is the largest segment, with a share nearly 55%. And in terms of application, the largest application is Household Use, followed by Commercial Use.
The 鈥淕aming Console Industry Forecast鈥 looks at past sales and reviews total world Gaming Console sales in 2024, providing a comprehensive analysis by region and market sector of projected Gaming Console sales for 2025 through 2031. With Gaming Console sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Console industry.
This Insight Report provides a comprehensive analysis of the global Gaming Console landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Console portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Gaming Console market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Console and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Console.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Console market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
麻豆原创 Console
Handheld Console
Segmentation by Application:
Household Use
Commercial Use
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Sony
Microsoft
Nintendo
Key Questions Addressed in this Report
What is the 10-year outlook for the global Gaming Console market?
What factors are driving Gaming Console market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Gaming Console market opportunities vary by end market size?
How does Gaming Console break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Gaming Console Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Gaming Console by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Gaming Console by Country/Region, 2020, 2024 & 2031
2.2 Gaming Console Segment by Type
2.2.1 麻豆原创 Console
2.2.2 Handheld Console
2.3 Gaming Console Sales by Type
2.3.1 Global Gaming Console Sales 麻豆原创 Share by Type (2020-2025)
2.3.2 Global Gaming Console Revenue and 麻豆原创 Share by Type (2020-2025)
2.3.3 Global Gaming Console Sale Price by Type (2020-2025)
2.4 Gaming Console Segment by Application
2.4.1 Household Use
2.4.2 Commercial Use
2.5 Gaming Console Sales by Application
2.5.1 Global Gaming Console Sale 麻豆原创 Share by Application (2020-2025)
2.5.2 Global Gaming Console Revenue and 麻豆原创 Share by Application (2020-2025)
2.5.3 Global Gaming Console Sale Price by Application (2020-2025)
3 Global by Company
3.1 Global Gaming Console Breakdown Data by Company
3.1.1 Global Gaming Console Annual Sales by Company (2020-2025)
3.1.2 Global Gaming Console Sales 麻豆原创 Share by Company (2020-2025)
3.2 Global Gaming Console Annual Revenue by Company (2020-2025)
3.2.1 Global Gaming Console Revenue by Company (2020-2025)
3.2.2 Global Gaming Console Revenue 麻豆原创 Share by Company (2020-2025)
3.3 Global Gaming Console Sale Price by Company
3.4 Key Manufacturers Gaming Console Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Gaming Console Product Location Distribution
3.4.2 Players Gaming Console Products Offered
3.5 麻豆原创 Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.6 New Products and Potential Entrants
3.7 麻豆原创 M&A Activity & Strategy
4 World Historic Review for Gaming Console by Geographic Region
4.1 World Historic Gaming Console 麻豆原创 Size by Geographic Region (2020-2025)
4.1.1 Global Gaming Console Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Gaming Console Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Gaming Console 麻豆原创 Size by Country/Region (2020-2025)
4.2.1 Global Gaming Console Annual Sales by Country/Region (2020-2025)
4.2.2 Global Gaming Console Annual Revenue by Country/Region (2020-2025)
4.3 Americas Gaming Console Sales Growth
4.4 APAC Gaming Console Sales Growth
4.5 Europe Gaming Console Sales Growth
4.6 Middle East & Africa Gaming Console Sales Growth
5 Americas
5.1 Americas Gaming Console Sales by Country
5.1.1 Americas Gaming Console Sales by Country (2020-2025)
5.1.2 Americas Gaming Console Revenue by Country (2020-2025)
5.2 Americas Gaming Console Sales by Type (2020-2025)
5.3 Americas Gaming Console Sales by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Gaming Console Sales by Region
6.1.1 APAC Gaming Console Sales by Region (2020-2025)
6.1.2 APAC Gaming Console Revenue by Region (2020-2025)
6.2 APAC Gaming Console Sales by Type (2020-2025)
6.3 APAC Gaming Console Sales by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Gaming Console by Country
7.1.1 Europe Gaming Console Sales by Country (2020-2025)
7.1.2 Europe Gaming Console Revenue by Country (2020-2025)
7.2 Europe Gaming Console Sales by Type (2020-2025)
7.3 Europe Gaming Console Sales by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Gaming Console by Country
8.1.1 Middle East & Africa Gaming Console Sales by Country (2020-2025)
8.1.2 Middle East & Africa Gaming Console Revenue by Country (2020-2025)
8.2 Middle East & Africa Gaming Console Sales by Type (2020-2025)
8.3 Middle East & Africa Gaming Console Sales by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Gaming Console
10.3 Manufacturing Process Analysis of Gaming Console
10.4 Industry Chain Structure of Gaming Console
11 麻豆原创ing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Gaming Console Distributors
11.3 Gaming Console Customer
12 World Forecast Review for Gaming Console by Geographic Region
12.1 Global Gaming Console 麻豆原创 Size Forecast by Region
12.1.1 Global Gaming Console Forecast by Region (2026-2031)
12.1.2 Global Gaming Console Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country (2026-2031)
12.3 APAC Forecast by Region (2026-2031)
12.4 Europe Forecast by Country (2026-2031)
12.5 Middle East & Africa Forecast by Country (2026-2031)
12.6 Global Gaming Console Forecast by Type (2026-2031)
12.7 Global Gaming Console Forecast by Application (2026-2031)
13 Key Players Analysis
13.1 Sony
13.1.1 Sony Company Information
13.1.2 Sony Gaming Console Product Portfolios and Specifications
13.1.3 Sony Gaming Console Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Sony Main Business Overview
13.1.5 Sony Latest Developments
13.2 Microsoft
13.2.1 Microsoft Company Information
13.2.2 Microsoft Gaming Console Product Portfolios and Specifications
13.2.3 Microsoft Gaming Console Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 Microsoft Main Business Overview
13.2.5 Microsoft Latest Developments
13.3 Nintendo
13.3.1 Nintendo Company Information
13.3.2 Nintendo Gaming Console Product Portfolios and Specifications
13.3.3 Nintendo Gaming Console Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 Nintendo Main Business Overview
13.3.5 Nintendo Latest Developments
14 Research Findings and Conclusion
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*If Applicable.