In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audio systems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, carputers, in-car internet, and WiFi. Once controlled by simple dashboards knobs and dials, ICE systems can include steering wheel audio controls, handsfree voice control, touch-sensitive preset buttons, and even touch screens on higher-end units. Latest models of In-car entertainment systems are coming equipped with rear-view cameras along with side cameras for better safety.
The global In-car Entertainment Unit market size is projected to grow from US$ 25350 million in 2024 to US$ 32350 million in 2030; it is expected to grow at a CAGR of 4.1% from 2024 to 2030.
The 鈥淚n-car Entertainment Unit Industry Forecast鈥 looks at past sales and reviews total world In-car Entertainment Unit sales in 2022, providing a comprehensive analysis by region and market sector of projected In-car Entertainment Unit sales for 2023 through 2029. With In-car Entertainment Unit sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world In-car Entertainment Unit industry.
This Insight Report provides a comprehensive analysis of the global In-car Entertainment Unit landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyses the strategies of leading global companies with a focus on In-car Entertainment Unit portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global In-car Entertainment Unit market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for In-car Entertainment Unit and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global In-car Entertainment Unit.
Automotive is a key driver of this industry. According to data from the World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in the past 10 years, at 97.3 million and 95.89 million respectively. In 2018, the global economic expansion ended, and the global auto market declined as a whole. In 2022, there will wear units 81.6 million vehicles in the world. At present, more than 90% of the world's automobiles are concentrated in the three continents of Asia, Europe and North America, of which Asia automobile production accounts for 56% of the world, Europe accounts for 20%, and North America accounts for 16%. The world major automobile producing countries include China, the United States, Japan, South Korea, Germany, India, Mexico, and Others countries; among them, China is the largest automobile producing country in the world, accounting for about 32%. Japan is the world's largest car exporter, exporting more than 3.5 million vehicles in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of In-car Entertainment Unit market by product type, application, key players and key regions and countries.
Segmentation by Type:
Entertainment
Telematics
Software
Segmentation by Application:
Passenger Car
Commercial Vehicle
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Segmentation by Type:
Entertainment
Telematics
Software
Segmentation by Application:
Passenger Car
Commercial Vehicle
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
HARMAN
Panasonic
Bosch
Denso Corporation
Alpine
Continental
Visteon
Hyundai Mobis
LG
Pioneer
Marelli
Joyson
Desay SV
Clarion
Dhautoware
Motrex Co
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global In-car Entertainment Unit 麻豆原创 Size 2019-2030
2.1.2 In-car Entertainment Unit 麻豆原创 Size CAGR by Region (2019 VS 2023 VS 2030)
2.1.3 World Current & Future Analysis for In-car Entertainment Unit by Country/Region, 2019, 2023 & 2030
2.2 In-car Entertainment Unit Segment by Type
2.2.1 Entertainment
2.2.2 Telematics
2.2.3 Software
2.3 In-car Entertainment Unit 麻豆原创 Size by Type
2.3.1 In-car Entertainment Unit 麻豆原创 Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global In-car Entertainment Unit 麻豆原创 Size 麻豆原创 Share by Type (2019-2024)
2.4 In-car Entertainment Unit Segment by Application
2.4.1 Passenger Car
2.4.2 Commercial Vehicle
2.5 In-car Entertainment Unit 麻豆原创 Size by Application
2.5.1 In-car Entertainment Unit 麻豆原创 Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global In-car Entertainment Unit 麻豆原创 Size 麻豆原创 Share by Application (2019-2024)
3 In-car Entertainment Unit 麻豆原创 Size by Player
3.1 In-car Entertainment Unit 麻豆原创 Size 麻豆原创 Share by Player
3.1.1 Global In-car Entertainment Unit Revenue by Player (2019-2024)
3.1.2 Global In-car Entertainment Unit Revenue 麻豆原创 Share by Player (2019-2024)
3.2 Global In-car Entertainment Unit Key Players Head office and Products Offered
3.3 麻豆原创 Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 In-car Entertainment Unit by Region
4.1 In-car Entertainment Unit 麻豆原创 Size by Region (2019-2024)
4.2 Global In-car Entertainment Unit Annual Revenue by Country/Region (2019-2024)
4.3 Americas In-car Entertainment Unit 麻豆原创 Size Growth (2019-2024)
4.4 APAC In-car Entertainment Unit 麻豆原创 Size Growth (2019-2024)
4.5 Europe In-car Entertainment Unit 麻豆原创 Size Growth (2019-2024)
4.6 Middle East & Africa In-car Entertainment Unit 麻豆原创 Size Growth (2019-2024)
5 Americas
5.1 Americas In-car Entertainment Unit 麻豆原创 Size by Country (2019-2024)
5.2 Americas In-car Entertainment Unit 麻豆原创 Size by Type (2019-2024)
5.3 Americas In-car Entertainment Unit 麻豆原创 Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC In-car Entertainment Unit 麻豆原创 Size by Region (2019-2024)
6.2 APAC In-car Entertainment Unit 麻豆原创 Size by Type (2019-2024)
6.3 APAC In-car Entertainment Unit 麻豆原创 Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe In-car Entertainment Unit 麻豆原创 Size by Country (2019-2024)
7.2 Europe In-car Entertainment Unit 麻豆原创 Size by Type (2019-2024)
7.3 Europe In-car Entertainment Unit 麻豆原创 Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa In-car Entertainment Unit by Region (2019-2024)
8.2 Middle East & Africa In-car Entertainment Unit 麻豆原创 Size by Type (2019-2024)
8.3 Middle East & Africa In-car Entertainment Unit 麻豆原创 Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Global In-car Entertainment Unit 麻豆原创 Forecast
10.1 Global In-car Entertainment Unit Forecast by Region (2025-2030)
10.1.1 Global In-car Entertainment Unit Forecast by Region (2025-2030)
10.1.2 Americas In-car Entertainment Unit Forecast
10.1.3 APAC In-car Entertainment Unit Forecast
10.1.4 Europe In-car Entertainment Unit Forecast
10.1.5 Middle East & Africa In-car Entertainment Unit Forecast
10.2 Americas In-car Entertainment Unit Forecast by Country (2025-2030)
10.2.1 United States 麻豆原创 In-car Entertainment Unit Forecast
10.2.2 Canada 麻豆原创 In-car Entertainment Unit Forecast
10.2.3 Mexico 麻豆原创 In-car Entertainment Unit Forecast
10.2.4 Brazil 麻豆原创 In-car Entertainment Unit Forecast
10.3 APAC In-car Entertainment Unit Forecast by Region (2025-2030)
10.3.1 China In-car Entertainment Unit 麻豆原创 Forecast
10.3.2 Japan 麻豆原创 In-car Entertainment Unit Forecast
10.3.3 Korea 麻豆原创 In-car Entertainment Unit Forecast
10.3.4 Southeast Asia 麻豆原创 In-car Entertainment Unit Forecast
10.3.5 India 麻豆原创 In-car Entertainment Unit Forecast
10.3.6 Australia 麻豆原创 In-car Entertainment Unit Forecast
10.4 Europe In-car Entertainment Unit Forecast by Country (2025-2030)
10.4.1 Germany 麻豆原创 In-car Entertainment Unit Forecast
10.4.2 France 麻豆原创 In-car Entertainment Unit Forecast
10.4.3 UK 麻豆原创 In-car Entertainment Unit Forecast
10.4.4 Italy 麻豆原创 In-car Entertainment Unit Forecast
10.4.5 Russia 麻豆原创 In-car Entertainment Unit Forecast
10.5 Middle East & Africa In-car Entertainment Unit Forecast by Region (2025-2030)
10.5.1 Egypt 麻豆原创 In-car Entertainment Unit Forecast
10.5.2 South Africa 麻豆原创 In-car Entertainment Unit Forecast
10.5.3 Israel 麻豆原创 In-car Entertainment Unit Forecast
10.5.4 Turkey 麻豆原创 In-car Entertainment Unit Forecast
10.6 Global In-car Entertainment Unit Forecast by Type (2025-2030)
10.7 Global In-car Entertainment Unit Forecast by Application (2025-2030)
10.7.1 GCC Countries 麻豆原创 In-car Entertainment Unit Forecast
11 Key Players Analysis
11.1 HARMAN
11.1.1 HARMAN Company Information
11.1.2 HARMAN In-car Entertainment Unit Product Offered
11.1.3 HARMAN In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.1.4 HARMAN Main Business Overview
11.1.5 HARMAN Latest Developments
11.2 Panasonic
11.2.1 Panasonic Company Information
11.2.2 Panasonic In-car Entertainment Unit Product Offered
11.2.3 Panasonic In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.2.4 Panasonic Main Business Overview
11.2.5 Panasonic Latest Developments
11.3 Bosch
11.3.1 Bosch Company Information
11.3.2 Bosch In-car Entertainment Unit Product Offered
11.3.3 Bosch In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.3.4 Bosch Main Business Overview
11.3.5 Bosch Latest Developments
11.4 Denso Corporation
11.4.1 Denso Corporation Company Information
11.4.2 Denso Corporation In-car Entertainment Unit Product Offered
11.4.3 Denso Corporation In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.4.4 Denso Corporation Main Business Overview
11.4.5 Denso Corporation Latest Developments
11.5 Alpine
11.5.1 Alpine Company Information
11.5.2 Alpine In-car Entertainment Unit Product Offered
11.5.3 Alpine In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.5.4 Alpine Main Business Overview
11.5.5 Alpine Latest Developments
11.6 Continental
11.6.1 Continental Company Information
11.6.2 Continental In-car Entertainment Unit Product Offered
11.6.3 Continental In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.6.4 Continental Main Business Overview
11.6.5 Continental Latest Developments
11.7 Visteon
11.7.1 Visteon Company Information
11.7.2 Visteon In-car Entertainment Unit Product Offered
11.7.3 Visteon In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.7.4 Visteon Main Business Overview
11.7.5 Visteon Latest Developments
11.8 Hyundai Mobis
11.8.1 Hyundai Mobis Company Information
11.8.2 Hyundai Mobis In-car Entertainment Unit Product Offered
11.8.3 Hyundai Mobis In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.8.4 Hyundai Mobis Main Business Overview
11.8.5 Hyundai Mobis Latest Developments
11.9 LG
11.9.1 LG Company Information
11.9.2 LG In-car Entertainment Unit Product Offered
11.9.3 LG In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.9.4 LG Main Business Overview
11.9.5 LG Latest Developments
11.10 Pioneer
11.10.1 Pioneer Company Information
11.10.2 Pioneer In-car Entertainment Unit Product Offered
11.10.3 Pioneer In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.10.4 Pioneer Main Business Overview
11.10.5 Pioneer Latest Developments
11.11 Marelli
11.11.1 Marelli Company Information
11.11.2 Marelli In-car Entertainment Unit Product Offered
11.11.3 Marelli In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.11.4 Marelli Main Business Overview
11.11.5 Marelli Latest Developments
11.12 Joyson
11.12.1 Joyson Company Information
11.12.2 Joyson In-car Entertainment Unit Product Offered
11.12.3 Joyson In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.12.4 Joyson Main Business Overview
11.12.5 Joyson Latest Developments
11.13 Desay SV
11.13.1 Desay SV Company Information
11.13.2 Desay SV In-car Entertainment Unit Product Offered
11.13.3 Desay SV In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.13.4 Desay SV Main Business Overview
11.13.5 Desay SV Latest Developments
11.14 Clarion
11.14.1 Clarion Company Information
11.14.2 Clarion In-car Entertainment Unit Product Offered
11.14.3 Clarion In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.14.4 Clarion Main Business Overview
11.14.5 Clarion Latest Developments
11.15 Dhautoware
11.15.1 Dhautoware Company Information
11.15.2 Dhautoware In-car Entertainment Unit Product Offered
11.15.3 Dhautoware In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.15.4 Dhautoware Main Business Overview
11.15.5 Dhautoware Latest Developments
11.16 Motrex Co
11.16.1 Motrex Co Company Information
11.16.2 Motrex Co In-car Entertainment Unit Product Offered
11.16.3 Motrex Co In-car Entertainment Unit Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
11.16.4 Motrex Co Main Business Overview
11.16.5 Motrex Co Latest Developments
12 Research Findings and Conclusion
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*If Applicable.