

Amusement machine generally refers to a type of equipment or device designed for entertainment purposes. These machines often incorporate various technological features and can be found in amusement parks, arcades, theme parks, and other entertainment venues. Amusement machines provide a range of experiences, from simple mechanical rides to interactive video games, simulation experiences, and more.
The global Amusement Machine market size is projected to grow from US$ million in 2024 to US$ million in 2030; it is expected to grow at a CAGR of %from 2024 to 2030.
The 鈥淎musement Machine Industry Forecast鈥 looks at past sales and reviews total world Amusement Machine sales in 2023, providing a comprehensive analysis by region and market sector of projected Amusement Machine sales for 2024 through 2030. With Amusement Machine sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Amusement Machine industry.
This Insight Report provides a comprehensive analysis of the global Amusement Machine landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Amusement Machine portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Amusement Machine market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Amusement Machine and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Amusement Machine.
United States market for Amusement Machine is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
China market for Amusement Machine is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Europe market for Amusement Machine is estimated to increase from US$ million in 2023 to US$ million by 2030, at a CAGR of % from 2024 through 2030.
Global key Amusement Machine players cover Bandai Namco Holdings, Raw Thrills, UNIS Technology, Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, etc. In terms of revenue, the global two largest companies occupied for a share nearly
% in 2023.
This report presents a comprehensive overview, market shares, and growth opportunities of Amusement Machine market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Fighting Game
Speed Game
Puzzle Game
Others Game
Segmentation by Application:
Amusement Parks
Game Centers
Bars
Others
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Bandai Namco Holdings
Raw Thrills
UNIS Technology
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC
Adrenaline Amusements
SEGA Amusements
Coastal Amusements
BayTek
Elaut
Innovative Concepts in Entertainment(ICE)
Family Fun Companies
LAI Games
Concept Games
Superwing Animation Technology
TouchMagix
Sunflower Amusement
KONAMI Group
Andamiro
Wahlap Technology
Key Questions Addressed in this Report
What is the 10-year outlook for the global Amusement Machine market?
What factors are driving Amusement Machine market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Amusement Machine market opportunities vary by end market size?
How does Amusement Machine break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Amusement Machine Annual Sales 2019-2030
2.1.2 World Current & Future Analysis for Amusement Machine by Geographic Region, 2019, 2023 & 2030
2.1.3 World Current & Future Analysis for Amusement Machine by Country/Region, 2019, 2023 & 2030
2.2 Amusement Machine Segment by Type
2.2.1 Fighting Game
2.2.2 Speed Game
2.2.3 Puzzle Game
2.2.4 Others Game
2.3 Amusement Machine Sales by Type
2.3.1 Global Amusement Machine Sales 麻豆原创 Share by Type (2019-2024)
2.3.2 Global Amusement Machine Revenue and 麻豆原创 Share by Type (2019-2024)
2.3.3 Global Amusement Machine Sale Price by Type (2019-2024)
2.4 Amusement Machine Segment by Application
2.4.1 Amusement Parks
2.4.2 Game Centers
2.4.3 Bars
2.4.4 Others
2.5 Amusement Machine Sales by Application
2.5.1 Global Amusement Machine Sale 麻豆原创 Share by Application (2019-2024)
2.5.2 Global Amusement Machine Revenue and 麻豆原创 Share by Application (2019-2024)
2.5.3 Global Amusement Machine Sale Price by Application (2019-2024)
3 Global by Company
3.1 Global Amusement Machine Breakdown Data by Company
3.1.1 Global Amusement Machine Annual Sales by Company (2019-2024)
3.1.2 Global Amusement Machine Sales 麻豆原创 Share by Company (2019-2024)
3.2 Global Amusement Machine Annual Revenue by Company (2019-2024)
3.2.1 Global Amusement Machine Revenue by Company (2019-2024)
3.2.2 Global Amusement Machine Revenue 麻豆原创 Share by Company (2019-2024)
3.3 Global Amusement Machine Sale Price by Company
3.4 Key Manufacturers Amusement Machine Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Amusement Machine Product Location Distribution
3.4.2 Players Amusement Machine Products Offered
3.5 麻豆原创 Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2019-2024)
3.6 New Products and Potential Entrants
3.7 麻豆原创 M&A Activity & Strategy
4 World Historic Review for Amusement Machine by Geographic Region
4.1 World Historic Amusement Machine 麻豆原创 Size by Geographic Region (2019-2024)
4.1.1 Global Amusement Machine Annual Sales by Geographic Region (2019-2024)
4.1.2 Global Amusement Machine Annual Revenue by Geographic Region (2019-2024)
4.2 World Historic Amusement Machine 麻豆原创 Size by Country/Region (2019-2024)
4.2.1 Global Amusement Machine Annual Sales by Country/Region (2019-2024)
4.2.2 Global Amusement Machine Annual Revenue by Country/Region (2019-2024)
4.3 Americas Amusement Machine Sales Growth
4.4 APAC Amusement Machine Sales Growth
4.5 Europe Amusement Machine Sales Growth
4.6 Middle East & Africa Amusement Machine Sales Growth
5 Americas
5.1 Americas Amusement Machine Sales by Country
5.1.1 Americas Amusement Machine Sales by Country (2019-2024)
5.1.2 Americas Amusement Machine Revenue by Country (2019-2024)
5.2 Americas Amusement Machine Sales by Type (2019-2024)
5.3 Americas Amusement Machine Sales by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Amusement Machine Sales by Region
6.1.1 APAC Amusement Machine Sales by Region (2019-2024)
6.1.2 APAC Amusement Machine Revenue by Region (2019-2024)
6.2 APAC Amusement Machine Sales by Type (2019-2024)
6.3 APAC Amusement Machine Sales by Application (2019-2024)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Amusement Machine by Country
7.1.1 Europe Amusement Machine Sales by Country (2019-2024)
7.1.2 Europe Amusement Machine Revenue by Country (2019-2024)
7.2 Europe Amusement Machine Sales by Type (2019-2024)
7.3 Europe Amusement Machine Sales by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Amusement Machine by Country
8.1.1 Middle East & Africa Amusement Machine Sales by Country (2019-2024)
8.1.2 Middle East & Africa Amusement Machine Revenue by Country (2019-2024)
8.2 Middle East & Africa Amusement Machine Sales by Type (2019-2024)
8.3 Middle East & Africa Amusement Machine Sales by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Amusement Machine
10.3 Manufacturing Process Analysis of Amusement Machine
10.4 Industry Chain Structure of Amusement Machine
11 麻豆原创ing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Amusement Machine Distributors
11.3 Amusement Machine Customer
12 World Forecast Review for Amusement Machine by Geographic Region
12.1 Global Amusement Machine 麻豆原创 Size Forecast by Region
12.1.1 Global Amusement Machine Forecast by Region (2025-2030)
12.1.2 Global Amusement Machine Annual Revenue Forecast by Region (2025-2030)
12.2 Americas Forecast by Country (2025-2030)
12.3 APAC Forecast by Region (2025-2030)
12.4 Europe Forecast by Country (2025-2030)
12.5 Middle East & Africa Forecast by Country (2025-2030)
12.6 Global Amusement Machine Forecast by Type (2025-2030)
12.7 Global Amusement Machine Forecast by Application (2025-2030)
13 Key Players Analysis
13.1 Bandai Namco Holdings
13.1.1 Bandai Namco Holdings Company Information
13.1.2 Bandai Namco Holdings Amusement Machine Product Portfolios and Specifications
13.1.3 Bandai Namco Holdings Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.1.4 Bandai Namco Holdings Main Business Overview
13.1.5 Bandai Namco Holdings Latest Developments
13.2 Raw Thrills
13.2.1 Raw Thrills Company Information
13.2.2 Raw Thrills Amusement Machine Product Portfolios and Specifications
13.2.3 Raw Thrills Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.2.4 Raw Thrills Main Business Overview
13.2.5 Raw Thrills Latest Developments
13.3 UNIS Technology
13.3.1 UNIS Technology Company Information
13.3.2 UNIS Technology Amusement Machine Product Portfolios and Specifications
13.3.3 UNIS Technology Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.3.4 UNIS Technology Main Business Overview
13.3.5 UNIS Technology Latest Developments
13.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
13.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Company Information
13.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Product Portfolios and Specifications
13.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Main Business Overview
13.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Latest Developments
13.5 Dream Arcades
13.5.1 Dream Arcades Company Information
13.5.2 Dream Arcades Amusement Machine Product Portfolios and Specifications
13.5.3 Dream Arcades Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.5.4 Dream Arcades Main Business Overview
13.5.5 Dream Arcades Latest Developments
13.6 Bespoke Arcades
13.6.1 Bespoke Arcades Company Information
13.6.2 Bespoke Arcades Amusement Machine Product Portfolios and Specifications
13.6.3 Bespoke Arcades Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.6.4 Bespoke Arcades Main Business Overview
13.6.5 Bespoke Arcades Latest Developments
13.7 Rec Room Masters LLC
13.7.1 Rec Room Masters LLC Company Information
13.7.2 Rec Room Masters LLC Amusement Machine Product Portfolios and Specifications
13.7.3 Rec Room Masters LLC Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.7.4 Rec Room Masters LLC Main Business Overview
13.7.5 Rec Room Masters LLC Latest Developments
13.8 Adrenaline Amusements
13.8.1 Adrenaline Amusements Company Information
13.8.2 Adrenaline Amusements Amusement Machine Product Portfolios and Specifications
13.8.3 Adrenaline Amusements Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.8.4 Adrenaline Amusements Main Business Overview
13.8.5 Adrenaline Amusements Latest Developments
13.9 SEGA Amusements
13.9.1 SEGA Amusements Company Information
13.9.2 SEGA Amusements Amusement Machine Product Portfolios and Specifications
13.9.3 SEGA Amusements Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.9.4 SEGA Amusements Main Business Overview
13.9.5 SEGA Amusements Latest Developments
13.10 Coastal Amusements
13.10.1 Coastal Amusements Company Information
13.10.2 Coastal Amusements Amusement Machine Product Portfolios and Specifications
13.10.3 Coastal Amusements Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.10.4 Coastal Amusements Main Business Overview
13.10.5 Coastal Amusements Latest Developments
13.11 BayTek
13.11.1 BayTek Company Information
13.11.2 BayTek Amusement Machine Product Portfolios and Specifications
13.11.3 BayTek Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.11.4 BayTek Main Business Overview
13.11.5 BayTek Latest Developments
13.12 Elaut
13.12.1 Elaut Company Information
13.12.2 Elaut Amusement Machine Product Portfolios and Specifications
13.12.3 Elaut Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.12.4 Elaut Main Business Overview
13.12.5 Elaut Latest Developments
13.13 Innovative Concepts in Entertainment(ICE)
13.13.1 Innovative Concepts in Entertainment(ICE) Company Information
13.13.2 Innovative Concepts in Entertainment(ICE) Amusement Machine Product Portfolios and Specifications
13.13.3 Innovative Concepts in Entertainment(ICE) Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.13.4 Innovative Concepts in Entertainment(ICE) Main Business Overview
13.13.5 Innovative Concepts in Entertainment(ICE) Latest Developments
13.14 Family Fun Companies
13.14.1 Family Fun Companies Company Information
13.14.2 Family Fun Companies Amusement Machine Product Portfolios and Specifications
13.14.3 Family Fun Companies Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.14.4 Family Fun Companies Main Business Overview
13.14.5 Family Fun Companies Latest Developments
13.15 LAI Games
13.15.1 LAI Games Company Information
13.15.2 LAI Games Amusement Machine Product Portfolios and Specifications
13.15.3 LAI Games Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.15.4 LAI Games Main Business Overview
13.15.5 LAI Games Latest Developments
13.16 Concept Games
13.16.1 Concept Games Company Information
13.16.2 Concept Games Amusement Machine Product Portfolios and Specifications
13.16.3 Concept Games Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.16.4 Concept Games Main Business Overview
13.16.5 Concept Games Latest Developments
13.17 Superwing Animation Technology
13.17.1 Superwing Animation Technology Company Information
13.17.2 Superwing Animation Technology Amusement Machine Product Portfolios and Specifications
13.17.3 Superwing Animation Technology Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.17.4 Superwing Animation Technology Main Business Overview
13.17.5 Superwing Animation Technology Latest Developments
13.18 TouchMagix
13.18.1 TouchMagix Company Information
13.18.2 TouchMagix Amusement Machine Product Portfolios and Specifications
13.18.3 TouchMagix Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.18.4 TouchMagix Main Business Overview
13.18.5 TouchMagix Latest Developments
13.19 Sunflower Amusement
13.19.1 Sunflower Amusement Company Information
13.19.2 Sunflower Amusement Amusement Machine Product Portfolios and Specifications
13.19.3 Sunflower Amusement Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.19.4 Sunflower Amusement Main Business Overview
13.19.5 Sunflower Amusement Latest Developments
13.20 KONAMI Group
13.20.1 KONAMI Group Company Information
13.20.2 KONAMI Group Amusement Machine Product Portfolios and Specifications
13.20.3 KONAMI Group Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.20.4 KONAMI Group Main Business Overview
13.20.5 KONAMI Group Latest Developments
13.21 Andamiro
13.21.1 Andamiro Company Information
13.21.2 Andamiro Amusement Machine Product Portfolios and Specifications
13.21.3 Andamiro Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.21.4 Andamiro Main Business Overview
13.21.5 Andamiro Latest Developments
13.22 Wahlap Technology
13.22.1 Wahlap Technology Company Information
13.22.2 Wahlap Technology Amusement Machine Product Portfolios and Specifications
13.22.3 Wahlap Technology Amusement Machine Sales, Revenue, Price and Gross Margin (2019-2024)
13.22.4 Wahlap Technology Main Business Overview
13.22.5 Wahlap Technology Latest Developments
14 Research Findings and Conclusion
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*If Applicable.