

The global Video Editing Software market size was valued at US$ 668 million in 2024 and is forecast to a readjusted size of USD 1174 million by 2031 with a CAGR of 8.5% during review period.
Video editing software is an application program which handles the post-production video editing of digital video sequences on a computer non-linear editing system (NLE). It has replaced traditional flatbed celluloid film editing tools and analogue video tape-to-tape online editing machines.
In the global video editing software market, Adobe, Avid, Corel, Wondershare, Apple, etc. are the key suppliers. Top 5 took up about 65% of the global market. North America is the largest region of video editing software in the world. North America market took up about 48% the global market, while Europe and APAC were about 27%, 18%. In the term of type, Cloud-based product is the most widely used type which takes up about 64% of the global market. And commercial segment was the most widely used area which took up about 67% of the global total.
This report is a detailed and comprehensive analysis for global Video Editing Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Video Editing Software market size and forecasts, in consumption value ($ Million), 2020-2031
Global Video Editing Software market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Video Editing Software market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Video Editing Software market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Video Editing Software
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Video Editing Software market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Adobe, MAGIX, CyberLink, Corel, Apple, Sony, Avid, FXhome, TechSmith Corp, Nero, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
Video Editing Software market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Cloud-based
Web-based
麻豆原创 segment by Application
Commercial
Personal
麻豆原创 segment by players, this report covers
Adobe
MAGIX
CyberLink
Corel
Apple
Sony
Avid
FXhome
TechSmith Corp
Nero
Movavi
Wondershare
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Video Editing Software product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Video Editing Software, with revenue, gross margin, and global market share of Video Editing Software from 2020 to 2025.
Chapter 3, the Video Editing Software competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Video Editing Software market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Video Editing Software.
Chapter 13, to describe Video Editing Software research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of Video Editing Software by Type
1.3.1 Overview: Global Video Editing Software 麻豆原创 Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global Video Editing Software Consumption Value 麻豆原创 Share by Type in 2024
1.3.3 Cloud-based
1.3.4 Web-based
1.4 Global Video Editing Software 麻豆原创 by Application
1.4.1 Overview: Global Video Editing Software 麻豆原创 Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Commercial
1.4.3 Personal
1.5 Global Video Editing Software 麻豆原创 Size & Forecast
1.6 Global Video Editing Software 麻豆原创 Size and Forecast by Region
1.6.1 Global Video Editing Software 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global Video Editing Software 麻豆原创 Size by Region, (2020-2031)
1.6.3 North America Video Editing Software 麻豆原创 Size and Prospect (2020-2031)
1.6.4 Europe Video Editing Software 麻豆原创 Size and Prospect (2020-2031)
1.6.5 Asia-Pacific Video Editing Software 麻豆原创 Size and Prospect (2020-2031)
1.6.6 South America Video Editing Software 麻豆原创 Size and Prospect (2020-2031)
1.6.7 Middle East & Africa Video Editing Software 麻豆原创 Size and Prospect (2020-2031)
2 Company Profiles
2.1 Adobe
2.1.1 Adobe Details
2.1.2 Adobe Major Business
2.1.3 Adobe Video Editing Software Product and Solutions
2.1.4 Adobe Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.1.5 Adobe Recent Developments and Future Plans
2.2 MAGIX
2.2.1 MAGIX Details
2.2.2 MAGIX Major Business
2.2.3 MAGIX Video Editing Software Product and Solutions
2.2.4 MAGIX Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.2.5 MAGIX Recent Developments and Future Plans
2.3 CyberLink
2.3.1 CyberLink Details
2.3.2 CyberLink Major Business
2.3.3 CyberLink Video Editing Software Product and Solutions
2.3.4 CyberLink Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.3.5 CyberLink Recent Developments and Future Plans
2.4 Corel
2.4.1 Corel Details
2.4.2 Corel Major Business
2.4.3 Corel Video Editing Software Product and Solutions
2.4.4 Corel Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.4.5 Corel Recent Developments and Future Plans
2.5 Apple
2.5.1 Apple Details
2.5.2 Apple Major Business
2.5.3 Apple Video Editing Software Product and Solutions
2.5.4 Apple Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.5.5 Apple Recent Developments and Future Plans
2.6 Sony
2.6.1 Sony Details
2.6.2 Sony Major Business
2.6.3 Sony Video Editing Software Product and Solutions
2.6.4 Sony Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.6.5 Sony Recent Developments and Future Plans
2.7 Avid
2.7.1 Avid Details
2.7.2 Avid Major Business
2.7.3 Avid Video Editing Software Product and Solutions
2.7.4 Avid Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.7.5 Avid Recent Developments and Future Plans
2.8 FXhome
2.8.1 FXhome Details
2.8.2 FXhome Major Business
2.8.3 FXhome Video Editing Software Product and Solutions
2.8.4 FXhome Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.8.5 FXhome Recent Developments and Future Plans
2.9 TechSmith Corp
2.9.1 TechSmith Corp Details
2.9.2 TechSmith Corp Major Business
2.9.3 TechSmith Corp Video Editing Software Product and Solutions
2.9.4 TechSmith Corp Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.9.5 TechSmith Corp Recent Developments and Future Plans
2.10 Nero
2.10.1 Nero Details
2.10.2 Nero Major Business
2.10.3 Nero Video Editing Software Product and Solutions
2.10.4 Nero Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.10.5 Nero Recent Developments and Future Plans
2.11 Movavi
2.11.1 Movavi Details
2.11.2 Movavi Major Business
2.11.3 Movavi Video Editing Software Product and Solutions
2.11.4 Movavi Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.11.5 Movavi Recent Developments and Future Plans
2.12 Wondershare
2.12.1 Wondershare Details
2.12.2 Wondershare Major Business
2.12.3 Wondershare Video Editing Software Product and Solutions
2.12.4 Wondershare Video Editing Software Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.12.5 Wondershare Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global Video Editing Software Revenue and Share by Players (2020-2025)
3.2 麻豆原创 Share Analysis (2024)
3.2.1 麻豆原创 Share of Video Editing Software by Company Revenue
3.2.2 Top 3 Video Editing Software Players 麻豆原创 Share in 2024
3.2.3 Top 6 Video Editing Software Players 麻豆原创 Share in 2024
3.3 Video Editing Software 麻豆原创: Overall Company Footprint Analysis
3.3.1 Video Editing Software 麻豆原创: Region Footprint
3.3.2 Video Editing Software 麻豆原创: Company Product Type Footprint
3.3.3 Video Editing Software 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global Video Editing Software Consumption Value and 麻豆原创 Share by Type (2020-2025)
4.2 Global Video Editing Software 麻豆原创 Forecast by Type (2026-2031)
5 麻豆原创 Size Segment by Application
5.1 Global Video Editing Software Consumption Value 麻豆原创 Share by Application (2020-2025)
5.2 Global Video Editing Software 麻豆原创 Forecast by Application (2026-2031)
6 North America
6.1 North America Video Editing Software Consumption Value by Type (2020-2031)
6.2 North America Video Editing Software 麻豆原创 Size by Application (2020-2031)
6.3 North America Video Editing Software 麻豆原创 Size by Country
6.3.1 North America Video Editing Software Consumption Value by Country (2020-2031)
6.3.2 United States Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
6.3.3 Canada Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
6.3.4 Mexico Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
7 Europe
7.1 Europe Video Editing Software Consumption Value by Type (2020-2031)
7.2 Europe Video Editing Software Consumption Value by Application (2020-2031)
7.3 Europe Video Editing Software 麻豆原创 Size by Country
7.3.1 Europe Video Editing Software Consumption Value by Country (2020-2031)
7.3.2 Germany Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
7.3.3 France Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
7.3.4 United Kingdom Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
7.3.5 Russia Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
7.3.6 Italy Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
8 Asia-Pacific
8.1 Asia-Pacific Video Editing Software Consumption Value by Type (2020-2031)
8.2 Asia-Pacific Video Editing Software Consumption Value by Application (2020-2031)
8.3 Asia-Pacific Video Editing Software 麻豆原创 Size by Region
8.3.1 Asia-Pacific Video Editing Software Consumption Value by Region (2020-2031)
8.3.2 China Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
8.3.3 Japan Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
8.3.4 South Korea Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
8.3.5 India Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
8.3.6 Southeast Asia Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
8.3.7 Australia Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
9 South America
9.1 South America Video Editing Software Consumption Value by Type (2020-2031)
9.2 South America Video Editing Software Consumption Value by Application (2020-2031)
9.3 South America Video Editing Software 麻豆原创 Size by Country
9.3.1 South America Video Editing Software Consumption Value by Country (2020-2031)
9.3.2 Brazil Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
9.3.3 Argentina Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
10 Middle East & Africa
10.1 Middle East & Africa Video Editing Software Consumption Value by Type (2020-2031)
10.2 Middle East & Africa Video Editing Software Consumption Value by Application (2020-2031)
10.3 Middle East & Africa Video Editing Software 麻豆原创 Size by Country
10.3.1 Middle East & Africa Video Editing Software Consumption Value by Country (2020-2031)
10.3.2 Turkey Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
10.3.3 Saudi Arabia Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
10.3.4 UAE Video Editing Software 麻豆原创 Size and Forecast (2020-2031)
11 麻豆原创 Dynamics
11.1 Video Editing Software 麻豆原创 Drivers
11.2 Video Editing Software 麻豆原创 Restraints
11.3 Video Editing Software Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Video Editing Software Industry Chain
12.2 Video Editing Software Upstream Analysis
12.3 Video Editing Software Midstream Analysis
12.4 Video Editing Software Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Adobe
MAGIX
CyberLink
Corel
Apple
Sony
Avid
FXhome
TechSmith Corp
Nero
Movavi
Wondershare
听
听
*If Applicable.