Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.
The global Running Apps market size was valued at US$ 667 million in 2023 and is forecast to a readjusted size of USD 1640 million by 2030 with a CAGR of 13.9% during review period.
United States market took up about 35% the global market in 2018, while Europe and China were about 18%, 21%.
This report is a detailed and comprehensive analysis for global Running Apps market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Running Apps market size and forecasts, in consumption value ($ Million), 2019-2030
Global Running Apps market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Running Apps market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Running Apps market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Running Apps
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Running Apps market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Garmin, Codoon, Strava, Couch to 5K (C25K), etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
Running Apps market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segmentation
Running Apps market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
IOS
Android
麻豆原创 segment by Application
Amateur
Professional
麻豆原创 segment by players, this report covers
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Running Apps product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Running Apps, with revenue, gross margin, and global market share of Running Apps from 2019 to 2024.
Chapter 3, the Running Apps competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Running Apps market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Running Apps.
Chapter 13, to describe Running Apps research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of Running Apps by Type
1.3.1 Overview: Global Running Apps 麻豆原创 Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Running Apps Consumption Value 麻豆原创 Share by Type in 2023
1.3.3 IOS
1.3.4 Android
1.4 Global Running Apps 麻豆原创 by Application
1.4.1 Overview: Global Running Apps 麻豆原创 Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Amateur
1.4.3 Professional
1.5 Global Running Apps 麻豆原创 Size & Forecast
1.6 Global Running Apps 麻豆原创 Size and Forecast by Region
1.6.1 Global Running Apps 麻豆原创 Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Running Apps 麻豆原创 Size by Region, (2019-2030)
1.6.3 North America Running Apps 麻豆原创 Size and Prospect (2019-2030)
1.6.4 Europe Running Apps 麻豆原创 Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Running Apps 麻豆原创 Size and Prospect (2019-2030)
1.6.6 South America Running Apps 麻豆原创 Size and Prospect (2019-2030)
1.6.7 Middle East & Africa Running Apps 麻豆原创 Size and Prospect (2019-2030)
2 Company Profiles
2.1 Nike+
2.1.1 Nike+ Details
2.1.2 Nike+ Major Business
2.1.3 Nike+ Running Apps Product and Solutions
2.1.4 Nike+ Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.1.5 Nike+ Recent Developments and Future Plans
2.2 Runkeeper
2.2.1 Runkeeper Details
2.2.2 Runkeeper Major Business
2.2.3 Runkeeper Running Apps Product and Solutions
2.2.4 Runkeeper Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.2.5 Runkeeper Recent Developments and Future Plans
2.3 Runtastic
2.3.1 Runtastic Details
2.3.2 Runtastic Major Business
2.3.3 Runtastic Running Apps Product and Solutions
2.3.4 Runtastic Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.3.5 Runtastic Recent Developments and Future Plans
2.4 Under Armour
2.4.1 Under Armour Details
2.4.2 Under Armour Major Business
2.4.3 Under Armour Running Apps Product and Solutions
2.4.4 Under Armour Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.4.5 Under Armour Recent Developments and Future Plans
2.5 Sports Tracker
2.5.1 Sports Tracker Details
2.5.2 Sports Tracker Major Business
2.5.3 Sports Tracker Running Apps Product and Solutions
2.5.4 Sports Tracker Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.5.5 Sports Tracker Recent Developments and Future Plans
2.6 Garmin
2.6.1 Garmin Details
2.6.2 Garmin Major Business
2.6.3 Garmin Running Apps Product and Solutions
2.6.4 Garmin Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.6.5 Garmin Recent Developments and Future Plans
2.7 Codoon
2.7.1 Codoon Details
2.7.2 Codoon Major Business
2.7.3 Codoon Running Apps Product and Solutions
2.7.4 Codoon Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.7.5 Codoon Recent Developments and Future Plans
2.8 Strava
2.8.1 Strava Details
2.8.2 Strava Major Business
2.8.3 Strava Running Apps Product and Solutions
2.8.4 Strava Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.8.5 Strava Recent Developments and Future Plans
2.9 Couch to 5K (C25K)
2.9.1 Couch to 5K (C25K) Details
2.9.2 Couch to 5K (C25K) Major Business
2.9.3 Couch to 5K (C25K) Running Apps Product and Solutions
2.9.4 Couch to 5K (C25K) Running Apps Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.9.5 Couch to 5K (C25K) Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global Running Apps Revenue and Share by Players (2019-2024)
3.2 麻豆原创 Share Analysis (2023)
3.2.1 麻豆原创 Share of Running Apps by Company Revenue
3.2.2 Top 3 Running Apps Players 麻豆原创 Share in 2023
3.2.3 Top 6 Running Apps Players 麻豆原创 Share in 2023
3.3 Running Apps 麻豆原创: Overall Company Footprint Analysis
3.3.1 Running Apps 麻豆原创: Region Footprint
3.3.2 Running Apps 麻豆原创: Company Product Type Footprint
3.3.3 Running Apps 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global Running Apps Consumption Value and 麻豆原创 Share by Type (2019-2024)
4.2 Global Running Apps 麻豆原创 Forecast by Type (2025-2030)
5 麻豆原创 Size Segment by Application
5.1 Global Running Apps Consumption Value 麻豆原创 Share by Application (2019-2024)
5.2 Global Running Apps 麻豆原创 Forecast by Application (2025-2030)
6 North America
6.1 North America Running Apps Consumption Value by Type (2019-2030)
6.2 North America Running Apps 麻豆原创 Size by Application (2019-2030)
6.3 North America Running Apps 麻豆原创 Size by Country
6.3.1 North America Running Apps Consumption Value by Country (2019-2030)
6.3.2 United States Running Apps 麻豆原创 Size and Forecast (2019-2030)
6.3.3 Canada Running Apps 麻豆原创 Size and Forecast (2019-2030)
6.3.4 Mexico Running Apps 麻豆原创 Size and Forecast (2019-2030)
7 Europe
7.1 Europe Running Apps Consumption Value by Type (2019-2030)
7.2 Europe Running Apps Consumption Value by Application (2019-2030)
7.3 Europe Running Apps 麻豆原创 Size by Country
7.3.1 Europe Running Apps Consumption Value by Country (2019-2030)
7.3.2 Germany Running Apps 麻豆原创 Size and Forecast (2019-2030)
7.3.3 France Running Apps 麻豆原创 Size and Forecast (2019-2030)
7.3.4 United Kingdom Running Apps 麻豆原创 Size and Forecast (2019-2030)
7.3.5 Russia Running Apps 麻豆原创 Size and Forecast (2019-2030)
7.3.6 Italy Running Apps 麻豆原创 Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Running Apps Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Running Apps Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Running Apps 麻豆原创 Size by Region
8.3.1 Asia-Pacific Running Apps Consumption Value by Region (2019-2030)
8.3.2 China Running Apps 麻豆原创 Size and Forecast (2019-2030)
8.3.3 Japan Running Apps 麻豆原创 Size and Forecast (2019-2030)
8.3.4 South Korea Running Apps 麻豆原创 Size and Forecast (2019-2030)
8.3.5 India Running Apps 麻豆原创 Size and Forecast (2019-2030)
8.3.6 Southeast Asia Running Apps 麻豆原创 Size and Forecast (2019-2030)
8.3.7 Australia Running Apps 麻豆原创 Size and Forecast (2019-2030)
9 South America
9.1 South America Running Apps Consumption Value by Type (2019-2030)
9.2 South America Running Apps Consumption Value by Application (2019-2030)
9.3 South America Running Apps 麻豆原创 Size by Country
9.3.1 South America Running Apps Consumption Value by Country (2019-2030)
9.3.2 Brazil Running Apps 麻豆原创 Size and Forecast (2019-2030)
9.3.3 Argentina Running Apps 麻豆原创 Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Running Apps Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Running Apps Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Running Apps 麻豆原创 Size by Country
10.3.1 Middle East & Africa Running Apps Consumption Value by Country (2019-2030)
10.3.2 Turkey Running Apps 麻豆原创 Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Running Apps 麻豆原创 Size and Forecast (2019-2030)
10.3.4 UAE Running Apps 麻豆原创 Size and Forecast (2019-2030)
11 麻豆原创 Dynamics
11.1 Running Apps 麻豆原创 Drivers
11.2 Running Apps 麻豆原创 Restraints
11.3 Running Apps Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Running Apps Industry Chain
12.2 Running Apps Upstream Analysis
12.3 Running Apps Midstream Analysis
12.4 Running Apps Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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*If Applicable.