The global Live Streaming Video Platform market size was valued at US$ 47930 million in 2024 and is forecast to a readjusted size of USD 164020 million by 2031 with a CAGR of 19.4% during review period.
Live streaming refers to online streaming media simultaneously recorded and broadcast in real time. Live Streaming Video Platform is a place where people can share their own videos to others. In general, streaming platforms generate revenue from below sources, while utilizing a 鈥渇ree-to-use鈥 model.
Advertising -- digital advertising can include pre-roll clips on stream or throughout the platform website. A large majority of advertising revenue typically accrues to the platform directly.
Subscriptions -- users can sign up for subscriptions that allow for improved viewing (i.e. ad-free) or increased interactivity (chat with streamers, emojis). For the platforms that offer subscriptions, the platforms typically receive a meaningful take rate.
Donations & Virtual Gifts -- viewers may make donations and or virtual gifts to their favourite streamers, many times in an attempt to have their name called out on stream. Platforms typically take a significant cut of donation and/or virtual gifting revenues, but it varies significantly amongst platforms.
The industry"s leading producers are Kuaishou, YY and Twitch, with revenue ratios of 17.13%, 14.48% and 12.28%, respectively, in 2019.
This report is a detailed and comprehensive analysis for global Live Streaming Video Platform market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Live Streaming Video Platform market size and forecasts, in consumption value ($ Million), 2020-2031
Global Live Streaming Video Platform market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Live Streaming Video Platform market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Live Streaming Video Platform market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Live Streaming Video Platform
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Live Streaming Video Platform market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Kuaishou, YY, Twitch, Tencent Music Entertainment (TME), Momo, Douyu, ByteDance, YouTube, Inke, Huajiao, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
Live Streaming Video Platform market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
B2B
B2C
麻豆原创 segment by Application
Music, Dancing and Talk Shows
Game
Dating Shows
Outdoor Activities and Sports
Others
麻豆原创 segment by players, this report covers
Kuaishou
YY
Twitch
Tencent Music Entertainment (TME)
Momo
Douyu
ByteDance
YouTube
Inke
Huajiao
Yizhibo (Weibo)
Twitter (Periscope)
Brightcove (Ooyala)
Uplive
Mixer
Facebook
Instagram
Snapchat
Vimeo (Livestream)
IBM Cloud Video
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Live Streaming Video Platform product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Live Streaming Video Platform, with revenue, gross margin, and global market share of Live Streaming Video Platform from 2020 to 2025.
Chapter 3, the Live Streaming Video Platform competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Live Streaming Video Platform market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Live Streaming Video Platform.
Chapter 13, to describe Live Streaming Video Platform research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of Live Streaming Video Platform by Type
1.3.1 Overview: Global Live Streaming Video Platform 麻豆原创 Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global Live Streaming Video Platform Consumption Value 麻豆原创 Share by Type in 2024
1.3.3 B2B
1.3.4 B2C
1.4 Global Live Streaming Video Platform 麻豆原创 by Application
1.4.1 Overview: Global Live Streaming Video Platform 麻豆原创 Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Music, Dancing and Talk Shows
1.4.3 Game
1.4.4 Dating Shows
1.4.5 Outdoor Activities and Sports
1.4.6 Others
1.5 Global Live Streaming Video Platform 麻豆原创 Size & Forecast
1.6 Global Live Streaming Video Platform 麻豆原创 Size and Forecast by Region
1.6.1 Global Live Streaming Video Platform 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global Live Streaming Video Platform 麻豆原创 Size by Region, (2020-2031)
1.6.3 North America Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.4 Europe Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.5 Asia-Pacific Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.6 South America Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.7 Middle East & Africa Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
2 Company Profiles
2.1 Kuaishou
2.1.1 Kuaishou Details
2.1.2 Kuaishou Major Business
2.1.3 Kuaishou Live Streaming Video Platform Product and Solutions
2.1.4 Kuaishou Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.1.5 Kuaishou Recent Developments and Future Plans
2.2 YY
2.2.1 YY Details
2.2.2 YY Major Business
2.2.3 YY Live Streaming Video Platform Product and Solutions
2.2.4 YY Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.2.5 YY Recent Developments and Future Plans
2.3 Twitch
2.3.1 Twitch Details
2.3.2 Twitch Major Business
2.3.3 Twitch Live Streaming Video Platform Product and Solutions
2.3.4 Twitch Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.3.5 Twitch Recent Developments and Future Plans
2.4 Tencent Music Entertainment (TME)
2.4.1 Tencent Music Entertainment (TME) Details
2.4.2 Tencent Music Entertainment (TME) Major Business
2.4.3 Tencent Music Entertainment (TME) Live Streaming Video Platform Product and Solutions
2.4.4 Tencent Music Entertainment (TME) Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.4.5 Tencent Music Entertainment (TME) Recent Developments and Future Plans
2.5 Momo
2.5.1 Momo Details
2.5.2 Momo Major Business
2.5.3 Momo Live Streaming Video Platform Product and Solutions
2.5.4 Momo Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.5.5 Momo Recent Developments and Future Plans
2.6 Douyu
2.6.1 Douyu Details
2.6.2 Douyu Major Business
2.6.3 Douyu Live Streaming Video Platform Product and Solutions
2.6.4 Douyu Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.6.5 Douyu Recent Developments and Future Plans
2.7 ByteDance
2.7.1 ByteDance Details
2.7.2 ByteDance Major Business
2.7.3 ByteDance Live Streaming Video Platform Product and Solutions
2.7.4 ByteDance Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.7.5 ByteDance Recent Developments and Future Plans
2.8 YouTube
2.8.1 YouTube Details
2.8.2 YouTube Major Business
2.8.3 YouTube Live Streaming Video Platform Product and Solutions
2.8.4 YouTube Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.8.5 YouTube Recent Developments and Future Plans
2.9 Inke
2.9.1 Inke Details
2.9.2 Inke Major Business
2.9.3 Inke Live Streaming Video Platform Product and Solutions
2.9.4 Inke Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.9.5 Inke Recent Developments and Future Plans
2.10 Huajiao
2.10.1 Huajiao Details
2.10.2 Huajiao Major Business
2.10.3 Huajiao Live Streaming Video Platform Product and Solutions
2.10.4 Huajiao Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.10.5 Huajiao Recent Developments and Future Plans
2.11 Yizhibo (Weibo)
2.11.1 Yizhibo (Weibo) Details
2.11.2 Yizhibo (Weibo) Major Business
2.11.3 Yizhibo (Weibo) Live Streaming Video Platform Product and Solutions
2.11.4 Yizhibo (Weibo) Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.11.5 Yizhibo (Weibo) Recent Developments and Future Plans
2.12 Twitter (Periscope)
2.12.1 Twitter (Periscope) Details
2.12.2 Twitter (Periscope) Major Business
2.12.3 Twitter (Periscope) Live Streaming Video Platform Product and Solutions
2.12.4 Twitter (Periscope) Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.12.5 Twitter (Periscope) Recent Developments and Future Plans
2.13 Brightcove (Ooyala)
2.13.1 Brightcove (Ooyala) Details
2.13.2 Brightcove (Ooyala) Major Business
2.13.3 Brightcove (Ooyala) Live Streaming Video Platform Product and Solutions
2.13.4 Brightcove (Ooyala) Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.13.5 Brightcove (Ooyala) Recent Developments and Future Plans
2.14 Uplive
2.14.1 Uplive Details
2.14.2 Uplive Major Business
2.14.3 Uplive Live Streaming Video Platform Product and Solutions
2.14.4 Uplive Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.14.5 Uplive Recent Developments and Future Plans
2.15 Mixer
2.15.1 Mixer Details
2.15.2 Mixer Major Business
2.15.3 Mixer Live Streaming Video Platform Product and Solutions
2.15.4 Mixer Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.15.5 Mixer Recent Developments and Future Plans
2.16 Facebook
2.16.1 Facebook Details
2.16.2 Facebook Major Business
2.16.3 Facebook Live Streaming Video Platform Product and Solutions
2.16.4 Facebook Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.16.5 Facebook Recent Developments and Future Plans
2.17 Instagram
2.17.1 Instagram Details
2.17.2 Instagram Major Business
2.17.3 Instagram Live Streaming Video Platform Product and Solutions
2.17.4 Instagram Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.17.5 Instagram Recent Developments and Future Plans
2.18 Snapchat
2.18.1 Snapchat Details
2.18.2 Snapchat Major Business
2.18.3 Snapchat Live Streaming Video Platform Product and Solutions
2.18.4 Snapchat Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.18.5 Snapchat Recent Developments and Future Plans
2.19 Vimeo (Livestream)
2.19.1 Vimeo (Livestream) Details
2.19.2 Vimeo (Livestream) Major Business
2.19.3 Vimeo (Livestream) Live Streaming Video Platform Product and Solutions
2.19.4 Vimeo (Livestream) Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.19.5 Vimeo (Livestream) Recent Developments and Future Plans
2.20 IBM Cloud Video
2.20.1 IBM Cloud Video Details
2.20.2 IBM Cloud Video Major Business
2.20.3 IBM Cloud Video Live Streaming Video Platform Product and Solutions
2.20.4 IBM Cloud Video Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.20.5 IBM Cloud Video Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global Live Streaming Video Platform Revenue and Share by Players (2020-2025)
3.2 麻豆原创 Share Analysis (2024)
3.2.1 麻豆原创 Share of Live Streaming Video Platform by Company Revenue
3.2.2 Top 3 Live Streaming Video Platform Players 麻豆原创 Share in 2024
3.2.3 Top 6 Live Streaming Video Platform Players 麻豆原创 Share in 2024
3.3 Live Streaming Video Platform 麻豆原创: Overall Company Footprint Analysis
3.3.1 Live Streaming Video Platform 麻豆原创: Region Footprint
3.3.2 Live Streaming Video Platform 麻豆原创: Company Product Type Footprint
3.3.3 Live Streaming Video Platform 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global Live Streaming Video Platform Consumption Value and 麻豆原创 Share by Type (2020-2025)
4.2 Global Live Streaming Video Platform 麻豆原创 Forecast by Type (2026-2031)
5 麻豆原创 Size Segment by Application
5.1 Global Live Streaming Video Platform Consumption Value 麻豆原创 Share by Application (2020-2025)
5.2 Global Live Streaming Video Platform 麻豆原创 Forecast by Application (2026-2031)
6 North America
6.1 North America Live Streaming Video Platform Consumption Value by Type (2020-2031)
6.2 North America Live Streaming Video Platform 麻豆原创 Size by Application (2020-2031)
6.3 North America Live Streaming Video Platform 麻豆原创 Size by Country
6.3.1 North America Live Streaming Video Platform Consumption Value by Country (2020-2031)
6.3.2 United States Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
6.3.3 Canada Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
6.3.4 Mexico Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7 Europe
7.1 Europe Live Streaming Video Platform Consumption Value by Type (2020-2031)
7.2 Europe Live Streaming Video Platform Consumption Value by Application (2020-2031)
7.3 Europe Live Streaming Video Platform 麻豆原创 Size by Country
7.3.1 Europe Live Streaming Video Platform Consumption Value by Country (2020-2031)
7.3.2 Germany Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.3 France Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.4 United Kingdom Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.5 Russia Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.6 Italy Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8 Asia-Pacific
8.1 Asia-Pacific Live Streaming Video Platform Consumption Value by Type (2020-2031)
8.2 Asia-Pacific Live Streaming Video Platform Consumption Value by Application (2020-2031)
8.3 Asia-Pacific Live Streaming Video Platform 麻豆原创 Size by Region
8.3.1 Asia-Pacific Live Streaming Video Platform Consumption Value by Region (2020-2031)
8.3.2 China Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.3 Japan Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.4 South Korea Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.5 India Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.6 Southeast Asia Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.7 Australia Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
9 South America
9.1 South America Live Streaming Video Platform Consumption Value by Type (2020-2031)
9.2 South America Live Streaming Video Platform Consumption Value by Application (2020-2031)
9.3 South America Live Streaming Video Platform 麻豆原创 Size by Country
9.3.1 South America Live Streaming Video Platform Consumption Value by Country (2020-2031)
9.3.2 Brazil Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
9.3.3 Argentina Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
10 Middle East & Africa
10.1 Middle East & Africa Live Streaming Video Platform Consumption Value by Type (2020-2031)
10.2 Middle East & Africa Live Streaming Video Platform Consumption Value by Application (2020-2031)
10.3 Middle East & Africa Live Streaming Video Platform 麻豆原创 Size by Country
10.3.1 Middle East & Africa Live Streaming Video Platform Consumption Value by Country (2020-2031)
10.3.2 Turkey Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
10.3.3 Saudi Arabia Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
10.3.4 UAE Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
11 麻豆原创 Dynamics
11.1 Live Streaming Video Platform 麻豆原创 Drivers
11.2 Live Streaming Video Platform 麻豆原创 Restraints
11.3 Live Streaming Video Platform Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Live Streaming Video Platform Industry Chain
12.2 Live Streaming Video Platform Upstream Analysis
12.3 Live Streaming Video Platform Midstream Analysis
12.4 Live Streaming Video Platform Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Kuaishou
YY
Twitch
Tencent Music Entertainment (TME)
Momo
Douyu
ByteDance
YouTube
Inke
Huajiao
Yizhibo (Weibo)
Twitter (Periscope)
Brightcove (Ooyala)
Uplive
Mixer
Facebook
Instagram
Snapchat
Vimeo (Livestream)
IBM Cloud Video
听
听
*If Applicable.