

The global Live Streaming Camera market size was valued at US$ 2927 million in 2024 and is forecast to a readjusted size of USD 5184 million by 2031 with a CAGR of 8.6% during review period.
A live streaming camera, also known as a streaming webcam or live camera, is a device designed to capture real-time video and audio content and transmit it over the internet to be viewed by an online audience. Live streaming cameras are commonly used for various purposes, including broadcasting live events, webinars, video conferencing, vlogging, gaming, remote monitoring, and content creation.
Rise of Remote Work and Virtual Events: The COVID-19 pandemic accelerated the adoption of live streaming cameras for remote work, virtual events, webinars, and online conferences as businesses and organizations sought ways to connect with audiences remotely.
Growth of Online Content Creation: The demand for online video content, including vlogs, gaming streams, tutorials, and social media content, drove the increased use of live streaming cameras by content creators and influencers.
Live Commerce and E-Commerce Integration: Live streaming cameras were being used for live commerce, where brands and retailers showcase products and interact with customers in real time, leading to more interactive shopping experiences.
Enhanced Video Quality: The market saw the release of live streaming cameras with higher resolutions, improved low-light performance, and advanced image stabilization, catering to creators who seek professional-quality video.
Integration of AI and Smart Features: Some live streaming cameras were incorporating artificial intelligence features, such as automatic framing and background removal, to simplify the streaming process.
Mobile Live Streaming: The integration of live streaming capabilities into smartphones contributed to the growth of mobile live streaming, enabling users to go live from their mobile devices with ease.
This report is a detailed and comprehensive analysis for global Live Streaming Camera market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Live Streaming Camera market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global Live Streaming Camera market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global Live Streaming Camera market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2020-2031
Global Live Streaming Camera market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Live Streaming Camera
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Live Streaming Camera market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Logitech, Poly, Microsoft, AverMedia, BizConf Telecom, Yealink Network Tech, Razer, Huddly, Sanwa Supply, Philips, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 Segmentation
Live Streaming Camera market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Wireless Type
Wired Type
麻豆原创 segment by Application
Commercial
Individual
Major players covered
Logitech
Poly
Microsoft
AverMedia
BizConf Telecom
Yealink Network Tech
Razer
Huddly
Sanwa Supply
Philips
Elecom
Suzhou Keda Technology
Shenzhen Aoni Electronic
麻豆原创 segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Live Streaming Camera product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Live Streaming Camera, with price, sales quantity, revenue, and global market share of Live Streaming Camera from 2020 to 2025.
Chapter 3, the Live Streaming Camera competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Live Streaming Camera breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and Live Streaming Camera market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Live Streaming Camera.
Chapter 14 and 15, to describe Live Streaming Camera sales channel, distributors, customers, research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 麻豆原创 Analysis by Type
1.3.1 Overview: Global Live Streaming Camera Consumption Value by Type: 2020 Versus 2024 Versus 2031
1.3.2 Wireless Type
1.3.3 Wired Type
1.4 麻豆原创 Analysis by Application
1.4.1 Overview: Global Live Streaming Camera Consumption Value by Application: 2020 Versus 2024 Versus 2031
1.4.2 Commercial
1.4.3 Individual
1.5 Global Live Streaming Camera 麻豆原创 Size & Forecast
1.5.1 Global Live Streaming Camera Consumption Value (2020 & 2024 & 2031)
1.5.2 Global Live Streaming Camera Sales Quantity (2020-2031)
1.5.3 Global Live Streaming Camera Average Price (2020-2031)
2 Manufacturers Profiles
2.1 Logitech
2.1.1 Logitech Details
2.1.2 Logitech Major Business
2.1.3 Logitech Live Streaming Camera Product and Services
2.1.4 Logitech Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.1.5 Logitech Recent Developments/Updates
2.2 Poly
2.2.1 Poly Details
2.2.2 Poly Major Business
2.2.3 Poly Live Streaming Camera Product and Services
2.2.4 Poly Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.2.5 Poly Recent Developments/Updates
2.3 Microsoft
2.3.1 Microsoft Details
2.3.2 Microsoft Major Business
2.3.3 Microsoft Live Streaming Camera Product and Services
2.3.4 Microsoft Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.3.5 Microsoft Recent Developments/Updates
2.4 AverMedia
2.4.1 AverMedia Details
2.4.2 AverMedia Major Business
2.4.3 AverMedia Live Streaming Camera Product and Services
2.4.4 AverMedia Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.4.5 AverMedia Recent Developments/Updates
2.5 BizConf Telecom
2.5.1 BizConf Telecom Details
2.5.2 BizConf Telecom Major Business
2.5.3 BizConf Telecom Live Streaming Camera Product and Services
2.5.4 BizConf Telecom Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.5.5 BizConf Telecom Recent Developments/Updates
2.6 Yealink Network Tech
2.6.1 Yealink Network Tech Details
2.6.2 Yealink Network Tech Major Business
2.6.3 Yealink Network Tech Live Streaming Camera Product and Services
2.6.4 Yealink Network Tech Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.6.5 Yealink Network Tech Recent Developments/Updates
2.7 Razer
2.7.1 Razer Details
2.7.2 Razer Major Business
2.7.3 Razer Live Streaming Camera Product and Services
2.7.4 Razer Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.7.5 Razer Recent Developments/Updates
2.8 Huddly
2.8.1 Huddly Details
2.8.2 Huddly Major Business
2.8.3 Huddly Live Streaming Camera Product and Services
2.8.4 Huddly Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.8.5 Huddly Recent Developments/Updates
2.9 Sanwa Supply
2.9.1 Sanwa Supply Details
2.9.2 Sanwa Supply Major Business
2.9.3 Sanwa Supply Live Streaming Camera Product and Services
2.9.4 Sanwa Supply Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.9.5 Sanwa Supply Recent Developments/Updates
2.10 Philips
2.10.1 Philips Details
2.10.2 Philips Major Business
2.10.3 Philips Live Streaming Camera Product and Services
2.10.4 Philips Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.10.5 Philips Recent Developments/Updates
2.11 Elecom
2.11.1 Elecom Details
2.11.2 Elecom Major Business
2.11.3 Elecom Live Streaming Camera Product and Services
2.11.4 Elecom Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.11.5 Elecom Recent Developments/Updates
2.12 Suzhou Keda Technology
2.12.1 Suzhou Keda Technology Details
2.12.2 Suzhou Keda Technology Major Business
2.12.3 Suzhou Keda Technology Live Streaming Camera Product and Services
2.12.4 Suzhou Keda Technology Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.12.5 Suzhou Keda Technology Recent Developments/Updates
2.13 Shenzhen Aoni Electronic
2.13.1 Shenzhen Aoni Electronic Details
2.13.2 Shenzhen Aoni Electronic Major Business
2.13.3 Shenzhen Aoni Electronic Live Streaming Camera Product and Services
2.13.4 Shenzhen Aoni Electronic Live Streaming Camera Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.13.5 Shenzhen Aoni Electronic Recent Developments/Updates
3 Competitive Environment: Live Streaming Camera by Manufacturer
3.1 Global Live Streaming Camera Sales Quantity by Manufacturer (2020-2025)
3.2 Global Live Streaming Camera Revenue by Manufacturer (2020-2025)
3.3 Global Live Streaming Camera Average Price by Manufacturer (2020-2025)
3.4 麻豆原创 Share Analysis (2024)
3.4.1 Producer Shipments of Live Streaming Camera by Manufacturer Revenue ($MM) and 麻豆原创 Share (%): 2024
3.4.2 Top 3 Live Streaming Camera Manufacturer 麻豆原创 Share in 2024
3.4.3 Top 6 Live Streaming Camera Manufacturer 麻豆原创 Share in 2024
3.5 Live Streaming Camera 麻豆原创: Overall Company Footprint Analysis
3.5.1 Live Streaming Camera 麻豆原创: Region Footprint
3.5.2 Live Streaming Camera 麻豆原创: Company Product Type Footprint
3.5.3 Live Streaming Camera 麻豆原创: Company Product Application Footprint
3.6 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Live Streaming Camera 麻豆原创 Size by Region
4.1.1 Global Live Streaming Camera Sales Quantity by Region (2020-2031)
4.1.2 Global Live Streaming Camera Consumption Value by Region (2020-2031)
4.1.3 Global Live Streaming Camera Average Price by Region (2020-2031)
4.2 North America Live Streaming Camera Consumption Value (2020-2031)
4.3 Europe Live Streaming Camera Consumption Value (2020-2031)
4.4 Asia-Pacific Live Streaming Camera Consumption Value (2020-2031)
4.5 South America Live Streaming Camera Consumption Value (2020-2031)
4.6 Middle East & Africa Live Streaming Camera Consumption Value (2020-2031)
5 麻豆原创 Segment by Type
5.1 Global Live Streaming Camera Sales Quantity by Type (2020-2031)
5.2 Global Live Streaming Camera Consumption Value by Type (2020-2031)
5.3 Global Live Streaming Camera Average Price by Type (2020-2031)
6 麻豆原创 Segment by Application
6.1 Global Live Streaming Camera Sales Quantity by Application (2020-2031)
6.2 Global Live Streaming Camera Consumption Value by Application (2020-2031)
6.3 Global Live Streaming Camera Average Price by Application (2020-2031)
7 North America
7.1 North America Live Streaming Camera Sales Quantity by Type (2020-2031)
7.2 North America Live Streaming Camera Sales Quantity by Application (2020-2031)
7.3 North America Live Streaming Camera 麻豆原创 Size by Country
7.3.1 North America Live Streaming Camera Sales Quantity by Country (2020-2031)
7.3.2 North America Live Streaming Camera Consumption Value by Country (2020-2031)
7.3.3 United States 麻豆原创 Size and Forecast (2020-2031)
7.3.4 Canada 麻豆原创 Size and Forecast (2020-2031)
7.3.5 Mexico 麻豆原创 Size and Forecast (2020-2031)
8 Europe
8.1 Europe Live Streaming Camera Sales Quantity by Type (2020-2031)
8.2 Europe Live Streaming Camera Sales Quantity by Application (2020-2031)
8.3 Europe Live Streaming Camera 麻豆原创 Size by Country
8.3.1 Europe Live Streaming Camera Sales Quantity by Country (2020-2031)
8.3.2 Europe Live Streaming Camera Consumption Value by Country (2020-2031)
8.3.3 Germany 麻豆原创 Size and Forecast (2020-2031)
8.3.4 France 麻豆原创 Size and Forecast (2020-2031)
8.3.5 United Kingdom 麻豆原创 Size and Forecast (2020-2031)
8.3.6 Russia 麻豆原创 Size and Forecast (2020-2031)
8.3.7 Italy 麻豆原创 Size and Forecast (2020-2031)
9 Asia-Pacific
9.1 Asia-Pacific Live Streaming Camera Sales Quantity by Type (2020-2031)
9.2 Asia-Pacific Live Streaming Camera Sales Quantity by Application (2020-2031)
9.3 Asia-Pacific Live Streaming Camera 麻豆原创 Size by Region
9.3.1 Asia-Pacific Live Streaming Camera Sales Quantity by Region (2020-2031)
9.3.2 Asia-Pacific Live Streaming Camera Consumption Value by Region (2020-2031)
9.3.3 China 麻豆原创 Size and Forecast (2020-2031)
9.3.4 Japan 麻豆原创 Size and Forecast (2020-2031)
9.3.5 South Korea 麻豆原创 Size and Forecast (2020-2031)
9.3.6 India 麻豆原创 Size and Forecast (2020-2031)
9.3.7 Southeast Asia 麻豆原创 Size and Forecast (2020-2031)
9.3.8 Australia 麻豆原创 Size and Forecast (2020-2031)
10 South America
10.1 South America Live Streaming Camera Sales Quantity by Type (2020-2031)
10.2 South America Live Streaming Camera Sales Quantity by Application (2020-2031)
10.3 South America Live Streaming Camera 麻豆原创 Size by Country
10.3.1 South America Live Streaming Camera Sales Quantity by Country (2020-2031)
10.3.2 South America Live Streaming Camera Consumption Value by Country (2020-2031)
10.3.3 Brazil 麻豆原创 Size and Forecast (2020-2031)
10.3.4 Argentina 麻豆原创 Size and Forecast (2020-2031)
11 Middle East & Africa
11.1 Middle East & Africa Live Streaming Camera Sales Quantity by Type (2020-2031)
11.2 Middle East & Africa Live Streaming Camera Sales Quantity by Application (2020-2031)
11.3 Middle East & Africa Live Streaming Camera 麻豆原创 Size by Country
11.3.1 Middle East & Africa Live Streaming Camera Sales Quantity by Country (2020-2031)
11.3.2 Middle East & Africa Live Streaming Camera Consumption Value by Country (2020-2031)
11.3.3 Turkey 麻豆原创 Size and Forecast (2020-2031)
11.3.4 Egypt 麻豆原创 Size and Forecast (2020-2031)
11.3.5 Saudi Arabia 麻豆原创 Size and Forecast (2020-2031)
11.3.6 South Africa 麻豆原创 Size and Forecast (2020-2031)
12 麻豆原创 Dynamics
12.1 Live Streaming Camera 麻豆原创 Drivers
12.2 Live Streaming Camera 麻豆原创 Restraints
12.3 Live Streaming Camera Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
13.1 Raw Material of Live Streaming Camera and Key Manufacturers
13.2 Manufacturing Costs Percentage of Live Streaming Camera
13.3 Live Streaming Camera Production Process
13.4 Industry Value Chain Analysis
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Live Streaming Camera Typical Distributors
14.3 Live Streaming Camera Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
Logitech
Poly
Microsoft
AverMedia
BizConf Telecom
Yealink Network Tech
Razer
Huddly
Sanwa Supply
Philips
Elecom
Suzhou Keda Technology
Shenzhen Aoni Electronic
听
听
*If Applicable.