The global Gaming Mouse & Keyboards market size was valued at US$ 1730 million in 2024 and is forecast to a readjusted size of USD 2684 million by 2031 with a CAGR of 6.5% during review period.
Gaming Mouse & Keyboards are engineered to provide gamers with higher-end performance and a great gaming experience.
Gaming keyboards often have a variety of programmable keys for use in or out of game. They are often backlit, and may feature a thicker coating of paint on the most used gaming keys (w, a, s, d, space). They"re also more suitable for long time use by (usually) being built in a more robust fashion, and are made so that they won"t hurt the user"s hands after a period of long use. Gaming keyboards can also come with a variety of useful features from a windows key disable switch to a LCD screen.
Gaming Mouse is specifically designed for use in computer games. They typically employ a wide array of controls and buttons and have designs that differ radically from traditional mice. It is also common for gaming mice, especially those designed for use in real-time strategy games such as StarCraft, or in multiplayer online battle arena games such as Dota 2 to have a relatively high sensitivity, measured in dots per inch (DPI). Some advanced mice from gaming manufacturers also allow users to customize the weight of the mouse by adding or subtracting weights to allow for easier control. Ergonomic quality is also an important factor in gaming mice, as extended gameplay times may render further use of the mouse to be uncomfortable. Some mice have been designed to have adjustable features such as removable and/or elongated palm rests, horizontally adjustable thumb rests and pinky rests.
The global Gaming Mouse & Keyboards industry mainly concentrates in the North America, Europe, China and Taiwan. the global leading players in this market are Razer, Corsair, A4TECH, Logitech and RAPOO, which accounts for about 58% of total production value.
This report is a detailed and comprehensive analysis for global Gaming Mouse & Keyboards market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Gaming Mouse & Keyboards market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2020-2031
Global Gaming Mouse & Keyboards market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2020-2031
Global Gaming Mouse & Keyboards market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2020-2031
Global Gaming Mouse & Keyboards market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Mouse & Keyboards
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Mouse & Keyboards market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Corsair, A4TECH, Logitech, RAPOO, Genius(KYE Systems Corp), SteelSeries, MADCATZ, Roccat, Mionix, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 Segmentation
Gaming Mouse & Keyboards market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Gaming Mouse
Gaming Keyboards
麻豆原创 segment by Application
Entertainment Place
Private Used
Major players covered
Razer
Corsair
A4TECH
Logitech
RAPOO
Genius(KYE Systems Corp)
SteelSeries
MADCATZ
Roccat
Mionix
COUGAR
AZio
麻豆原创 segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Mouse & Keyboards product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gaming Mouse & Keyboards, with price, sales quantity, revenue, and global market share of Gaming Mouse & Keyboards from 2020 to 2025.
Chapter 3, the Gaming Mouse & Keyboards competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Mouse & Keyboards breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and Gaming Mouse & Keyboards market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Mouse & Keyboards.
Chapter 14 and 15, to describe Gaming Mouse & Keyboards sales channel, distributors, customers, research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 麻豆原创 Analysis by Type
1.3.1 Overview: Global Gaming Mouse & Keyboards Consumption Value by Type: 2020 Versus 2024 Versus 2031
1.3.2 Gaming Mouse
1.3.3 Gaming Keyboards
1.4 麻豆原创 Analysis by Application
1.4.1 Overview: Global Gaming Mouse & Keyboards Consumption Value by Application: 2020 Versus 2024 Versus 2031
1.4.2 Entertainment Place
1.4.3 Private Used
1.5 Global Gaming Mouse & Keyboards 麻豆原创 Size & Forecast
1.5.1 Global Gaming Mouse & Keyboards Consumption Value (2020 & 2024 & 2031)
1.5.2 Global Gaming Mouse & Keyboards Sales Quantity (2020-2031)
1.5.3 Global Gaming Mouse & Keyboards Average Price (2020-2031)
2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Mouse & Keyboards Product and Services
2.1.4 Razer Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.1.5 Razer Recent Developments/Updates
2.2 Corsair
2.2.1 Corsair Details
2.2.2 Corsair Major Business
2.2.3 Corsair Gaming Mouse & Keyboards Product and Services
2.2.4 Corsair Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.2.5 Corsair Recent Developments/Updates
2.3 A4TECH
2.3.1 A4TECH Details
2.3.2 A4TECH Major Business
2.3.3 A4TECH Gaming Mouse & Keyboards Product and Services
2.3.4 A4TECH Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.3.5 A4TECH Recent Developments/Updates
2.4 Logitech
2.4.1 Logitech Details
2.4.2 Logitech Major Business
2.4.3 Logitech Gaming Mouse & Keyboards Product and Services
2.4.4 Logitech Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.4.5 Logitech Recent Developments/Updates
2.5 RAPOO
2.5.1 RAPOO Details
2.5.2 RAPOO Major Business
2.5.3 RAPOO Gaming Mouse & Keyboards Product and Services
2.5.4 RAPOO Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.5.5 RAPOO Recent Developments/Updates
2.6 Genius(KYE Systems Corp)
2.6.1 Genius(KYE Systems Corp) Details
2.6.2 Genius(KYE Systems Corp) Major Business
2.6.3 Genius(KYE Systems Corp) Gaming Mouse & Keyboards Product and Services
2.6.4 Genius(KYE Systems Corp) Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.6.5 Genius(KYE Systems Corp) Recent Developments/Updates
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Mouse & Keyboards Product and Services
2.7.4 SteelSeries Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.7.5 SteelSeries Recent Developments/Updates
2.8 MADCATZ
2.8.1 MADCATZ Details
2.8.2 MADCATZ Major Business
2.8.3 MADCATZ Gaming Mouse & Keyboards Product and Services
2.8.4 MADCATZ Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.8.5 MADCATZ Recent Developments/Updates
2.9 Roccat
2.9.1 Roccat Details
2.9.2 Roccat Major Business
2.9.3 Roccat Gaming Mouse & Keyboards Product and Services
2.9.4 Roccat Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.9.5 Roccat Recent Developments/Updates
2.10 Mionix
2.10.1 Mionix Details
2.10.2 Mionix Major Business
2.10.3 Mionix Gaming Mouse & Keyboards Product and Services
2.10.4 Mionix Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.10.5 Mionix Recent Developments/Updates
2.11 COUGAR
2.11.1 COUGAR Details
2.11.2 COUGAR Major Business
2.11.3 COUGAR Gaming Mouse & Keyboards Product and Services
2.11.4 COUGAR Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.11.5 COUGAR Recent Developments/Updates
2.12 AZio
2.12.1 AZio Details
2.12.2 AZio Major Business
2.12.3 AZio Gaming Mouse & Keyboards Product and Services
2.12.4 AZio Gaming Mouse & Keyboards Sales Quantity, Average Price, Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.12.5 AZio Recent Developments/Updates
3 Competitive Environment: Gaming Mouse & Keyboards by Manufacturer
3.1 Global Gaming Mouse & Keyboards Sales Quantity by Manufacturer (2020-2025)
3.2 Global Gaming Mouse & Keyboards Revenue by Manufacturer (2020-2025)
3.3 Global Gaming Mouse & Keyboards Average Price by Manufacturer (2020-2025)
3.4 麻豆原创 Share Analysis (2024)
3.4.1 Producer Shipments of Gaming Mouse & Keyboards by Manufacturer Revenue ($MM) and 麻豆原创 Share (%): 2024
3.4.2 Top 3 Gaming Mouse & Keyboards Manufacturer 麻豆原创 Share in 2024
3.4.3 Top 6 Gaming Mouse & Keyboards Manufacturer 麻豆原创 Share in 2024
3.5 Gaming Mouse & Keyboards 麻豆原创: Overall Company Footprint Analysis
3.5.1 Gaming Mouse & Keyboards 麻豆原创: Region Footprint
3.5.2 Gaming Mouse & Keyboards 麻豆原创: Company Product Type Footprint
3.5.3 Gaming Mouse & Keyboards 麻豆原创: Company Product Application Footprint
3.6 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Gaming Mouse & Keyboards 麻豆原创 Size by Region
4.1.1 Global Gaming Mouse & Keyboards Sales Quantity by Region (2020-2031)
4.1.2 Global Gaming Mouse & Keyboards Consumption Value by Region (2020-2031)
4.1.3 Global Gaming Mouse & Keyboards Average Price by Region (2020-2031)
4.2 North America Gaming Mouse & Keyboards Consumption Value (2020-2031)
4.3 Europe Gaming Mouse & Keyboards Consumption Value (2020-2031)
4.4 Asia-Pacific Gaming Mouse & Keyboards Consumption Value (2020-2031)
4.5 South America Gaming Mouse & Keyboards Consumption Value (2020-2031)
4.6 Middle East & Africa Gaming Mouse & Keyboards Consumption Value (2020-2031)
5 麻豆原创 Segment by Type
5.1 Global Gaming Mouse & Keyboards Sales Quantity by Type (2020-2031)
5.2 Global Gaming Mouse & Keyboards Consumption Value by Type (2020-2031)
5.3 Global Gaming Mouse & Keyboards Average Price by Type (2020-2031)
6 麻豆原创 Segment by Application
6.1 Global Gaming Mouse & Keyboards Sales Quantity by Application (2020-2031)
6.2 Global Gaming Mouse & Keyboards Consumption Value by Application (2020-2031)
6.3 Global Gaming Mouse & Keyboards Average Price by Application (2020-2031)
7 North America
7.1 North America Gaming Mouse & Keyboards Sales Quantity by Type (2020-2031)
7.2 North America Gaming Mouse & Keyboards Sales Quantity by Application (2020-2031)
7.3 North America Gaming Mouse & Keyboards 麻豆原创 Size by Country
7.3.1 North America Gaming Mouse & Keyboards Sales Quantity by Country (2020-2031)
7.3.2 North America Gaming Mouse & Keyboards Consumption Value by Country (2020-2031)
7.3.3 United States 麻豆原创 Size and Forecast (2020-2031)
7.3.4 Canada 麻豆原创 Size and Forecast (2020-2031)
7.3.5 Mexico 麻豆原创 Size and Forecast (2020-2031)
8 Europe
8.1 Europe Gaming Mouse & Keyboards Sales Quantity by Type (2020-2031)
8.2 Europe Gaming Mouse & Keyboards Sales Quantity by Application (2020-2031)
8.3 Europe Gaming Mouse & Keyboards 麻豆原创 Size by Country
8.3.1 Europe Gaming Mouse & Keyboards Sales Quantity by Country (2020-2031)
8.3.2 Europe Gaming Mouse & Keyboards Consumption Value by Country (2020-2031)
8.3.3 Germany 麻豆原创 Size and Forecast (2020-2031)
8.3.4 France 麻豆原创 Size and Forecast (2020-2031)
8.3.5 United Kingdom 麻豆原创 Size and Forecast (2020-2031)
8.3.6 Russia 麻豆原创 Size and Forecast (2020-2031)
8.3.7 Italy 麻豆原创 Size and Forecast (2020-2031)
9 Asia-Pacific
9.1 Asia-Pacific Gaming Mouse & Keyboards Sales Quantity by Type (2020-2031)
9.2 Asia-Pacific Gaming Mouse & Keyboards Sales Quantity by Application (2020-2031)
9.3 Asia-Pacific Gaming Mouse & Keyboards 麻豆原创 Size by Region
9.3.1 Asia-Pacific Gaming Mouse & Keyboards Sales Quantity by Region (2020-2031)
9.3.2 Asia-Pacific Gaming Mouse & Keyboards Consumption Value by Region (2020-2031)
9.3.3 China 麻豆原创 Size and Forecast (2020-2031)
9.3.4 Japan 麻豆原创 Size and Forecast (2020-2031)
9.3.5 South Korea 麻豆原创 Size and Forecast (2020-2031)
9.3.6 India 麻豆原创 Size and Forecast (2020-2031)
9.3.7 Southeast Asia 麻豆原创 Size and Forecast (2020-2031)
9.3.8 Australia 麻豆原创 Size and Forecast (2020-2031)
10 South America
10.1 South America Gaming Mouse & Keyboards Sales Quantity by Type (2020-2031)
10.2 South America Gaming Mouse & Keyboards Sales Quantity by Application (2020-2031)
10.3 South America Gaming Mouse & Keyboards 麻豆原创 Size by Country
10.3.1 South America Gaming Mouse & Keyboards Sales Quantity by Country (2020-2031)
10.3.2 South America Gaming Mouse & Keyboards Consumption Value by Country (2020-2031)
10.3.3 Brazil 麻豆原创 Size and Forecast (2020-2031)
10.3.4 Argentina 麻豆原创 Size and Forecast (2020-2031)
11 Middle East & Africa
11.1 Middle East & Africa Gaming Mouse & Keyboards Sales Quantity by Type (2020-2031)
11.2 Middle East & Africa Gaming Mouse & Keyboards Sales Quantity by Application (2020-2031)
11.3 Middle East & Africa Gaming Mouse & Keyboards 麻豆原创 Size by Country
11.3.1 Middle East & Africa Gaming Mouse & Keyboards Sales Quantity by Country (2020-2031)
11.3.2 Middle East & Africa Gaming Mouse & Keyboards Consumption Value by Country (2020-2031)
11.3.3 Turkey 麻豆原创 Size and Forecast (2020-2031)
11.3.4 Egypt 麻豆原创 Size and Forecast (2020-2031)
11.3.5 Saudi Arabia 麻豆原创 Size and Forecast (2020-2031)
11.3.6 South Africa 麻豆原创 Size and Forecast (2020-2031)
12 麻豆原创 Dynamics
12.1 Gaming Mouse & Keyboards 麻豆原创 Drivers
12.2 Gaming Mouse & Keyboards 麻豆原创 Restraints
12.3 Gaming Mouse & Keyboards Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
13.1 Raw Material of Gaming Mouse & Keyboards and Key Manufacturers
13.2 Manufacturing Costs Percentage of Gaming Mouse & Keyboards
13.3 Gaming Mouse & Keyboards Production Process
13.4 Industry Value Chain Analysis
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Gaming Mouse & Keyboards Typical Distributors
14.3 Gaming Mouse & Keyboards Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
Razer
Corsair
A4TECH
Logitech
RAPOO
Genius(KYE Systems Corp)
SteelSeries
MADCATZ
Roccat
Mionix
COUGAR
AZio
听
听
*If Applicable.