

The global First Person Shooters (FPS) Mobile Game market size was valued at US$ 349 million in 2024 and is forecast to a readjusted size of USD 508 million by 2031 with a CAGR of 5.6% during review period.
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This report is a detailed and comprehensive analysis for global First Person Shooters (FPS) Mobile Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global First Person Shooters (FPS) Mobile Game market size and forecasts, in consumption value ($ Million), 2020-2031
Global First Person Shooters (FPS) Mobile Game market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global First Person Shooters (FPS) Mobile Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global First Person Shooters (FPS) Mobile Game market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for First Person Shooters (FPS) Mobile Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global First Person Shooters (FPS) Mobile Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Net Ease, Electronic Arts Inc., Firecraft Studios, Lilith Games, Critical Force Ltd, BadFly Interactive, Square Enix Montreal, Prodigy Design Limited, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
First Person Shooters (FPS) Mobile Game market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Pay to Play
Free to Play
麻豆原创 segment by Application
Android
IOS
麻豆原创 segment by players, this report covers
Tencent
Net Ease
Electronic Arts Inc.
Firecraft Studios
Lilith Games
Critical Force Ltd
BadFly Interactive
Square Enix Montreal
Prodigy Design Limited
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe First Person Shooters (FPS) Mobile Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of First Person Shooters (FPS) Mobile Game, with revenue, gross margin, and global market share of First Person Shooters (FPS) Mobile Game from 2020 to 2025.
Chapter 3, the First Person Shooters (FPS) Mobile Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and First Person Shooters (FPS) Mobile Game market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of First Person Shooters (FPS) Mobile Game.
Chapter 13, to describe First Person Shooters (FPS) Mobile Game research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of First Person Shooters (FPS) Mobile Game by Type
1.3.1 Overview: Global First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global First Person Shooters (FPS) Mobile Game Consumption Value 麻豆原创 Share by Type in 2024
1.3.3 Pay to Play
1.3.4 Free to Play
1.4 Global First Person Shooters (FPS) Mobile Game 麻豆原创 by Application
1.4.1 Overview: Global First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Android
1.4.3 IOS
1.5 Global First Person Shooters (FPS) Mobile Game 麻豆原创 Size & Forecast
1.6 Global First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast by Region
1.6.1 Global First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Region, (2020-2031)
1.6.3 North America First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Prospect (2020-2031)
1.6.4 Europe First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Prospect (2020-2031)
1.6.5 Asia-Pacific First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Prospect (2020-2031)
1.6.6 South America First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Prospect (2020-2031)
1.6.7 Middle East & Africa First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Prospect (2020-2031)
2 Company Profiles
2.1 Tencent
2.1.1 Tencent Details
2.1.2 Tencent Major Business
2.1.3 Tencent First Person Shooters (FPS) Mobile Game Product and Solutions
2.1.4 Tencent First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.1.5 Tencent Recent Developments and Future Plans
2.2 Net Ease
2.2.1 Net Ease Details
2.2.2 Net Ease Major Business
2.2.3 Net Ease First Person Shooters (FPS) Mobile Game Product and Solutions
2.2.4 Net Ease First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.2.5 Net Ease Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Product and Solutions
2.3.4 Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Firecraft Studios
2.4.1 Firecraft Studios Details
2.4.2 Firecraft Studios Major Business
2.4.3 Firecraft Studios First Person Shooters (FPS) Mobile Game Product and Solutions
2.4.4 Firecraft Studios First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.4.5 Firecraft Studios Recent Developments and Future Plans
2.5 Lilith Games
2.5.1 Lilith Games Details
2.5.2 Lilith Games Major Business
2.5.3 Lilith Games First Person Shooters (FPS) Mobile Game Product and Solutions
2.5.4 Lilith Games First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.5.5 Lilith Games Recent Developments and Future Plans
2.6 Critical Force Ltd
2.6.1 Critical Force Ltd Details
2.6.2 Critical Force Ltd Major Business
2.6.3 Critical Force Ltd First Person Shooters (FPS) Mobile Game Product and Solutions
2.6.4 Critical Force Ltd First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.6.5 Critical Force Ltd Recent Developments and Future Plans
2.7 BadFly Interactive
2.7.1 BadFly Interactive Details
2.7.2 BadFly Interactive Major Business
2.7.3 BadFly Interactive First Person Shooters (FPS) Mobile Game Product and Solutions
2.7.4 BadFly Interactive First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.7.5 BadFly Interactive Recent Developments and Future Plans
2.8 Square Enix Montreal
2.8.1 Square Enix Montreal Details
2.8.2 Square Enix Montreal Major Business
2.8.3 Square Enix Montreal First Person Shooters (FPS) Mobile Game Product and Solutions
2.8.4 Square Enix Montreal First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.8.5 Square Enix Montreal Recent Developments and Future Plans
2.9 Prodigy Design Limited
2.9.1 Prodigy Design Limited Details
2.9.2 Prodigy Design Limited Major Business
2.9.3 Prodigy Design Limited First Person Shooters (FPS) Mobile Game Product and Solutions
2.9.4 Prodigy Design Limited First Person Shooters (FPS) Mobile Game Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.9.5 Prodigy Design Limited Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global First Person Shooters (FPS) Mobile Game Revenue and Share by Players (2020-2025)
3.2 麻豆原创 Share Analysis (2024)
3.2.1 麻豆原创 Share of First Person Shooters (FPS) Mobile Game by Company Revenue
3.2.2 Top 3 First Person Shooters (FPS) Mobile Game Players 麻豆原创 Share in 2024
3.2.3 Top 6 First Person Shooters (FPS) Mobile Game Players 麻豆原创 Share in 2024
3.3 First Person Shooters (FPS) Mobile Game 麻豆原创: Overall Company Footprint Analysis
3.3.1 First Person Shooters (FPS) Mobile Game 麻豆原创: Region Footprint
3.3.2 First Person Shooters (FPS) Mobile Game 麻豆原创: Company Product Type Footprint
3.3.3 First Person Shooters (FPS) Mobile Game 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global First Person Shooters (FPS) Mobile Game Consumption Value and 麻豆原创 Share by Type (2020-2025)
4.2 Global First Person Shooters (FPS) Mobile Game 麻豆原创 Forecast by Type (2026-2031)
5 麻豆原创 Size Segment by Application
5.1 Global First Person Shooters (FPS) Mobile Game Consumption Value 麻豆原创 Share by Application (2020-2025)
5.2 Global First Person Shooters (FPS) Mobile Game 麻豆原创 Forecast by Application (2026-2031)
6 North America
6.1 North America First Person Shooters (FPS) Mobile Game Consumption Value by Type (2020-2031)
6.2 North America First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Application (2020-2031)
6.3 North America First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Country
6.3.1 North America First Person Shooters (FPS) Mobile Game Consumption Value by Country (2020-2031)
6.3.2 United States First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
6.3.3 Canada First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
6.3.4 Mexico First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
7 Europe
7.1 Europe First Person Shooters (FPS) Mobile Game Consumption Value by Type (2020-2031)
7.2 Europe First Person Shooters (FPS) Mobile Game Consumption Value by Application (2020-2031)
7.3 Europe First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Country
7.3.1 Europe First Person Shooters (FPS) Mobile Game Consumption Value by Country (2020-2031)
7.3.2 Germany First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
7.3.3 France First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
7.3.4 United Kingdom First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
7.3.5 Russia First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
7.3.6 Italy First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
8 Asia-Pacific
8.1 Asia-Pacific First Person Shooters (FPS) Mobile Game Consumption Value by Type (2020-2031)
8.2 Asia-Pacific First Person Shooters (FPS) Mobile Game Consumption Value by Application (2020-2031)
8.3 Asia-Pacific First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Region
8.3.1 Asia-Pacific First Person Shooters (FPS) Mobile Game Consumption Value by Region (2020-2031)
8.3.2 China First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
8.3.3 Japan First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
8.3.4 South Korea First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
8.3.5 India First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
8.3.6 Southeast Asia First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
8.3.7 Australia First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
9 South America
9.1 South America First Person Shooters (FPS) Mobile Game Consumption Value by Type (2020-2031)
9.2 South America First Person Shooters (FPS) Mobile Game Consumption Value by Application (2020-2031)
9.3 South America First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Country
9.3.1 South America First Person Shooters (FPS) Mobile Game Consumption Value by Country (2020-2031)
9.3.2 Brazil First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
9.3.3 Argentina First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
10 Middle East & Africa
10.1 Middle East & Africa First Person Shooters (FPS) Mobile Game Consumption Value by Type (2020-2031)
10.2 Middle East & Africa First Person Shooters (FPS) Mobile Game Consumption Value by Application (2020-2031)
10.3 Middle East & Africa First Person Shooters (FPS) Mobile Game 麻豆原创 Size by Country
10.3.1 Middle East & Africa First Person Shooters (FPS) Mobile Game Consumption Value by Country (2020-2031)
10.3.2 Turkey First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
10.3.3 Saudi Arabia First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
10.3.4 UAE First Person Shooters (FPS) Mobile Game 麻豆原创 Size and Forecast (2020-2031)
11 麻豆原创 Dynamics
11.1 First Person Shooters (FPS) Mobile Game 麻豆原创 Drivers
11.2 First Person Shooters (FPS) Mobile Game 麻豆原创 Restraints
11.3 First Person Shooters (FPS) Mobile Game Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 First Person Shooters (FPS) Mobile Game Industry Chain
12.2 First Person Shooters (FPS) Mobile Game Upstream Analysis
12.3 First Person Shooters (FPS) Mobile Game Midstream Analysis
12.4 First Person Shooters (FPS) Mobile Game Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Tencent
Net Ease
Electronic Arts Inc.
Firecraft Studios
Lilith Games
Critical Force Ltd
BadFly Interactive
Square Enix Montreal
Prodigy Design Limited
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*If Applicable.