

Licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature. In a Licensed Merchandise transaction, an artist, designer, trademark owner or celebrity (the "licensor") grants a license to a manufacturer or retailer (the "licensee") to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewellery, dinnerware, cosmetics and collectibles.
The global Brand Licensing market size was valued at US$ 376950 million in 2023 and is forecast to a readjusted size of USD 499840 million by 2030 with a CAGR of 4.2% during review period.
Global brand licensing key players include The Walt Disney Company, Meredith Corporation, PVH Corp., Authentic Brands Group, WarnerMedia, etc. Global top 5 manufacturers hold a share about 45%. North America is the largest market, with a share about 57%, followed by Europe and Asia-Pacific, both have a share over 36 percent. In terms of product, apparels is the largest segment, with a share over 17%. And in terms of application, the largest application is entertainment, followed by corporate trademarks/brand.
This report is a detailed and comprehensive analysis for global Brand Licensing market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Brand Licensing market size and forecasts, in consumption value ($ Million), 2019-2030
Global Brand Licensing market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Brand Licensing market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Brand Licensing market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Brand Licensing
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Brand Licensing market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include The Walt Disney Company, Dotdash Meredith, Authentic Brands Group, Warner Bros. Consumer Products (WarnerMedia), Universal Brand Development (NBC Universal), PVH Corp., Hasbro, The Pok茅mon Company International, Mattel, Bluestar Alliance, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
Brand Licensing market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segmentation
Brand Licensing market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Apparels
Toys
Accessories
麻豆原创 Decoration
Software/Video Games
Food and Beverage
Others
麻豆原创 segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
麻豆原创 segment by players, this report covers
The Walt Disney Company
Dotdash Meredith
Authentic Brands Group
Warner Bros. Consumer Products (WarnerMedia)
Universal Brand Development (NBC Universal)
PVH Corp.
Hasbro
The Pok茅mon Company International
Mattel
Bluestar Alliance
Paramount Consumer Products (Paramount Global)
WHP Global
General Motors
Electrolux
Stanley Black & Decker
Sanrio
Iconix Brand Group
Procter & Gamble
BBC Studios
Kathy Ireland Worldwide
Caterpillar
Whirlpool Corporation
Ferrari
Major League Baseball
NFL Players Association
National Football League
Ford Motor Company
Rainbow
Toei Animation
The Hershey Company
National Basketball Association
Sunkist Growers
PGA Tour
WWE
Ralph Lauren
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Brand Licensing product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Brand Licensing, with revenue, gross margin, and global market share of Brand Licensing from 2019 to 2024.
Chapter 3, the Brand Licensing competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Brand Licensing market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Brand Licensing.
Chapter 13, to describe Brand Licensing research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of Brand Licensing by Type
1.3.1 Overview: Global Brand Licensing 麻豆原创 Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Brand Licensing Consumption Value 麻豆原创 Share by Type in 2023
1.3.3 Apparels
1.3.4 Toys
1.3.5 Accessories
1.3.6 麻豆原创 Decoration
1.3.7 Software/Video Games
1.3.8 Food and Beverage
1.3.9 Others
1.4 Global Brand Licensing 麻豆原创 by Application
1.4.1 Overview: Global Brand Licensing 麻豆原创 Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Entertainment
1.4.3 Corporate Trademarks/Brand
1.4.4 Fashion
1.4.5 Sports
1.4.6 Others
1.5 Global Brand Licensing 麻豆原创 Size & Forecast
1.6 Global Brand Licensing 麻豆原创 Size and Forecast by Region
1.6.1 Global Brand Licensing 麻豆原创 Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Brand Licensing 麻豆原创 Size by Region, (2019-2030)
1.6.3 North America Brand Licensing 麻豆原创 Size and Prospect (2019-2030)
1.6.4 Europe Brand Licensing 麻豆原创 Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Brand Licensing 麻豆原创 Size and Prospect (2019-2030)
1.6.6 South America Brand Licensing 麻豆原创 Size and Prospect (2019-2030)
1.6.7 Middle East & Africa Brand Licensing 麻豆原创 Size and Prospect (2019-2030)
2 Company Profiles
2.1 The Walt Disney Company
2.1.1 The Walt Disney Company Details
2.1.2 The Walt Disney Company Major Business
2.1.3 The Walt Disney Company Brand Licensing Product and Solutions
2.1.4 The Walt Disney Company Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.1.5 The Walt Disney Company Recent Developments and Future Plans
2.2 Dotdash Meredith
2.2.1 Dotdash Meredith Details
2.2.2 Dotdash Meredith Major Business
2.2.3 Dotdash Meredith Brand Licensing Product and Solutions
2.2.4 Dotdash Meredith Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.2.5 Dotdash Meredith Recent Developments and Future Plans
2.3 Authentic Brands Group
2.3.1 Authentic Brands Group Details
2.3.2 Authentic Brands Group Major Business
2.3.3 Authentic Brands Group Brand Licensing Product and Solutions
2.3.4 Authentic Brands Group Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.3.5 Authentic Brands Group Recent Developments and Future Plans
2.4 Warner Bros. Consumer Products (WarnerMedia)
2.4.1 Warner Bros. Consumer Products (WarnerMedia) Details
2.4.2 Warner Bros. Consumer Products (WarnerMedia) Major Business
2.4.3 Warner Bros. Consumer Products (WarnerMedia) Brand Licensing Product and Solutions
2.4.4 Warner Bros. Consumer Products (WarnerMedia) Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.4.5 Warner Bros. Consumer Products (WarnerMedia) Recent Developments and Future Plans
2.5 Universal Brand Development (NBC Universal)
2.5.1 Universal Brand Development (NBC Universal) Details
2.5.2 Universal Brand Development (NBC Universal) Major Business
2.5.3 Universal Brand Development (NBC Universal) Brand Licensing Product and Solutions
2.5.4 Universal Brand Development (NBC Universal) Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.5.5 Universal Brand Development (NBC Universal) Recent Developments and Future Plans
2.6 PVH Corp.
2.6.1 PVH Corp. Details
2.6.2 PVH Corp. Major Business
2.6.3 PVH Corp. Brand Licensing Product and Solutions
2.6.4 PVH Corp. Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.6.5 PVH Corp. Recent Developments and Future Plans
2.7 Hasbro
2.7.1 Hasbro Details
2.7.2 Hasbro Major Business
2.7.3 Hasbro Brand Licensing Product and Solutions
2.7.4 Hasbro Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.7.5 Hasbro Recent Developments and Future Plans
2.8 The Pok茅mon Company International
2.8.1 The Pok茅mon Company International Details
2.8.2 The Pok茅mon Company International Major Business
2.8.3 The Pok茅mon Company International Brand Licensing Product and Solutions
2.8.4 The Pok茅mon Company International Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.8.5 The Pok茅mon Company International Recent Developments and Future Plans
2.9 Mattel
2.9.1 Mattel Details
2.9.2 Mattel Major Business
2.9.3 Mattel Brand Licensing Product and Solutions
2.9.4 Mattel Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.9.5 Mattel Recent Developments and Future Plans
2.10 Bluestar Alliance
2.10.1 Bluestar Alliance Details
2.10.2 Bluestar Alliance Major Business
2.10.3 Bluestar Alliance Brand Licensing Product and Solutions
2.10.4 Bluestar Alliance Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.10.5 Bluestar Alliance Recent Developments and Future Plans
2.11 Paramount Consumer Products (Paramount Global)
2.11.1 Paramount Consumer Products (Paramount Global) Details
2.11.2 Paramount Consumer Products (Paramount Global) Major Business
2.11.3 Paramount Consumer Products (Paramount Global) Brand Licensing Product and Solutions
2.11.4 Paramount Consumer Products (Paramount Global) Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.11.5 Paramount Consumer Products (Paramount Global) Recent Developments and Future Plans
2.12 WHP Global
2.12.1 WHP Global Details
2.12.2 WHP Global Major Business
2.12.3 WHP Global Brand Licensing Product and Solutions
2.12.4 WHP Global Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.12.5 WHP Global Recent Developments and Future Plans
2.13 General Motors
2.13.1 General Motors Details
2.13.2 General Motors Major Business
2.13.3 General Motors Brand Licensing Product and Solutions
2.13.4 General Motors Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.13.5 General Motors Recent Developments and Future Plans
2.14 Electrolux
2.14.1 Electrolux Details
2.14.2 Electrolux Major Business
2.14.3 Electrolux Brand Licensing Product and Solutions
2.14.4 Electrolux Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.14.5 Electrolux Recent Developments and Future Plans
2.15 Stanley Black & Decker
2.15.1 Stanley Black & Decker Details
2.15.2 Stanley Black & Decker Major Business
2.15.3 Stanley Black & Decker Brand Licensing Product and Solutions
2.15.4 Stanley Black & Decker Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.15.5 Stanley Black & Decker Recent Developments and Future Plans
2.16 Sanrio
2.16.1 Sanrio Details
2.16.2 Sanrio Major Business
2.16.3 Sanrio Brand Licensing Product and Solutions
2.16.4 Sanrio Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.16.5 Sanrio Recent Developments and Future Plans
2.17 Iconix Brand Group
2.17.1 Iconix Brand Group Details
2.17.2 Iconix Brand Group Major Business
2.17.3 Iconix Brand Group Brand Licensing Product and Solutions
2.17.4 Iconix Brand Group Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.17.5 Iconix Brand Group Recent Developments and Future Plans
2.18 Procter & Gamble
2.18.1 Procter & Gamble Details
2.18.2 Procter & Gamble Major Business
2.18.3 Procter & Gamble Brand Licensing Product and Solutions
2.18.4 Procter & Gamble Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.18.5 Procter & Gamble Recent Developments and Future Plans
2.19 BBC Studios
2.19.1 BBC Studios Details
2.19.2 BBC Studios Major Business
2.19.3 BBC Studios Brand Licensing Product and Solutions
2.19.4 BBC Studios Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.19.5 BBC Studios Recent Developments and Future Plans
2.20 Kathy Ireland Worldwide
2.20.1 Kathy Ireland Worldwide Details
2.20.2 Kathy Ireland Worldwide Major Business
2.20.3 Kathy Ireland Worldwide Brand Licensing Product and Solutions
2.20.4 Kathy Ireland Worldwide Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.20.5 Kathy Ireland Worldwide Recent Developments and Future Plans
2.21 Caterpillar
2.21.1 Caterpillar Details
2.21.2 Caterpillar Major Business
2.21.3 Caterpillar Brand Licensing Product and Solutions
2.21.4 Caterpillar Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.21.5 Caterpillar Recent Developments and Future Plans
2.22 Whirlpool Corporation
2.22.1 Whirlpool Corporation Details
2.22.2 Whirlpool Corporation Major Business
2.22.3 Whirlpool Corporation Brand Licensing Product and Solutions
2.22.4 Whirlpool Corporation Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.22.5 Whirlpool Corporation Recent Developments and Future Plans
2.23 Ferrari
2.23.1 Ferrari Details
2.23.2 Ferrari Major Business
2.23.3 Ferrari Brand Licensing Product and Solutions
2.23.4 Ferrari Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.23.5 Ferrari Recent Developments and Future Plans
2.24 Major League Baseball
2.24.1 Major League Baseball Details
2.24.2 Major League Baseball Major Business
2.24.3 Major League Baseball Brand Licensing Product and Solutions
2.24.4 Major League Baseball Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.24.5 Major League Baseball Recent Developments and Future Plans
2.25 NFL Players Association
2.25.1 NFL Players Association Details
2.25.2 NFL Players Association Major Business
2.25.3 NFL Players Association Brand Licensing Product and Solutions
2.25.4 NFL Players Association Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.25.5 NFL Players Association Recent Developments and Future Plans
2.26 National Football League
2.26.1 National Football League Details
2.26.2 National Football League Major Business
2.26.3 National Football League Brand Licensing Product and Solutions
2.26.4 National Football League Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.26.5 National Football League Recent Developments and Future Plans
2.27 Ford Motor Company
2.27.1 Ford Motor Company Details
2.27.2 Ford Motor Company Major Business
2.27.3 Ford Motor Company Brand Licensing Product and Solutions
2.27.4 Ford Motor Company Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.27.5 Ford Motor Company Recent Developments and Future Plans
2.28 Rainbow
2.28.1 Rainbow Details
2.28.2 Rainbow Major Business
2.28.3 Rainbow Brand Licensing Product and Solutions
2.28.4 Rainbow Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.28.5 Rainbow Recent Developments and Future Plans
2.29 Toei Animation
2.29.1 Toei Animation Details
2.29.2 Toei Animation Major Business
2.29.3 Toei Animation Brand Licensing Product and Solutions
2.29.4 Toei Animation Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.29.5 Toei Animation Recent Developments and Future Plans
2.30 The Hershey Company
2.30.1 The Hershey Company Details
2.30.2 The Hershey Company Major Business
2.30.3 The Hershey Company Brand Licensing Product and Solutions
2.30.4 The Hershey Company Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.30.5 The Hershey Company Recent Developments and Future Plans
2.31 National Basketball Association
2.31.1 National Basketball Association Details
2.31.2 National Basketball Association Major Business
2.31.3 National Basketball Association Brand Licensing Product and Solutions
2.31.4 National Basketball Association Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.31.5 National Basketball Association Recent Developments and Future Plans
2.32 Sunkist Growers
2.32.1 Sunkist Growers Details
2.32.2 Sunkist Growers Major Business
2.32.3 Sunkist Growers Brand Licensing Product and Solutions
2.32.4 Sunkist Growers Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.32.5 Sunkist Growers Recent Developments and Future Plans
2.33 PGA Tour
2.33.1 PGA Tour Details
2.33.2 PGA Tour Major Business
2.33.3 PGA Tour Brand Licensing Product and Solutions
2.33.4 PGA Tour Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.33.5 PGA Tour Recent Developments and Future Plans
2.34 WWE
2.34.1 WWE Details
2.34.2 WWE Major Business
2.34.3 WWE Brand Licensing Product and Solutions
2.34.4 WWE Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.34.5 WWE Recent Developments and Future Plans
2.35 Ralph Lauren
2.35.1 Ralph Lauren Details
2.35.2 Ralph Lauren Major Business
2.35.3 Ralph Lauren Brand Licensing Product and Solutions
2.35.4 Ralph Lauren Brand Licensing Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.35.5 Ralph Lauren Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global Brand Licensing Revenue and Share by Players (2019-2024)
3.2 麻豆原创 Share Analysis (2023)
3.2.1 麻豆原创 Share of Brand Licensing by Company Revenue
3.2.2 Top 3 Brand Licensing Players 麻豆原创 Share in 2023
3.2.3 Top 6 Brand Licensing Players 麻豆原创 Share in 2023
3.3 Brand Licensing 麻豆原创: Overall Company Footprint Analysis
3.3.1 Brand Licensing 麻豆原创: Region Footprint
3.3.2 Brand Licensing 麻豆原创: Company Product Type Footprint
3.3.3 Brand Licensing 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global Brand Licensing Consumption Value and 麻豆原创 Share by Type (2019-2024)
4.2 Global Brand Licensing 麻豆原创 Forecast by Type (2025-2030)
5 麻豆原创 Size Segment by Application
5.1 Global Brand Licensing Consumption Value 麻豆原创 Share by Application (2019-2024)
5.2 Global Brand Licensing 麻豆原创 Forecast by Application (2025-2030)
6 North America
6.1 North America Brand Licensing Consumption Value by Type (2019-2030)
6.2 North America Brand Licensing 麻豆原创 Size by Application (2019-2030)
6.3 North America Brand Licensing 麻豆原创 Size by Country
6.3.1 North America Brand Licensing Consumption Value by Country (2019-2030)
6.3.2 United States Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
6.3.3 Canada Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
6.3.4 Mexico Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
7 Europe
7.1 Europe Brand Licensing Consumption Value by Type (2019-2030)
7.2 Europe Brand Licensing Consumption Value by Application (2019-2030)
7.3 Europe Brand Licensing 麻豆原创 Size by Country
7.3.1 Europe Brand Licensing Consumption Value by Country (2019-2030)
7.3.2 Germany Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
7.3.3 France Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
7.3.4 United Kingdom Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
7.3.5 Russia Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
7.3.6 Italy Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Brand Licensing Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Brand Licensing Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Brand Licensing 麻豆原创 Size by Region
8.3.1 Asia-Pacific Brand Licensing Consumption Value by Region (2019-2030)
8.3.2 China Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
8.3.3 Japan Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
8.3.4 South Korea Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
8.3.5 India Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
8.3.6 Southeast Asia Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
8.3.7 Australia Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
9 South America
9.1 South America Brand Licensing Consumption Value by Type (2019-2030)
9.2 South America Brand Licensing Consumption Value by Application (2019-2030)
9.3 South America Brand Licensing 麻豆原创 Size by Country
9.3.1 South America Brand Licensing Consumption Value by Country (2019-2030)
9.3.2 Brazil Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
9.3.3 Argentina Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Brand Licensing Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Brand Licensing Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Brand Licensing 麻豆原创 Size by Country
10.3.1 Middle East & Africa Brand Licensing Consumption Value by Country (2019-2030)
10.3.2 Turkey Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
10.3.4 UAE Brand Licensing 麻豆原创 Size and Forecast (2019-2030)
11 麻豆原创 Dynamics
11.1 Brand Licensing 麻豆原创 Drivers
11.2 Brand Licensing 麻豆原创 Restraints
11.3 Brand Licensing Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Brand Licensing Industry Chain
12.2 Brand Licensing Upstream Analysis
12.3 Brand Licensing Midstream Analysis
12.4 Brand Licensing Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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*If Applicable.