

Background music is an integral part of modern commercial space like malls, retail stores, transit, elevators and other public spaces. This kind of music is intended for passive listening, and it helps in improving the ambience of the place. It is also seen to affect the customer"s mood positively, resulting in better shopping experiences for the customers and the retailers. The increase in the number of commercial spaces, high preference for entertainment, and growth in the tourism sector are the major factors that are driving the market growth.
The global Background Music market size was valued at US$ 1903 million in 2023 and is forecast to a readjusted size of USD 2895 million by 2030 with a CAGR of 6.2% during review period.
Global Background Music key players include Mood Media, SiriusXM for Business, Usen Corporation, TouchTunes, PlayNetwork, etc. Global top five manufacturers hold a share about 45%. North America is the largest market, with a share about 40%, followed by Europe, the Middle East and Africa, with a share about 25 percent. In terms of product, Music Streaming is the largest segment, with a share about 85%. And in terms of application, the largest application is Leisure & Hospitality, followed by Retail Stores, Cafes & Restaurants, Public Organizations, etc.
This report is a detailed and comprehensive analysis for global Background Music market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Background Music market size and forecasts, in consumption value ($ Million), 2019-2030
Global Background Music market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Background Music market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Background Music market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Background Music
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Background Music market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Mood Media, PlayNetwork, TouchTunes, Usen, SiriusXM for Business, Pandora for Business, Almotech, Imagesound, NSM Music., CSI Music, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
Background Music market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segmentation
Background Music market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Music Streaming
AV System Equipment
麻豆原创 segment by Application
Retail Stores
Cafes & Restaurants
Leisure & Hospitality
Public Organizations
Others
麻豆原创 segment by players, this report covers
Mood Media
PlayNetwork
TouchTunes
Usen
SiriusXM for Business
Pandora for Business
Almotech
Imagesound
NSM Music.
CSI Music
Easy on Hold
Sunflower Music
Soundjack
Xenon Music Media
Soundtrack Your Brand
Jamendo Listening
Heartbeats International
SoundMachine
Rockbot
Jukeboxy
Cloud Cover Music
Custom Channels
Auracle Sound
Brandtrack
Kasimu
Soundreef
Express Melody
Qsic
StorePlay
Open Ear Music
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Background Music product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Background Music, with revenue, gross margin, and global market share of Background Music from 2019 to 2024.
Chapter 3, the Background Music competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Background Music market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Background Music.
Chapter 13, to describe Background Music research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of Background Music by Type
1.3.1 Overview: Global Background Music 麻豆原创 Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Background Music Consumption Value 麻豆原创 Share by Type in 2023
1.3.3 Music Streaming
1.3.4 AV System Equipment
1.4 Global Background Music 麻豆原创 by Application
1.4.1 Overview: Global Background Music 麻豆原创 Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Retail Stores
1.4.3 Cafes & Restaurants
1.4.4 Leisure & Hospitality
1.4.5 Public Organizations
1.4.6 Others
1.5 Global Background Music 麻豆原创 Size & Forecast
1.6 Global Background Music 麻豆原创 Size and Forecast by Region
1.6.1 Global Background Music 麻豆原创 Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Background Music 麻豆原创 Size by Region, (2019-2030)
1.6.3 North America Background Music 麻豆原创 Size and Prospect (2019-2030)
1.6.4 Europe Background Music 麻豆原创 Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Background Music 麻豆原创 Size and Prospect (2019-2030)
1.6.6 South America Background Music 麻豆原创 Size and Prospect (2019-2030)
1.6.7 Middle East & Africa Background Music 麻豆原创 Size and Prospect (2019-2030)
2 Company Profiles
2.1 Mood Media
2.1.1 Mood Media Details
2.1.2 Mood Media Major Business
2.1.3 Mood Media Background Music Product and Solutions
2.1.4 Mood Media Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.1.5 Mood Media Recent Developments and Future Plans
2.2 PlayNetwork
2.2.1 PlayNetwork Details
2.2.2 PlayNetwork Major Business
2.2.3 PlayNetwork Background Music Product and Solutions
2.2.4 PlayNetwork Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.2.5 PlayNetwork Recent Developments and Future Plans
2.3 TouchTunes
2.3.1 TouchTunes Details
2.3.2 TouchTunes Major Business
2.3.3 TouchTunes Background Music Product and Solutions
2.3.4 TouchTunes Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.3.5 TouchTunes Recent Developments and Future Plans
2.4 Usen
2.4.1 Usen Details
2.4.2 Usen Major Business
2.4.3 Usen Background Music Product and Solutions
2.4.4 Usen Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.4.5 Usen Recent Developments and Future Plans
2.5 SiriusXM for Business
2.5.1 SiriusXM for Business Details
2.5.2 SiriusXM for Business Major Business
2.5.3 SiriusXM for Business Background Music Product and Solutions
2.5.4 SiriusXM for Business Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.5.5 SiriusXM for Business Recent Developments and Future Plans
2.6 Pandora for Business
2.6.1 Pandora for Business Details
2.6.2 Pandora for Business Major Business
2.6.3 Pandora for Business Background Music Product and Solutions
2.6.4 Pandora for Business Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.6.5 Pandora for Business Recent Developments and Future Plans
2.7 Almotech
2.7.1 Almotech Details
2.7.2 Almotech Major Business
2.7.3 Almotech Background Music Product and Solutions
2.7.4 Almotech Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.7.5 Almotech Recent Developments and Future Plans
2.8 Imagesound
2.8.1 Imagesound Details
2.8.2 Imagesound Major Business
2.8.3 Imagesound Background Music Product and Solutions
2.8.4 Imagesound Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.8.5 Imagesound Recent Developments and Future Plans
2.9 NSM Music.
2.9.1 NSM Music. Details
2.9.2 NSM Music. Major Business
2.9.3 NSM Music. Background Music Product and Solutions
2.9.4 NSM Music. Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.9.5 NSM Music. Recent Developments and Future Plans
2.10 CSI Music
2.10.1 CSI Music Details
2.10.2 CSI Music Major Business
2.10.3 CSI Music Background Music Product and Solutions
2.10.4 CSI Music Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.10.5 CSI Music Recent Developments and Future Plans
2.11 Easy on Hold
2.11.1 Easy on Hold Details
2.11.2 Easy on Hold Major Business
2.11.3 Easy on Hold Background Music Product and Solutions
2.11.4 Easy on Hold Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.11.5 Easy on Hold Recent Developments and Future Plans
2.12 Sunflower Music
2.12.1 Sunflower Music Details
2.12.2 Sunflower Music Major Business
2.12.3 Sunflower Music Background Music Product and Solutions
2.12.4 Sunflower Music Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.12.5 Sunflower Music Recent Developments and Future Plans
2.13 Soundjack
2.13.1 Soundjack Details
2.13.2 Soundjack Major Business
2.13.3 Soundjack Background Music Product and Solutions
2.13.4 Soundjack Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.13.5 Soundjack Recent Developments and Future Plans
2.14 Xenon Music Media
2.14.1 Xenon Music Media Details
2.14.2 Xenon Music Media Major Business
2.14.3 Xenon Music Media Background Music Product and Solutions
2.14.4 Xenon Music Media Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.14.5 Xenon Music Media Recent Developments and Future Plans
2.15 Soundtrack Your Brand
2.15.1 Soundtrack Your Brand Details
2.15.2 Soundtrack Your Brand Major Business
2.15.3 Soundtrack Your Brand Background Music Product and Solutions
2.15.4 Soundtrack Your Brand Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.15.5 Soundtrack Your Brand Recent Developments and Future Plans
2.16 Jamendo Listening
2.16.1 Jamendo Listening Details
2.16.2 Jamendo Listening Major Business
2.16.3 Jamendo Listening Background Music Product and Solutions
2.16.4 Jamendo Listening Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.16.5 Jamendo Listening Recent Developments and Future Plans
2.17 Heartbeats International
2.17.1 Heartbeats International Details
2.17.2 Heartbeats International Major Business
2.17.3 Heartbeats International Background Music Product and Solutions
2.17.4 Heartbeats International Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.17.5 Heartbeats International Recent Developments and Future Plans
2.18 SoundMachine
2.18.1 SoundMachine Details
2.18.2 SoundMachine Major Business
2.18.3 SoundMachine Background Music Product and Solutions
2.18.4 SoundMachine Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.18.5 SoundMachine Recent Developments and Future Plans
2.19 Rockbot
2.19.1 Rockbot Details
2.19.2 Rockbot Major Business
2.19.3 Rockbot Background Music Product and Solutions
2.19.4 Rockbot Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.19.5 Rockbot Recent Developments and Future Plans
2.20 Jukeboxy
2.20.1 Jukeboxy Details
2.20.2 Jukeboxy Major Business
2.20.3 Jukeboxy Background Music Product and Solutions
2.20.4 Jukeboxy Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.20.5 Jukeboxy Recent Developments and Future Plans
2.21 Cloud Cover Music
2.21.1 Cloud Cover Music Details
2.21.2 Cloud Cover Music Major Business
2.21.3 Cloud Cover Music Background Music Product and Solutions
2.21.4 Cloud Cover Music Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.21.5 Cloud Cover Music Recent Developments and Future Plans
2.22 Custom Channels
2.22.1 Custom Channels Details
2.22.2 Custom Channels Major Business
2.22.3 Custom Channels Background Music Product and Solutions
2.22.4 Custom Channels Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.22.5 Custom Channels Recent Developments and Future Plans
2.23 Auracle Sound
2.23.1 Auracle Sound Details
2.23.2 Auracle Sound Major Business
2.23.3 Auracle Sound Background Music Product and Solutions
2.23.4 Auracle Sound Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.23.5 Auracle Sound Recent Developments and Future Plans
2.24 Brandtrack
2.24.1 Brandtrack Details
2.24.2 Brandtrack Major Business
2.24.3 Brandtrack Background Music Product and Solutions
2.24.4 Brandtrack Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.24.5 Brandtrack Recent Developments and Future Plans
2.25 Kasimu
2.25.1 Kasimu Details
2.25.2 Kasimu Major Business
2.25.3 Kasimu Background Music Product and Solutions
2.25.4 Kasimu Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.25.5 Kasimu Recent Developments and Future Plans
2.26 Soundreef
2.26.1 Soundreef Details
2.26.2 Soundreef Major Business
2.26.3 Soundreef Background Music Product and Solutions
2.26.4 Soundreef Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.26.5 Soundreef Recent Developments and Future Plans
2.27 Express Melody
2.27.1 Express Melody Details
2.27.2 Express Melody Major Business
2.27.3 Express Melody Background Music Product and Solutions
2.27.4 Express Melody Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.27.5 Express Melody Recent Developments and Future Plans
2.28 Qsic
2.28.1 Qsic Details
2.28.2 Qsic Major Business
2.28.3 Qsic Background Music Product and Solutions
2.28.4 Qsic Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.28.5 Qsic Recent Developments and Future Plans
2.29 StorePlay
2.29.1 StorePlay Details
2.29.2 StorePlay Major Business
2.29.3 StorePlay Background Music Product and Solutions
2.29.4 StorePlay Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.29.5 StorePlay Recent Developments and Future Plans
2.30 Open Ear Music
2.30.1 Open Ear Music Details
2.30.2 Open Ear Music Major Business
2.30.3 Open Ear Music Background Music Product and Solutions
2.30.4 Open Ear Music Background Music Revenue, Gross Margin and 麻豆原创 Share (2019-2024)
2.30.5 Open Ear Music Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global Background Music Revenue and Share by Players (2019-2024)
3.2 麻豆原创 Share Analysis (2023)
3.2.1 麻豆原创 Share of Background Music by Company Revenue
3.2.2 Top 3 Background Music Players 麻豆原创 Share in 2023
3.2.3 Top 6 Background Music Players 麻豆原创 Share in 2023
3.3 Background Music 麻豆原创: Overall Company Footprint Analysis
3.3.1 Background Music 麻豆原创: Region Footprint
3.3.2 Background Music 麻豆原创: Company Product Type Footprint
3.3.3 Background Music 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global Background Music Consumption Value and 麻豆原创 Share by Type (2019-2024)
4.2 Global Background Music 麻豆原创 Forecast by Type (2025-2030)
5 麻豆原创 Size Segment by Application
5.1 Global Background Music Consumption Value 麻豆原创 Share by Application (2019-2024)
5.2 Global Background Music 麻豆原创 Forecast by Application (2025-2030)
6 North America
6.1 North America Background Music Consumption Value by Type (2019-2030)
6.2 North America Background Music 麻豆原创 Size by Application (2019-2030)
6.3 North America Background Music 麻豆原创 Size by Country
6.3.1 North America Background Music Consumption Value by Country (2019-2030)
6.3.2 United States Background Music 麻豆原创 Size and Forecast (2019-2030)
6.3.3 Canada Background Music 麻豆原创 Size and Forecast (2019-2030)
6.3.4 Mexico Background Music 麻豆原创 Size and Forecast (2019-2030)
7 Europe
7.1 Europe Background Music Consumption Value by Type (2019-2030)
7.2 Europe Background Music Consumption Value by Application (2019-2030)
7.3 Europe Background Music 麻豆原创 Size by Country
7.3.1 Europe Background Music Consumption Value by Country (2019-2030)
7.3.2 Germany Background Music 麻豆原创 Size and Forecast (2019-2030)
7.3.3 France Background Music 麻豆原创 Size and Forecast (2019-2030)
7.3.4 United Kingdom Background Music 麻豆原创 Size and Forecast (2019-2030)
7.3.5 Russia Background Music 麻豆原创 Size and Forecast (2019-2030)
7.3.6 Italy Background Music 麻豆原创 Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Background Music Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Background Music Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Background Music 麻豆原创 Size by Region
8.3.1 Asia-Pacific Background Music Consumption Value by Region (2019-2030)
8.3.2 China Background Music 麻豆原创 Size and Forecast (2019-2030)
8.3.3 Japan Background Music 麻豆原创 Size and Forecast (2019-2030)
8.3.4 South Korea Background Music 麻豆原创 Size and Forecast (2019-2030)
8.3.5 India Background Music 麻豆原创 Size and Forecast (2019-2030)
8.3.6 Southeast Asia Background Music 麻豆原创 Size and Forecast (2019-2030)
8.3.7 Australia Background Music 麻豆原创 Size and Forecast (2019-2030)
9 South America
9.1 South America Background Music Consumption Value by Type (2019-2030)
9.2 South America Background Music Consumption Value by Application (2019-2030)
9.3 South America Background Music 麻豆原创 Size by Country
9.3.1 South America Background Music Consumption Value by Country (2019-2030)
9.3.2 Brazil Background Music 麻豆原创 Size and Forecast (2019-2030)
9.3.3 Argentina Background Music 麻豆原创 Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Background Music Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Background Music Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Background Music 麻豆原创 Size by Country
10.3.1 Middle East & Africa Background Music Consumption Value by Country (2019-2030)
10.3.2 Turkey Background Music 麻豆原创 Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Background Music 麻豆原创 Size and Forecast (2019-2030)
10.3.4 UAE Background Music 麻豆原创 Size and Forecast (2019-2030)
11 麻豆原创 Dynamics
11.1 Background Music 麻豆原创 Drivers
11.2 Background Music 麻豆原创 Restraints
11.3 Background Music Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Background Music Industry Chain
12.2 Background Music Upstream Analysis
12.3 Background Music Midstream Analysis
12.4 Background Music Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Mood Media
PlayNetwork
TouchTunes
Usen
SiriusXM for Business
Pandora for Business
Almotech
Imagesound
NSM Music.
CSI Music
Easy on Hold
Sunflower Music
Soundjack
Xenon Music Media
Soundtrack Your Brand
Jamendo Listening
Heartbeats International
SoundMachine
Rockbot
Jukeboxy
Cloud Cover Music
Custom Channels
Auracle Sound
Brandtrack
Kasimu
Soundreef
Express Melody
Qsic
StorePlay
Open Ear Music
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*If Applicable.