The global B2C Live Streaming Video Platform market size was valued at US$ 47410 million in 2024 and is forecast to a readjusted size of USD 156810 million by 2031 with a CAGR of 18.8% during review period.
Live streaming refers to online streaming media simultaneously recorded and broadcast in real time. Live Streaming Video Platform is a place where people can share their own videos to others. In this report, we only focus platforms for consumers.
The global revenue of B2C live streaming video platform market has a high concentration rate, with the top 5 company holds 50% of global market share. The leading company in global B2C live streaming video platform market is Kuaishou, which profits most with the market share of 14%. Asia Pacific is the largest market, with a share about 67%, followed by North America and Europe with the share about 16% and 11%.
This report is a detailed and comprehensive analysis for global B2C Live Streaming Video Platform market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global B2C Live Streaming Video Platform market size and forecasts, in consumption value ($ Million), 2020-2031
Global B2C Live Streaming Video Platform market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global B2C Live Streaming Video Platform market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global B2C Live Streaming Video Platform market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for B2C Live Streaming Video Platform
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global B2C Live Streaming Video Platform market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Kuaishou, ByteDance, Twitch, YouTube, Tencent Music Entertainment (TME), Bigo, YY, Huya, Douyu, Hello Group Inc., etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
麻豆原创 segmentation
B2C Live Streaming Video Platform market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
麻豆原创 segment by Type
Advertising
Subscriptions
Donations & Virtual Gifts
On-line Event
麻豆原创 segment by Application
Network Education
Shopping or 麻豆原创ing
Entertainment
麻豆原创 segment by players, this report covers
Kuaishou
ByteDance
Twitch
YouTube
Tencent Music Entertainment (TME)
Bigo
YY
Huya
Douyu
Hello Group Inc.
Huajiao
Inke
Twitter (Periscope)
Uplive
Mixer
Facebook
Yizhibo (Weibo)
Instagram
Snapchat
Vimeo (Livestream)
Bilibili
麻豆原创 segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe B2C Live Streaming Video Platform product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of B2C Live Streaming Video Platform, with revenue, gross margin, and global market share of B2C Live Streaming Video Platform from 2020 to 2025.
Chapter 3, the B2C Live Streaming Video Platform competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and B2C Live Streaming Video Platform market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of B2C Live Streaming Video Platform.
Chapter 13, to describe B2C Live Streaming Video Platform research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 麻豆原创 Overview
1.1 Product Overview and Scope
1.2 麻豆原创 Estimation Caveats and Base Year
1.3 Classification of B2C Live Streaming Video Platform by Type
1.3.1 Overview: Global B2C Live Streaming Video Platform 麻豆原创 Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global B2C Live Streaming Video Platform Consumption Value 麻豆原创 Share by Type in 2024
1.3.3 Advertising
1.3.4 Subscriptions
1.3.5 Donations & Virtual Gifts
1.3.6 On-line Event
1.4 Global B2C Live Streaming Video Platform 麻豆原创 by Application
1.4.1 Overview: Global B2C Live Streaming Video Platform 麻豆原创 Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Network Education
1.4.3 Shopping or 麻豆原创ing
1.4.4 Entertainment
1.5 Global B2C Live Streaming Video Platform 麻豆原创 Size & Forecast
1.6 Global B2C Live Streaming Video Platform 麻豆原创 Size and Forecast by Region
1.6.1 Global B2C Live Streaming Video Platform 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global B2C Live Streaming Video Platform 麻豆原创 Size by Region, (2020-2031)
1.6.3 North America B2C Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.4 Europe B2C Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.5 Asia-Pacific B2C Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.6 South America B2C Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
1.6.7 Middle East & Africa B2C Live Streaming Video Platform 麻豆原创 Size and Prospect (2020-2031)
2 Company Profiles
2.1 Kuaishou
2.1.1 Kuaishou Details
2.1.2 Kuaishou Major Business
2.1.3 Kuaishou B2C Live Streaming Video Platform Product and Solutions
2.1.4 Kuaishou B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.1.5 Kuaishou Recent Developments and Future Plans
2.2 ByteDance
2.2.1 ByteDance Details
2.2.2 ByteDance Major Business
2.2.3 ByteDance B2C Live Streaming Video Platform Product and Solutions
2.2.4 ByteDance B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.2.5 ByteDance Recent Developments and Future Plans
2.3 Twitch
2.3.1 Twitch Details
2.3.2 Twitch Major Business
2.3.3 Twitch B2C Live Streaming Video Platform Product and Solutions
2.3.4 Twitch B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.3.5 Twitch Recent Developments and Future Plans
2.4 YouTube
2.4.1 YouTube Details
2.4.2 YouTube Major Business
2.4.3 YouTube B2C Live Streaming Video Platform Product and Solutions
2.4.4 YouTube B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.4.5 YouTube Recent Developments and Future Plans
2.5 Tencent Music Entertainment (TME)
2.5.1 Tencent Music Entertainment (TME) Details
2.5.2 Tencent Music Entertainment (TME) Major Business
2.5.3 Tencent Music Entertainment (TME) B2C Live Streaming Video Platform Product and Solutions
2.5.4 Tencent Music Entertainment (TME) B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.5.5 Tencent Music Entertainment (TME) Recent Developments and Future Plans
2.6 Bigo
2.6.1 Bigo Details
2.6.2 Bigo Major Business
2.6.3 Bigo B2C Live Streaming Video Platform Product and Solutions
2.6.4 Bigo B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.6.5 Bigo Recent Developments and Future Plans
2.7 YY
2.7.1 YY Details
2.7.2 YY Major Business
2.7.3 YY B2C Live Streaming Video Platform Product and Solutions
2.7.4 YY B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.7.5 YY Recent Developments and Future Plans
2.8 Huya
2.8.1 Huya Details
2.8.2 Huya Major Business
2.8.3 Huya B2C Live Streaming Video Platform Product and Solutions
2.8.4 Huya B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.8.5 Huya Recent Developments and Future Plans
2.9 Douyu
2.9.1 Douyu Details
2.9.2 Douyu Major Business
2.9.3 Douyu B2C Live Streaming Video Platform Product and Solutions
2.9.4 Douyu B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.9.5 Douyu Recent Developments and Future Plans
2.10 Hello Group Inc.
2.10.1 Hello Group Inc. Details
2.10.2 Hello Group Inc. Major Business
2.10.3 Hello Group Inc. B2C Live Streaming Video Platform Product and Solutions
2.10.4 Hello Group Inc. B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.10.5 Hello Group Inc. Recent Developments and Future Plans
2.11 Huajiao
2.11.1 Huajiao Details
2.11.2 Huajiao Major Business
2.11.3 Huajiao B2C Live Streaming Video Platform Product and Solutions
2.11.4 Huajiao B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.11.5 Huajiao Recent Developments and Future Plans
2.12 Inke
2.12.1 Inke Details
2.12.2 Inke Major Business
2.12.3 Inke B2C Live Streaming Video Platform Product and Solutions
2.12.4 Inke B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.12.5 Inke Recent Developments and Future Plans
2.13 Twitter (Periscope)
2.13.1 Twitter (Periscope) Details
2.13.2 Twitter (Periscope) Major Business
2.13.3 Twitter (Periscope) B2C Live Streaming Video Platform Product and Solutions
2.13.4 Twitter (Periscope) B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.13.5 Twitter (Periscope) Recent Developments and Future Plans
2.14 Uplive
2.14.1 Uplive Details
2.14.2 Uplive Major Business
2.14.3 Uplive B2C Live Streaming Video Platform Product and Solutions
2.14.4 Uplive B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.14.5 Uplive Recent Developments and Future Plans
2.15 Mixer
2.15.1 Mixer Details
2.15.2 Mixer Major Business
2.15.3 Mixer B2C Live Streaming Video Platform Product and Solutions
2.15.4 Mixer B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.15.5 Mixer Recent Developments and Future Plans
2.16 Facebook
2.16.1 Facebook Details
2.16.2 Facebook Major Business
2.16.3 Facebook B2C Live Streaming Video Platform Product and Solutions
2.16.4 Facebook B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.16.5 Facebook Recent Developments and Future Plans
2.17 Yizhibo (Weibo)
2.17.1 Yizhibo (Weibo) Details
2.17.2 Yizhibo (Weibo) Major Business
2.17.3 Yizhibo (Weibo) B2C Live Streaming Video Platform Product and Solutions
2.17.4 Yizhibo (Weibo) B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.17.5 Yizhibo (Weibo) Recent Developments and Future Plans
2.18 Instagram
2.18.1 Instagram Details
2.18.2 Instagram Major Business
2.18.3 Instagram B2C Live Streaming Video Platform Product and Solutions
2.18.4 Instagram B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.18.5 Instagram Recent Developments and Future Plans
2.19 Snapchat
2.19.1 Snapchat Details
2.19.2 Snapchat Major Business
2.19.3 Snapchat B2C Live Streaming Video Platform Product and Solutions
2.19.4 Snapchat B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.19.5 Snapchat Recent Developments and Future Plans
2.20 Vimeo (Livestream)
2.20.1 Vimeo (Livestream) Details
2.20.2 Vimeo (Livestream) Major Business
2.20.3 Vimeo (Livestream) B2C Live Streaming Video Platform Product and Solutions
2.20.4 Vimeo (Livestream) B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.20.5 Vimeo (Livestream) Recent Developments and Future Plans
2.21 Bilibili
2.21.1 Bilibili Details
2.21.2 Bilibili Major Business
2.21.3 Bilibili B2C Live Streaming Video Platform Product and Solutions
2.21.4 Bilibili B2C Live Streaming Video Platform Revenue, Gross Margin and 麻豆原创 Share (2020-2025)
2.21.5 Bilibili Recent Developments and Future Plans
3 麻豆原创 Competition, by Players
3.1 Global B2C Live Streaming Video Platform Revenue and Share by Players (2020-2025)
3.2 麻豆原创 Share Analysis (2024)
3.2.1 麻豆原创 Share of B2C Live Streaming Video Platform by Company Revenue
3.2.2 Top 3 B2C Live Streaming Video Platform Players 麻豆原创 Share in 2024
3.2.3 Top 6 B2C Live Streaming Video Platform Players 麻豆原创 Share in 2024
3.3 B2C Live Streaming Video Platform 麻豆原创: Overall Company Footprint Analysis
3.3.1 B2C Live Streaming Video Platform 麻豆原创: Region Footprint
3.3.2 B2C Live Streaming Video Platform 麻豆原创: Company Product Type Footprint
3.3.3 B2C Live Streaming Video Platform 麻豆原创: Company Product Application Footprint
3.4 New 麻豆原创 Entrants and Barriers to 麻豆原创 Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 麻豆原创 Size Segment by Type
4.1 Global B2C Live Streaming Video Platform Consumption Value and 麻豆原创 Share by Type (2020-2025)
4.2 Global B2C Live Streaming Video Platform 麻豆原创 Forecast by Type (2026-2031)
5 麻豆原创 Size Segment by Application
5.1 Global B2C Live Streaming Video Platform Consumption Value 麻豆原创 Share by Application (2020-2025)
5.2 Global B2C Live Streaming Video Platform 麻豆原创 Forecast by Application (2026-2031)
6 North America
6.1 North America B2C Live Streaming Video Platform Consumption Value by Type (2020-2031)
6.2 North America B2C Live Streaming Video Platform 麻豆原创 Size by Application (2020-2031)
6.3 North America B2C Live Streaming Video Platform 麻豆原创 Size by Country
6.3.1 North America B2C Live Streaming Video Platform Consumption Value by Country (2020-2031)
6.3.2 United States B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
6.3.3 Canada B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
6.3.4 Mexico B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7 Europe
7.1 Europe B2C Live Streaming Video Platform Consumption Value by Type (2020-2031)
7.2 Europe B2C Live Streaming Video Platform Consumption Value by Application (2020-2031)
7.3 Europe B2C Live Streaming Video Platform 麻豆原创 Size by Country
7.3.1 Europe B2C Live Streaming Video Platform Consumption Value by Country (2020-2031)
7.3.2 Germany B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.3 France B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.4 United Kingdom B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.5 Russia B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
7.3.6 Italy B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8 Asia-Pacific
8.1 Asia-Pacific B2C Live Streaming Video Platform Consumption Value by Type (2020-2031)
8.2 Asia-Pacific B2C Live Streaming Video Platform Consumption Value by Application (2020-2031)
8.3 Asia-Pacific B2C Live Streaming Video Platform 麻豆原创 Size by Region
8.3.1 Asia-Pacific B2C Live Streaming Video Platform Consumption Value by Region (2020-2031)
8.3.2 China B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.3 Japan B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.4 South Korea B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.5 India B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.6 Southeast Asia B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
8.3.7 Australia B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
9 South America
9.1 South America B2C Live Streaming Video Platform Consumption Value by Type (2020-2031)
9.2 South America B2C Live Streaming Video Platform Consumption Value by Application (2020-2031)
9.3 South America B2C Live Streaming Video Platform 麻豆原创 Size by Country
9.3.1 South America B2C Live Streaming Video Platform Consumption Value by Country (2020-2031)
9.3.2 Brazil B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
9.3.3 Argentina B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
10 Middle East & Africa
10.1 Middle East & Africa B2C Live Streaming Video Platform Consumption Value by Type (2020-2031)
10.2 Middle East & Africa B2C Live Streaming Video Platform Consumption Value by Application (2020-2031)
10.3 Middle East & Africa B2C Live Streaming Video Platform 麻豆原创 Size by Country
10.3.1 Middle East & Africa B2C Live Streaming Video Platform Consumption Value by Country (2020-2031)
10.3.2 Turkey B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
10.3.3 Saudi Arabia B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
10.3.4 UAE B2C Live Streaming Video Platform 麻豆原创 Size and Forecast (2020-2031)
11 麻豆原创 Dynamics
11.1 B2C Live Streaming Video Platform 麻豆原创 Drivers
11.2 B2C Live Streaming Video Platform 麻豆原创 Restraints
11.3 B2C Live Streaming Video Platform Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 B2C Live Streaming Video Platform Industry Chain
12.2 B2C Live Streaming Video Platform Upstream Analysis
12.3 B2C Live Streaming Video Platform Midstream Analysis
12.4 B2C Live Streaming Video Platform Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Kuaishou
ByteDance
Twitch
YouTube
Tencent Music Entertainment (TME)
Bigo
YY
Huya
Douyu
Hello Group Inc.
Huajiao
Inke
Twitter (Periscope)
Uplive
Mixer
Facebook
Yizhibo (Weibo)
Instagram
Snapchat
Vimeo (Livestream)
Bilibili
听
听
*If Applicable.