The global 3D Model Libraries market size was valued at US$ 1760 million in 2024 and is forecast to a readjusted size of USD 3619 million by 2031 with a CAGR of 11.0% during review period.
3D models are used to portray real-world and conceptual visuals for art, 3D models are used by game developers, news agencies, architects, visual effects studios, advertisers and creative professionals around the world, 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.
3D Model Libraries market driver as below:
Rise of 3D Printing and Additive Manufacturing: The growth of 3D printing and additive manufacturing technologies has increased the demand for high-quality 3D models that can be used as blueprints for creating physical objects.
Gaming and Entertainment Industry: The gaming and entertainment industries utilize 3D models for creating realistic characters, environments, special effects, and animations in video games, movies, TV shows, and virtual reality experiences.
Architectural Visualization: Architects, designers, and real estate professionals use 3D models to visualize buildings, interiors, and urban environments before construction begins. This aids in design decisions, client presentations, and project approvals.
Product Design and Prototyping: Product designers use 3D models to create prototypes, test designs, and evaluate form and function before moving to manufacturing. This saves time and resources in the product development process.
Medical and Healthcare Applications: The medical field uses 3D models for surgical planning, medical training, and patient education. These models provide detailed visualizations of anatomical structures and aid in complex medical procedures.
Educational and Training Purposes: Educational institutions use 3D models to enhance learning experiences by providing interactive and visual content in subjects like science, history, engineering, and art.
Advertising and Âé¶¹Ô´´ing: Âé¶¹Ô´´ers and advertisers use 3D models to create eye-catching visuals for product advertisements, digital marketing campaigns, and promotional materials.
Virtual Reality (VR) and Augmented Reality (AR): The adoption of VR and AR technologies requires high-quality 3D models to create immersive and interactive virtual experiences.
Industrial Design and Engineering: Industries like automotive, aerospace, and manufacturing use 3D models for designing complex mechanical and engineering systems.
Cultural Heritage Preservation: Museums, cultural institutions, and researchers use 3D models to preserve and digitally archive cultural artifacts, historical sites, and artworks.
Customization and Personalization: Customizable 3D models allow users to create unique designs and products tailored to their preferences, contributing to a personalized consumer experience.
Open-Source and Community Collaboration: The availability of open-source 3D models and collaborative platforms encourages creativity and knowledge sharing among 3D artists, designers, and enthusiasts.
E-commerce and Product Visualization: Online retailers use 3D models to showcase products from different angles, enabling customers to get a detailed view of items before making a purchase.
Advancements in 3D Software and Tools: Ongoing advancements in 3D modeling software and tools have made it easier for professionals and enthusiasts to create intricate and realistic 3D models.
Global Digital Transformation: The increasing digitization of various industries and the shift towards digital solutions contribute to the demand for 3D models to support these transformations.
This report is a detailed and comprehensive analysis for global 3D Model Libraries market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global 3D Model Libraries market size and forecasts, in consumption value ($ Million), 2020-2031
Global 3D Model Libraries market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global 3D Model Libraries market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global 3D Model Libraries market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for 3D Model Libraries
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global 3D Model Libraries market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include TurboSquid (Shutterstock), Sketchfab (Epic Games), CGTrader, Envato, Creative Âé¶¹Ô´´, Cubebrush, Fippednormals, Unity Asset Store, Unreal Engine Âé¶¹Ô´´place (Epic Games), Hun3D, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Âé¶¹Ô´´ segmentation
3D Model Libraries market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Âé¶¹Ô´´ segment by Type
3ds Max Models
Maya Models
Cinema 4D Models
Blender Models
Obj Models
FBX Models
Others
Âé¶¹Ô´´ segment by Application
Film and Television
Retail
Game
News Media
Advertising
Architecture
Others
Âé¶¹Ô´´ segment by players, this report covers
TurboSquid (Shutterstock)
Sketchfab (Epic Games)
CGTrader
Envato
Creative Âé¶¹Ô´´
Cubebrush
Fippednormals
Unity Asset Store
Unreal Engine Âé¶¹Ô´´place (Epic Games)
Hun3D
CGAxis
Crytek
3DXia
CGModel
3D66
OUMOO
Xiadele
Sheyi
Qingmo
Âé¶¹Ô´´ segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe 3D Model Libraries product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of 3D Model Libraries, with revenue, gross margin, and global market share of 3D Model Libraries from 2020 to 2025.
Chapter 3, the 3D Model Libraries competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and 3D Model Libraries market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of 3D Model Libraries.
Chapter 13, to describe 3D Model Libraries research findings and conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 Hours) post payment.
1 Âé¶¹Ô´´ Overview
1.1 Product Overview and Scope
1.2 Âé¶¹Ô´´ Estimation Caveats and Base Year
1.3 Classification of 3D Model Libraries by Type
1.3.1 Overview: Global 3D Model Libraries Âé¶¹Ô´´ Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global 3D Model Libraries Consumption Value Âé¶¹Ô´´ Share by Type in 2024
1.3.3 3ds Max Models
1.3.4 Maya Models
1.3.5 Cinema 4D Models
1.3.6 Blender Models
1.3.7 Obj Models
1.3.8 FBX Models
1.3.9 Others
1.4 Global 3D Model Libraries Âé¶¹Ô´´ by Application
1.4.1 Overview: Global 3D Model Libraries Âé¶¹Ô´´ Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Film and Television
1.4.3 Retail
1.4.4 Game
1.4.5 News Media
1.4.6 Advertising
1.4.7 Architecture
1.4.8 Others
1.5 Global 3D Model Libraries Âé¶¹Ô´´ Size & Forecast
1.6 Global 3D Model Libraries Âé¶¹Ô´´ Size and Forecast by Region
1.6.1 Global 3D Model Libraries Âé¶¹Ô´´ Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global 3D Model Libraries Âé¶¹Ô´´ Size by Region, (2020-2031)
1.6.3 North America 3D Model Libraries Âé¶¹Ô´´ Size and Prospect (2020-2031)
1.6.4 Europe 3D Model Libraries Âé¶¹Ô´´ Size and Prospect (2020-2031)
1.6.5 Asia-Pacific 3D Model Libraries Âé¶¹Ô´´ Size and Prospect (2020-2031)
1.6.6 South America 3D Model Libraries Âé¶¹Ô´´ Size and Prospect (2020-2031)
1.6.7 Middle East & Africa 3D Model Libraries Âé¶¹Ô´´ Size and Prospect (2020-2031)
2 Company Profiles
2.1 TurboSquid (Shutterstock)
2.1.1 TurboSquid (Shutterstock) Details
2.1.2 TurboSquid (Shutterstock) Major Business
2.1.3 TurboSquid (Shutterstock) 3D Model Libraries Product and Solutions
2.1.4 TurboSquid (Shutterstock) 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.1.5 TurboSquid (Shutterstock) Recent Developments and Future Plans
2.2 Sketchfab (Epic Games)
2.2.1 Sketchfab (Epic Games) Details
2.2.2 Sketchfab (Epic Games) Major Business
2.2.3 Sketchfab (Epic Games) 3D Model Libraries Product and Solutions
2.2.4 Sketchfab (Epic Games) 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.2.5 Sketchfab (Epic Games) Recent Developments and Future Plans
2.3 CGTrader
2.3.1 CGTrader Details
2.3.2 CGTrader Major Business
2.3.3 CGTrader 3D Model Libraries Product and Solutions
2.3.4 CGTrader 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.3.5 CGTrader Recent Developments and Future Plans
2.4 Envato
2.4.1 Envato Details
2.4.2 Envato Major Business
2.4.3 Envato 3D Model Libraries Product and Solutions
2.4.4 Envato 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.4.5 Envato Recent Developments and Future Plans
2.5 Creative Âé¶¹Ô´´
2.5.1 Creative Âé¶¹Ô´´ Details
2.5.2 Creative Âé¶¹Ô´´ Major Business
2.5.3 Creative Âé¶¹Ô´´ 3D Model Libraries Product and Solutions
2.5.4 Creative Âé¶¹Ô´´ 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.5.5 Creative Âé¶¹Ô´´ Recent Developments and Future Plans
2.6 Cubebrush
2.6.1 Cubebrush Details
2.6.2 Cubebrush Major Business
2.6.3 Cubebrush 3D Model Libraries Product and Solutions
2.6.4 Cubebrush 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.6.5 Cubebrush Recent Developments and Future Plans
2.7 Fippednormals
2.7.1 Fippednormals Details
2.7.2 Fippednormals Major Business
2.7.3 Fippednormals 3D Model Libraries Product and Solutions
2.7.4 Fippednormals 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.7.5 Fippednormals Recent Developments and Future Plans
2.8 Unity Asset Store
2.8.1 Unity Asset Store Details
2.8.2 Unity Asset Store Major Business
2.8.3 Unity Asset Store 3D Model Libraries Product and Solutions
2.8.4 Unity Asset Store 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.8.5 Unity Asset Store Recent Developments and Future Plans
2.9 Unreal Engine Âé¶¹Ô´´place (Epic Games)
2.9.1 Unreal Engine Âé¶¹Ô´´place (Epic Games) Details
2.9.2 Unreal Engine Âé¶¹Ô´´place (Epic Games) Major Business
2.9.3 Unreal Engine Âé¶¹Ô´´place (Epic Games) 3D Model Libraries Product and Solutions
2.9.4 Unreal Engine Âé¶¹Ô´´place (Epic Games) 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.9.5 Unreal Engine Âé¶¹Ô´´place (Epic Games) Recent Developments and Future Plans
2.10 Hun3D
2.10.1 Hun3D Details
2.10.2 Hun3D Major Business
2.10.3 Hun3D 3D Model Libraries Product and Solutions
2.10.4 Hun3D 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.10.5 Hun3D Recent Developments and Future Plans
2.11 CGAxis
2.11.1 CGAxis Details
2.11.2 CGAxis Major Business
2.11.3 CGAxis 3D Model Libraries Product and Solutions
2.11.4 CGAxis 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.11.5 CGAxis Recent Developments and Future Plans
2.12 Crytek
2.12.1 Crytek Details
2.12.2 Crytek Major Business
2.12.3 Crytek 3D Model Libraries Product and Solutions
2.12.4 Crytek 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.12.5 Crytek Recent Developments and Future Plans
2.13 3DXia
2.13.1 3DXia Details
2.13.2 3DXia Major Business
2.13.3 3DXia 3D Model Libraries Product and Solutions
2.13.4 3DXia 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.13.5 3DXia Recent Developments and Future Plans
2.14 CGModel
2.14.1 CGModel Details
2.14.2 CGModel Major Business
2.14.3 CGModel 3D Model Libraries Product and Solutions
2.14.4 CGModel 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.14.5 CGModel Recent Developments and Future Plans
2.15 3D66
2.15.1 3D66 Details
2.15.2 3D66 Major Business
2.15.3 3D66 3D Model Libraries Product and Solutions
2.15.4 3D66 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.15.5 3D66 Recent Developments and Future Plans
2.16 OUMOO
2.16.1 OUMOO Details
2.16.2 OUMOO Major Business
2.16.3 OUMOO 3D Model Libraries Product and Solutions
2.16.4 OUMOO 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.16.5 OUMOO Recent Developments and Future Plans
2.17 Xiadele
2.17.1 Xiadele Details
2.17.2 Xiadele Major Business
2.17.3 Xiadele 3D Model Libraries Product and Solutions
2.17.4 Xiadele 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.17.5 Xiadele Recent Developments and Future Plans
2.18 Sheyi
2.18.1 Sheyi Details
2.18.2 Sheyi Major Business
2.18.3 Sheyi 3D Model Libraries Product and Solutions
2.18.4 Sheyi 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.18.5 Sheyi Recent Developments and Future Plans
2.19 Qingmo
2.19.1 Qingmo Details
2.19.2 Qingmo Major Business
2.19.3 Qingmo 3D Model Libraries Product and Solutions
2.19.4 Qingmo 3D Model Libraries Revenue, Gross Margin and Âé¶¹Ô´´ Share (2020-2025)
2.19.5 Qingmo Recent Developments and Future Plans
3 Âé¶¹Ô´´ Competition, by Players
3.1 Global 3D Model Libraries Revenue and Share by Players (2020-2025)
3.2 Âé¶¹Ô´´ Share Analysis (2024)
3.2.1 Âé¶¹Ô´´ Share of 3D Model Libraries by Company Revenue
3.2.2 Top 3 3D Model Libraries Players Âé¶¹Ô´´ Share in 2024
3.2.3 Top 6 3D Model Libraries Players Âé¶¹Ô´´ Share in 2024
3.3 3D Model Libraries Âé¶¹Ô´´: Overall Company Footprint Analysis
3.3.1 3D Model Libraries Âé¶¹Ô´´: Region Footprint
3.3.2 3D Model Libraries Âé¶¹Ô´´: Company Product Type Footprint
3.3.3 3D Model Libraries Âé¶¹Ô´´: Company Product Application Footprint
3.4 New Âé¶¹Ô´´ Entrants and Barriers to Âé¶¹Ô´´ Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Âé¶¹Ô´´ Size Segment by Type
4.1 Global 3D Model Libraries Consumption Value and Âé¶¹Ô´´ Share by Type (2020-2025)
4.2 Global 3D Model Libraries Âé¶¹Ô´´ Forecast by Type (2026-2031)
5 Âé¶¹Ô´´ Size Segment by Application
5.1 Global 3D Model Libraries Consumption Value Âé¶¹Ô´´ Share by Application (2020-2025)
5.2 Global 3D Model Libraries Âé¶¹Ô´´ Forecast by Application (2026-2031)
6 North America
6.1 North America 3D Model Libraries Consumption Value by Type (2020-2031)
6.2 North America 3D Model Libraries Âé¶¹Ô´´ Size by Application (2020-2031)
6.3 North America 3D Model Libraries Âé¶¹Ô´´ Size by Country
6.3.1 North America 3D Model Libraries Consumption Value by Country (2020-2031)
6.3.2 United States 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
6.3.3 Canada 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
6.3.4 Mexico 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
7 Europe
7.1 Europe 3D Model Libraries Consumption Value by Type (2020-2031)
7.2 Europe 3D Model Libraries Consumption Value by Application (2020-2031)
7.3 Europe 3D Model Libraries Âé¶¹Ô´´ Size by Country
7.3.1 Europe 3D Model Libraries Consumption Value by Country (2020-2031)
7.3.2 Germany 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
7.3.3 France 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
7.3.4 United Kingdom 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
7.3.5 Russia 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
7.3.6 Italy 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
8 Asia-Pacific
8.1 Asia-Pacific 3D Model Libraries Consumption Value by Type (2020-2031)
8.2 Asia-Pacific 3D Model Libraries Consumption Value by Application (2020-2031)
8.3 Asia-Pacific 3D Model Libraries Âé¶¹Ô´´ Size by Region
8.3.1 Asia-Pacific 3D Model Libraries Consumption Value by Region (2020-2031)
8.3.2 China 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
8.3.3 Japan 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
8.3.4 South Korea 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
8.3.5 India 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
8.3.6 Southeast Asia 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
8.3.7 Australia 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
9 South America
9.1 South America 3D Model Libraries Consumption Value by Type (2020-2031)
9.2 South America 3D Model Libraries Consumption Value by Application (2020-2031)
9.3 South America 3D Model Libraries Âé¶¹Ô´´ Size by Country
9.3.1 South America 3D Model Libraries Consumption Value by Country (2020-2031)
9.3.2 Brazil 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
9.3.3 Argentina 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
10 Middle East & Africa
10.1 Middle East & Africa 3D Model Libraries Consumption Value by Type (2020-2031)
10.2 Middle East & Africa 3D Model Libraries Consumption Value by Application (2020-2031)
10.3 Middle East & Africa 3D Model Libraries Âé¶¹Ô´´ Size by Country
10.3.1 Middle East & Africa 3D Model Libraries Consumption Value by Country (2020-2031)
10.3.2 Turkey 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
10.3.3 Saudi Arabia 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
10.3.4 UAE 3D Model Libraries Âé¶¹Ô´´ Size and Forecast (2020-2031)
11 Âé¶¹Ô´´ Dynamics
11.1 3D Model Libraries Âé¶¹Ô´´ Drivers
11.2 3D Model Libraries Âé¶¹Ô´´ Restraints
11.3 3D Model Libraries Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 3D Model Libraries Industry Chain
12.2 3D Model Libraries Upstream Analysis
12.3 3D Model Libraries Midstream Analysis
12.4 3D Model Libraries Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
TurboSquid (Shutterstock)
Sketchfab (Epic Games)
CGTrader
Envato
Creative Âé¶¹Ô´´
Cubebrush
Fippednormals
Unity Asset Store
Unreal Engine Âé¶¹Ô´´place (Epic Games)
Hun3D
CGAxis
Crytek
3DXia
CGModel
3D66
OUMOO
Xiadele
Sheyi
Qingmo
Ìý
Ìý
*If Applicable.